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Published byMichael Clark Modified over 9 years ago
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DO NOW Login to your computer. Go to your Google Docs document for DONOW, put todays date below where you finished last time. Make a list in order to describe the purposes of text in a game.(Think about how text is used in the parts of the game)
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Objectives and Agenda Objectives By the end of the period students will be able to: Gain knowledge about the XML language, Vector2 class and DateTime class in order to create a 3-D Clock. Agenda DO NOW XML Language 3-D Big Clock Tutorial
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HTML and XML XML as Extensible Markup Language. XML and HTML, the most common markup language for web pages. Go to the following website and read a bit more about HTML and XML.website Open your DO NOW again and write down 5 facts about XML and 2 facts about how it is different than HTML.
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Example of Sprite Font XML File The SpriteFont XML file contains tags that refer to particular pieces of information about the font. Students will edit the XML file to change the font, size, and style. <!-- Modify this string to change the font that will be imported. --> Arial <!-- Size is a float value, measured in points. Modify this value to change the size of the font. --> 20
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How To Use Fonts Font style should fit the game type and situation. Display different fonts and have students describe the type of game or situation in which they would find that font. - (Chiller font) Horror or thriller game, used for scary moments - (Blackadder font) Pirate game, writing on an ancient map You can download additional fonts and install them or copy them into their font folders.
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Video: 3-D Big Clock Tutorial Watch the video and make the clock in the video. This is also the same clock mentioned in Chapter 5.
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