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Techniques in body paint Adam Crowther. For this tutorial, I will be using my “Savage Hoplite” model. We start by simply pulling up the model in Lightwave.

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Presentation on theme: "Techniques in body paint Adam Crowther. For this tutorial, I will be using my “Savage Hoplite” model. We start by simply pulling up the model in Lightwave."— Presentation transcript:

1 Techniques in body paint Adam Crowther

2 For this tutorial, I will be using my “Savage Hoplite” model. We start by simply pulling up the model in Lightwave 8. We start by simply pulling up the model in Lightwave 8.

3

4 The next step Export the model into body paint 3D. Export the model into body paint 3D.

5 The model should appear Once the model is in body paint, click the “paint setup wizard” and finish the process. Once the model is in body paint, click the “paint setup wizard” and finish the process. After this, you can go crazy and paint. I encourage experimentation with the first couple of models. After this, you can go crazy and paint. I encourage experimentation with the first couple of models.

6 The smudging technique My favorite technique is smudging. My favorite technique is smudging. This can be done with the icon that looks like a finger. This can be done with the icon that looks like a finger. As you can see, smudging creates a different effect depending on both size and pressure, and sometimes color. As you can see, smudging creates a different effect depending on both size and pressure, and sometimes color.

7 The polygon tool Another one of my favorite tools is the “make polyline selection” tool. By using this on the 2D plane, you can create a very complex shape without errors. Another one of my favorite tools is the “make polyline selection” tool. By using this on the 2D plane, you can create a very complex shape without errors.

8 Use your tools Experimentation is key in learning any program. Body Paint allows you to use a wide variety of tools. By using different tools, you can create desirable affects. Experimentation is key in learning any program. Body Paint allows you to use a wide variety of tools. By using different tools, you can create desirable affects. If you don’t like what you see, just “undo”! If you don’t like what you see, just “undo”!

9 Time matters!!! The more time you spend in the program, the more you learn and the better your model looks. The more time you spend in the program, the more you learn and the better your model looks.

10 After one hour…

11 After two hours…

12 About technique… Some artist prefer 2-D canvases rather than 3-D canvases. To move to 2-D surfaces click on texture and then the name of your image. If it is unnamed, it will show up as “default”. Some artist prefer 2-D canvases rather than 3-D canvases. To move to 2-D surfaces click on texture and then the name of your image. If it is unnamed, it will show up as “default”.

13 It should look like this… Normally, 2-D textures always match the UV maps. Normally, 2-D textures always match the UV maps.

14 After a while…

15 The final copy

16 Final 3d model

17 Don’t forget Save your textures as JPEG files AND Save your textures as JPEG files AND Export them back to Lightwave and save them there, also. Export them back to Lightwave and save them there, also.

18 Its that easy! Body paint is an incredible program. Although as a texture artist you will also use Photoshop and other paint programs, Body paint is by far the most superior. Body paint is an incredible program. Although as a texture artist you will also use Photoshop and other paint programs, Body paint is by far the most superior. Start to finish products can be achieved in one sitting, no matter how big or small the object. Start to finish products can be achieved in one sitting, no matter how big or small the object.

19 Other models in body paint

20 Colored armor

21 Evil Sword

22 In Conclusion… Body paint is your friend. Good luck with all of your models and remember that texturing can be zenful (with some good music and focus). Body paint is your friend. Good luck with all of your models and remember that texturing can be zenful (with some good music and focus).


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