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Published byBritney Lynch Modified over 9 years ago
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Reverse the Polarity! Mike Kuniavsky
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This Morning Usability today Reverse the polarity!
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Ye Olde Usabilitye Software Human Factors Experimental Psychology Computer science Universities Labs
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Then, the Web happened Technology + The Bubble = craziness! Changed user research and user- centered design forever
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After the Web Web = awareness + $ A fusion of old industries –Design –Information Science –HCI –Marketing A tectonic shift Creates crisis of purpose
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And here we are A lot of usability testing Taught in design schools Techniques shift from one to many –Psychology to anthropology/marketing research –Modules to environments –Abilities to expectations –Laws to solutions –Supply to demand A new way of thinking about development, about people, about companies What do we call it? How do we adapt?
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The Problem, part 1 Help! This is broken! The client We’ll help you! The consultant Hooray! You did exactly what we asked!
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The Problem, part 2 6 months later 12 months later 18 months later
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What to do? Hmmm… !
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What to do? Reverse the polarity! Use user research methods to understand companies
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Discovery, the Adaptive Path recipe Start with traditional sales and consulting methodologies Add structure and process Incorporate user research and information architecture methods Makes: a thorough understanding of company expectations, needs, capabilities and desires more relevant, more actionable user research context
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What we’re looking for Understand the company –Structure –Priorities –Concepts –Terminology Understand the product –What roles does it play in the organization Understand the project –Scope –Process –Players Understand the context
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Techniques used Structured stakeholder interviews Focus groups Artifact review
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End products Tangible –Controlled vocabulary –User profiles/personas –Formal documentation: MRD, PRD, Project Brief, etc. Organizational –Company mental model –Prioritization Informal –Makes people think –Makes you listen –Creates a relationship with participants –Communicates value of UCD
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Stakeholder Interviews Stakeholders: people who are affected by the performance of the product –Executives –Product/project managers –Customer service personnel Formal discussion guide Typically 10, as many as 20-30 60 minutes long
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Stakeholder Interviews: Example Children’s educational products company Goal: restructure site Major Findings –Brand drives all decisions at all levels –Site does not have to make money to be successful Other findings –Kids submarkets: 3-6, 6-9, 9-12 (only girls) –Product lines large and unstable –One product chosen every back-to-school season as hero product
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Focus Groups Goals: to get expectations, perceptions, opinions, priorities, anecdotes Less influential stakeholders 3-5 groups total 90 minutes long
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Focus Groups: Example Perceptions –Staff has never created children’s content –The calendar is a huge amount of work every month Opinions –Not enough of the company’s innovation is communicated –Site is confusing even to employees –Not representing the brand well Priorities –New user acquisition not as important as current user relationship –Can’t lose the teachers –Don’t anger Wal-Mart
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Artifact Review Ask for everything Skim 90% Read documents that summarize knowledge Examples –PowerPoints –Product specs –Requirements documents –Consultant research –Server log analysis
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Artifact review: Example Internal child research team knows their stuff Games are huge No coherent content strategy Much content accessed less than 5 times a month
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Conclusions What we do with it: –What user research to do –How to present results Make users and companies successful
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Thanks! Pub: Morgan Kaufmann ISBN: 1558609237 mikek@adaptivepath.com
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