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Published byTheodora O’Connor’ Modified over 9 years ago
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Chapter 20 Why evaluate the usability of UI designs?
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Why Evaluate? Overall purpose: fold feedback into UI design Did design meet usability requirements? Quesenbery’s (2003) usability dimensions: Effectiveness, efficiency, engagement, learnability, tolerability (error) These can serve as types of evaluation metrics, e.g., meauure efficiency (speed) Evaluation = measurement Overall purpose: fold feedback into UI design Did design meet usability requirements? Quesenbery’s (2003) usability dimensions: Effectiveness, efficiency, engagement, learnability, tolerability (error) These can serve as types of evaluation metrics, e.g., meauure efficiency (speed) Evaluation = measurement
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Running Example “Global Warming” interactive CD Open University info packet Target users: high school degree (?) Domain: distance learning Environment: home, bus, etc. (anywhere) Problems: Sliders lack affordance “Running man” lacks affordance as well Not quite sure what the UI example is doing in this chapter… “Global Warming” interactive CD Open University info packet Target users: high school degree (?) Domain: distance learning Environment: home, bus, etc. (anywhere) Problems: Sliders lack affordance “Running man” lacks affordance as well Not quite sure what the UI example is doing in this chapter…
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Evaluation Activities Evaluation strategy: What you want to achieve given time and cost constraints Evaluation plan: Detailed design of evaluation sessions Analysis: Crunch the numbers! (e.g., stats such as ANOVA; the Results section of a paper--facts only!) Interpretation: Opinions for cause of results (the Discussion section of a paper) Evaluation strategy: What you want to achieve given time and cost constraints Evaluation plan: Detailed design of evaluation sessions Analysis: Crunch the numbers! (e.g., stats such as ANOVA; the Results section of a paper--facts only!) Interpretation: Opinions for cause of results (the Discussion section of a paper)
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Evaluation Process See Figure 20.7 on p.433 Figure shows “feeback loop” into iterative design cycle Various techniques available: User observations (video camera, yes yes) UI inspections (heuristic inspection; usually by expert) Lots of others (eye tracking of course) See Figure 20.7 on p.433 Figure shows “feeback loop” into iterative design cycle Various techniques available: User observations (video camera, yes yes) UI inspections (heuristic inspection; usually by expert) Lots of others (eye tracking of course)
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What happens during an evaluation session? If testing in the lab (what we’d do): Welcome participant (why not subject?) Explain general nature of session (without giving away all the details) Get them to sign informed consent form Give them instructions (prepared ahead of time---a script is a very good idea) Get them to execute a task This is the Procedures section of a paper If testing in the lab (what we’d do): Welcome participant (why not subject?) Explain general nature of session (without giving away all the details) Get them to sign informed consent form Give them instructions (prepared ahead of time---a script is a very good idea) Get them to execute a task This is the Procedures section of a paper
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