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Lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Programming in a Primary School The mud pie or the lego bricks.

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Presentation on theme: "Lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Programming in a Primary School The mud pie or the lego bricks."— Presentation transcript:

1 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Programming in a Primary School The mud pie or the lego bricks

2 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Programming in a Primary School Build your confidence in using technology to: Provide excellent educational experiences Generate high levels of engagement and commitment to learning Help learners acquire knowledge and develop understanding across the curriculum Build your knowledge and understanding of programming: Increase knowledge of free or existing resources to develop programming Increase confidence to use appropriate resources to teach programming Recognise cross curriculum links to harness the creativity of programming Extend knowledge of how programming contributes to the achievement of learners across the curriculum

3 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Programming in a Primary School Introduction: Where does it fit? Why? How? Progression in Logo Scratch Models and Robots Other software and apps Key actions for back in school

4 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org What are the opportunities for your learners? explore engage investigate analyse review collaborate create

5 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org What are the opportunities for your learners? ‘Freedom to go everywhere and anywhere, as far as the eye can see.’ 14 year old glider pilot

6 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Finding things out Handling data Research Exchanging and sharing information Presentation Collaboration Developing ideas and making things happen Control and monitoring Modelling and simulation ICT curriculum Planning, developing and evaluating e-sense

7 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Computing Programme of Study Computer Science Creative use of ICT Digital Literacy e-sense

8 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Learning Power! Typical learning criteria relevant to educational robots Catlin, D. Valiant Technology Ltd and Blamires, M. Dept of Education, Canterbury Christ Church University; The Principles of Educational Robotic Applications framework for understanding and developing educational robots and their activities, cited in Advancing Education Summer 2012

9 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Learning Power! Catlin, D. Valiant Technology Ltd and Blamires, M. Dept of Education, Canterbury Christ Church University; The Principles of Educational Robotic Applications framework for understanding and developing educational robots and their activities, cited in Advancing Education Summer 2012 Involvement of sustainable criteria in a sample of 30 classic Roamer activities Dynamic relationship allowing any participant to be teacher or learner

10 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Creator Investigator Problem Solver Consumer Collaborator Learner as … What are the opportunities for your learners?

11 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org To Pi or not to Pi: that is the question

12 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Control and MonitoringModelling and Simulation Poisson Rouge Floor robots Pivot stick animator/Stykz Logo (2Simple, Textease Turtle, Superlogo, FMS) Scratch Go Control / Flowol Smartnotebook Big Day Out BBC Science Clips Maths ITPs Spex+ Excel or Textease Spreadsheet Existing resources

13 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Logo 2Simple Infant Video Toolkit Textease Turtle FSW Logo Superlogo PurpleMash 2Go and Logo

14 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org What will it create? Repeat 5 Fd 10 Rt 132 Fd 10 Lt 60 end

15 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org What will it create? Repeat 5 Fd 10 Rt 132 Fd 10 Lt 60 end

16 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org What will it create? Repeat 6 Fd 10 Rt 120 Fd 10 Lt 60 end

17 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org What will it create? Repeat 6 Fd 10 Rt 120 Fd 10 Lt 60 end

18 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org What will it create? Predict the letter that these instructions produce. 1) FD 90 RT 90 FD 40 BK 40 RT 90 FD 40 LT 90 FD 30 2) FD 30 RT 90 FD 20 BK 20 RT 270 FD 20 RT 90 FD 30 3) BK 60 FD 30 RT 90 FD 30 RT 90 FD 30 BK 60 Now can you draw the letter K? Now try the letter Z.

19 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Taking logo further

20 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org … and further

21 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Game Creation 2Simple 2DIY PurpleMash Kodu Scratch

22 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Code Club

23 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org 10 Block activity

24 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Hands - on

25 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Go Control

26 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Hands - on

27 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org What thinking is happening?

28 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Open-ended challenge process

29 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Action planning Where will you include programming? Which are the key resources for your school? What staff development is required?

30 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org eLIM website – How can it help you? Somerset Learning Platform https://slp.somerset.gov.uk – select ‘Somerset ELIM’https://slp.somerset.gov.uk Support sheets in Primary blog Programming page Progressions page


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