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Giel de Nijs October 22, 2008 First steps towards an online user experience testing community
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October 22, 2008 2 Designed around you Reforming our product concept creation to gain a competitive edge.
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October 22, 2008 3 User-centered innovation Involve the user of the products in all stages of development.
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October 22, 2008 4 User-centered innovation cycle User insight Concept Confrontation Mock-up Prototype User testing Iterative user testing in all stages of development.
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October 22, 2008 5 Experience Labs Traditional user testing in the HomeLab and ShopLab.
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7 Contextual inquiry Different levels of knowledge about experience are accessed by different techniques. (Sleeswijk Visser, et al., 2003) An interactive, creative way to stimulate users to share their thoughts.
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October 22, 2008 8 Online concept confrontation Presenting pictures, videos and user-interface mock-ups for feedback.
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October 22, 2008 9 Online testing vs. laboratory testing No significant differences were found in initial testing.
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October 22, 2008 10 Combining implicit and explicit feedback Questionnaires (explicit feedback) More valuable information? Usage logging (implicit feedback)
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October 22, 2008 11 Benefits of online user testing Provide user insights Validate new concepts Quick Cost effective Diverse demographic No geographical boundaries
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October 22, 2008 12 The Big Question “What’s in it for me?”
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October 22, 2008 13 Usage lifecycle Source: Joshua Porter
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October 22, 2008 14 Wisdom of the crowds http://flickr.com/photos/jamescridland/613445810
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October 22, 2008 15 Intrinsic motivation People want to voice their opinion People want to connect with people People want to help other people
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October 22, 2008 16 The third place An online community is the online equivalent of a local bar. http://flickr.com/photos/gaetanlee/2788513635/
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October 22, 2008 17 Community vicious circle More contentMore members More content Match content and members to member profiles More members More content Easier transactionsMore members
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October 22, 2008 18 Providing statistics motivates Rankings make most people want to participate. http://flickr.com/photos/richardwinchell/2863431314/
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October 22, 2008 22 Brainstorming community Combining contextual inquiry with community interactivity.
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October 22, 2008 23 Organizational ingredients Internal leverage Money Good planGood strategyGood people
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October 22, 2008 24 Technical ingredients Private testing Public beta Interesting contentTarget audienceInteractivity
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October 22, 2008 25 The mullet model Business up front, party in the back. http://flickr.com/photos/raveller/950197716/
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October 22, 2008 28 A good community (simplified) Attract members Keep members Established business channels Existing communities Interesting idea Correct target audience Active maintenance Frequent updates Reputation measurements Interactivity
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October 22, 2008 29 Social framework vs. market framework Be careful with incentives. http://flickr.com/photos/sis/432090557
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October 22, 2008 30 Act on ideas http://flickr.com/photos/skenmy/2343003769/
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October 22, 2008 32 Drawbacks of traditional user testing
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October 22, 2008 33 Internal use with closed user group
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October 22, 2008 34 Motivations to contribute Content Comments Statistics Inspires own content Provokes discussion Motivates contribution Providing rankings makes most people want to participate.
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