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Gamification and Simulation not just for your entertainment!

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Presentation on theme: "Gamification and Simulation not just for your entertainment!"— Presentation transcript:

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2 Gamification and Simulation not just for your entertainment!

3 History of Games Dice 700BC Chess 16th Century Cribbage 17 Century Solitaire 18 th Century Bridge 19 th Century Monopoly 20 th Century Electronic Games 21 st Century

4 What makes it a game?  Rules  Goals  Feedback  Fantasy  Fun (Kloper, E., Osterweil, S., & Salen, K.., 2009)

5 What can games do for us?  Engages learners  Develops skills  Allows mistakes  Show consequences  Encourages reflections and alternatives  Allows strategizing  Allows variables for simplifying complexities  Allows practice/feedback  Increases retention of information (Horton, W., 2012)

6 Why use games in education? “The cycle of making decisions and seeing results is the essence of the game or simulation.” - Horton  Defined goals  Persistence  Risk taking  Problem solving  Decision making (Horton, W., 2012) (Kloper, E., Osterweil, S., & Salen, K., 2009)

7 Fun and educational

8 Games and Their Uses

9 Gamification  Use of game design techniques  Funware  Technology  Engaging  Knowledge retention (Wikipedia, 2011; Discovery 11 3D Conference, 2011)

10 Games and simulators  Cost of failure  Knowledge  Cost and time  Skills and application  Real environment is impractical (Horton, W., 2012) Click to view

11 Business/Agriculture Virtual Virticulture Program (Surry Community College, 2011) Click on photo

12 Medical Click on skeleton

13 Games that benefit others Click here to watch a video about Ben.

14 It’s Your Turn Let’s play

15 Enjoy playing our game Click on esc. on your keyboard to exit game

16 Additional Resources  http://www.coolmath-games.com/holiday-Christmas-games- puzzles/concentration-game/index.html http://www.coolmath-games.com/holiday-Christmas-games- puzzles/concentration-game/index.html  http://education.mit.edu/papers/GamesSimsSocNets_EdArcade.pdf http://education.mit.edu/papers/GamesSimsSocNets_EdArcade.pdf  http://education.mit.edu/papers/MovingLearningGamesForward_EdArcad e.pdf http://education.mit.edu/papers/MovingLearningGamesForward_EdArcad e.pdf  http://www.educationarcade.org/node/370 http://www.educationarcade.org/node/370  http://ftccic.com/index.html http://ftccic.com/index.html  http://ftccic.com/ILA.html http://ftccic.com/ILA.html

17 References CNBC Video. (n.d.). Retrieved from http://video.cnbc.com/gallery/?video=740112836http://video.cnbc.com/gallery/?video=740112836 Csi fatal conspiracy walkthrough in HD case 2 planting evidence part 2. (n.d.). Retrieved from http://www.youtube.com/watch?v=JN6fRtED1Qg&feature=related Horton, W. (2012). E-learning by design. San Francisco, CA: Pfeiffer. Kloper, E., Osterweil, S., & Salen, K. (2009). Moving learning games forward. Retrieved from http://education.mit.edu/papers/MovingLearningGamesForward_EdArcade.pdf Lafayette Technical Community College. (2011). Retrieved from http://ftccic.com/unity/skeletonLabelPlacement.htmlhttp://ftccic.com/unity/skeletonLabelPlacement.html Learn More About it. (2001). History of games timeline. Retrieved from http://historicgames.com/gamestimeline.html

18 References Lord of the rings: War in the north. (n.d.). Retrieved from http://www.warinthenorth.com/http://www.warinthenorth.com/ http://www.warinthenorth.com/index.php?tp=1&template=witn_gate Meiers, S. (n.d.). Sid Meier’s Civilization Revolution. (n.d.). Retrieved from http://civilizationrevolution.com/http://civilizationrevolution.com/ My Spanish coach. (n.d.). Retrieved from http://www.nintendo.com/games/detail/PcpwB5bpgM1W4sSrycrIP7saCt-yId47http://www.nintendo.com/games/detail/PcpwB5bpgM1W4sSrycrIP7saCt-yId47 Pulse!! Video – Usage Footage. (n.d.). Retrieved from http://www.youtube.com/watch?v=NxwUMs4VCaghttp://www.youtube.com/watch?v=NxwUMs4VCag Sawyer, B. & Smith, P. (2008). Games initiative. Retrieved from http://www.seriousgames.org/presentations/serious-http://www.seriousgames.org/presentations/serious- games-taxonomy-2008_web.pdf Stewart, J. (2011). Discovery 11 3D Conference – Retention Enhancement. Retrieved from http://www.youtube.com/watch?v=VdlmDL61t9k&noredirect=1 Surry Community College. (2011). Retrieved from http://surry.edu/de/fipse/retention.htmlhttp://surry.edu/de/fipse/retention.html Wikipedia. (2011). Gamification. Retrieved from http://en.wikipedia.org/wiki/Gamificationhttp://en.wikipedia.org/wiki/Gamification


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