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Published byBruno Walters Modified over 9 years ago
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Super Seal Swim Our Game, Our Blogs Created by Ben Cosford, Nana Akwah, Callam Fry, Michael Dalton
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Recap o Super Seal is swimming with a group of his friends when a shark tries to attack. o Super Seal and his friends attempt to confuse the shark by scattering in different directions. o Now isolated from the rest of the group, Super Seal’s fight for survival begins. o Super Seal is swimming with a group of his friends when a shark tries to attack. o Super Seal and his friends attempt to confuse the shark by scattering in different directions. o Now isolated from the rest of the group, Super Seal’s fight for survival begins.
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Our Blogs Artist and Model Design – Ben advgdan.tumblr.com | LinkLink Artist and Model Design – Ben advgdan.tumblr.com | LinkLink
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Our Blogs Sound Effect & Music Composer – Nana supersealswim.tumblr.com | LinkLink Sound Effect & Music Composer – Nana supersealswim.tumblr.com | LinkLink
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Our Blogs Game Logic Designer & Producer – Callamcfrygamesdesign.tumblr.com | LinkLink Game Logic Designer & Producer – Callamcfrygamesdesign.tumblr.com | LinkLink
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Our Blogs Game Logic Designer – Michaelmikedalton12110139.wordpress.com |LinkLink Game Logic Designer – Michaelmikedalton12110139.wordpress.com |LinkLink
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Game Treatment 1.Introduction 2.Core Gameplay Elements 3.Target Audience 4.Genre & Platform 5.Art, Environment and Audio Highlights 6.Player Roles and actions / Interface / Controls 7.Rules & Boundaries 8.Feedback & Context Sensitivity 9.Goals & Challenges 10.Balance 11.Development Specifications 12.Storyboards 13.Bibliography 1.Introduction 2.Core Gameplay Elements 3.Target Audience 4.Genre & Platform 5.Art, Environment and Audio Highlights 6.Player Roles and actions / Interface / Controls 7.Rules & Boundaries 8.Feedback & Context Sensitivity 9.Goals & Challenges 10.Balance 11.Development Specifications 12.Storyboards 13.Bibliography
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3D Models Sprat Model
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3D Models Shark outline Seal Edits
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Prototype
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Next Steps We aim to have an improved prototype with 3D models instead of the current placeholders and sound implementation. We’ll demo the improved prototype to our Client on December 18 th for approval. We aim to have an improved prototype with 3D models instead of the current placeholders and sound implementation. We’ll demo the improved prototype to our Client on December 18 th for approval.
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Thank you for listening to our questions Any Questions?
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