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Published byLeslie Wilson Modified over 9 years ago
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New to Mobile Learning Course Development: Getting Started Garin Hess
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The 3 Big Problems Problem #1: – How do I develop learning content that works on all of the different devices out there?
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Device O/S Proliferation
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The 3 Big Problems Problem #2: – How will learners access the mobile course content? Do I have to load it locally on the smartphone or tablet or is there some easier way?
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The 3 Big Problems Problem #3: – How do I track learner results in the Learning Management System (LMS)?
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Summary of Problems Create content that works Get content onto the device Track learner data
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Creating Content that Works Solution 1: Native App SDK Solution 2: Using proprietary mobile learning platforms Solution 3: Using standards-based cross-platform authoring Solution 4: Building for both mobile and desktop
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Cross Platform Standards HTML5 – HTML5: layout, video – CSS3: animation – Javascript: interactivity HTML5 Frameworks to Build Faster – Sencha – JQTouch – jQuery
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Build Once – Publish to HTML5 and/or Flash “Joint Package” publishing (desktop and mobile browser)* *Included in Ultra Premium edition of Unison, eLearning Studio mLearning Studio™
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Getting Content Onto the Device and Tracking Solution 1: Native Standalone App – Offline Solution 2: Native Mobile Learning Management App – Offline Solution 3: Directly from the LMS - Online
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Direct Access to LMS
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Offline Sync to LMS
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Sample Course www.rapidintake.com/mobile1 www.rapidintake.com/mobile2
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Garin Hess garinhess@rapidintake.com 801.766.8387
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