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Getting to know you Session 2 : 30-60 minutes Youth Alive Training1.

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Presentation on theme: "Getting to know you Session 2 : 30-60 minutes Youth Alive Training1."— Presentation transcript:

1 Getting to know you Session 2 : 30-60 minutes Youth Alive Training1

2 Goal To break the ice, and increase the comfort of participants, in getting to know each other Youth Alive Training2

3 Rationale People are naturally shy People are naturally shy and feel unsure of and feel unsure of themselves especially themselves especially around new people around new people We need to play games to We need to play games to reduce the tension and reduce the tension and create a relaxing environment create a relaxing environment Youth Alive Training3

4 Needs 1. Games coordinator 2. Additional assistants, whistle and microphone and microphone 3. Large poster paper and marking pens marking pens 4. Spacious room Youth Alive Training4

5 Activities Activities: Youth Alive Training5

6 Cooperative games vs. competitive games High-energy level activities High-energy level activities Working together for a common purpose Working together for a common purpose Cooperative games differ from competitive sports Cooperative games differ from competitive sports Youth Alive Training6

7 Its motto: Play hard Play fair Nobody hurt! Youth Alive Training7

8 5 major elements in cooperative games Challenge Challenge Trust Trust Safety Safety Empowerment Empowerment Innovation Innovation Youth Alive Training8

9 Challenge Variety of skills so all players can participate Youth Alive Training9

10 Trust Games designed to create and communicate trust Games designed to create and communicate trust Establishes sense of community Establishes sense of community Considers how other people feel Considers how other people feel Youth Alive Training10

11 Safety Contained Contained Cushioned Cushioned Controlled Controlled Play with caring Play with caring Play with community Play with community Players opt to exit from game if they choose to Players opt to exit from game if they choose to Youth Alive Training11

12 Empowerment Players control and are responsible for their own play Players control and are responsible for their own play Taking turns being “it” Taking turns being “it” Youth Alive Training12

13 Innovation Free to devise new ways to play and change the rules if they do not meet the needs of the group Free to change if not acceptable to the culture Youth Alive Training13

14 Graffiti Good activity while waiting for facilitators to attend training Youth Alive Training14

15 Write one word to best describe God Wisdom Wall – Write down your wisdom What keeps you happy? What do you wish for in life? Youth Alive Training15

16 What do you want to give to this Youth Alive conference? What do you want to give to this Youth Alive conference? Draw a picture like a 2-year old would draw it Draw a picture like a 2-year old would draw it My experience with people has taught me… My experience with people has taught me… Draw a picture of how you feel now Draw a picture of how you feel now Youth Alive Training16


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