Download presentation
Presentation is loading. Please wait.
Published byEmory Long Modified over 9 years ago
1
Browser multiplayer online game InMind Development TMT Ventures’08 Kiev. April 17 th, 08
2
Dream-In is Browser-based multiplayer online game Storyline evolved by community Social network
3
Problems that Dream-In solves Browser games are hard to learn Browser games require gaming experience Browser games have lack of socialization services Lack of original browser games on the market It is hard for amateur writers to promote their novels
4
Dream-In is easy to start! Entering Dream-In site actually starts the game. No gaming experience needed For non-gamers it acts like interactive book
5
Dream-In is easy to play! Quests which are played by talking with various NPCs. Mini-games of different genres made with Adobe Flash™ technology Battles are similar to card games like Magic: The Gathering, but much simplified.
6
Dream-In has a storyline Non-linear storyline The World where everything is possible Humor
7
Dream-In is real Web 2.0 Community can extend the game by adding new quests, mini-games, items. Thus, people write stories and add them to plot. Web-interface for quest construction No knowledge of programming languages needed to create quest
8
Dream-In is social It contains a complete social network with blogs, media gallery and forum. It is build with myDixi platform for social networks Working demo at: http://i-dixi.com
9
Business model We sell additional services in game Buy virtual items and VIP accounts. Gamers InMind Development
10
Business model We sell additional storylines (quests) Write storyline Pay royalties Gamers InMind Development Writers (quest-makers) Buy additional quests
11
Business model We sell sponsored quests Advertiser InMind Development Gamers Writers Play and watch advertisement Order promotional storyline Reorder and pay royalty Write quests
12
Business model We also sell text-replacement advertisements We sell the game engine (but not the content) We pay royalties to writers
13
Market Market is not satiated Mobile auditory 100K-2.500K players in popular browser games By promoting Dream-In as interactive book we attract people not involved in games
14
Average auditory growth Months Members
15
Cashflow $ Months
16
Popular browser games TitlePlayersDream-In advantage Adventure Quest Approx 2,700,000 per month Non-linear storyline. Social services. APEHA.ruApprox. 2,500,000 per month Storyline. Evolved by community. Additional social services. Urban Dead870,261 players Graphical interface Storyline No games experience needed PopomundoApprox. 100 000 players Various gameplay styles Evolved by community. Additional social services.
17
Milestones MilestoneTimeCost Social infrastructure built with myDixi platform completed5,000$ Prototype development2 months8,000$ Beta-version development3 months12,000$ Stable version3 months12,000$ Development period
18
Milestones MilestoneCost Marketing campaign30,000$ Stable work2,700$ per month Work period Total: 113,308$ Payout point: 2 years
19
InMind Development Award winners of Google Student Business plan contest (Kiev. June 14, 2007) Developers of myDixi social network platform 4 members: 2 web-developers, script-writer, designer
20
InMind Development Contact person: Michael Bodnarchuk. davert@mydixi.com
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.