Download presentation
Presentation is loading. Please wait.
Published byDomenic Burns Modified over 9 years ago
1
Compiler Run-time Organization Lecture 7
2
2 What we have covered so far… We have covered the front-end phases –Lexical analysis –Parsing –Semantic analysis Next are the back-end phases –Optimization –Code generation Lets take a look at code generation...
3
3 Run-time environments Before discussing code generation, we need to understand what we are trying to generate There are a number of standard techniques for structuring executable code that are widely used
4
4 Outline Management of run-time resources Correspondence between static (compile-time) and dynamic (run-time) structures Storage organization
5
5 Run-time Resources Execution of a program is initially under the control of the operating system When a program is invoked: –The OS allocates space for the program –The code is loaded into part of the space –The OS jumps to the entry point (i.e., “main”)
6
6 Memory Layout Low Address High Address Memory Code Other Space
7
7 Notes By tradition, pictures of machine organization have: –Low address at the top –High address at the bottom –Lines delimiting areas for different kinds of data These pictures are simplifications –E.g., not all memory need be contiguous
8
8 What is Other Space? Holds all data for the program Other Space = Data Space Compiler is responsible for: –Generating code –Orchestrating use of the data area
9
9 Code Generation Goals Two goals: –Correctness –Speed Most complications in code generation come from trying to be fast as well as correct
10
10 Assumptions about Execution 1.Execution is sequential; control moves from one point in a program to another in a well- defined order 2.When a procedure is called, control eventually returns to the point immediately after the call Do these assumptions always hold?
11
11 Activations An invocation of procedure P is an activation of P The lifetime of an activation of P is –All the steps to execute P –Including all the steps in procedures P calls
12
12 Lifetimes of Variables The lifetime of a variable x is the portion of execution in which x is defined Note that –Lifetime is a dynamic (run-time) concept –Scope is a static concept
13
13 Activation Trees Assumption (2) requires that when P calls Q, then Q returns before P does Lifetimes of procedure activations are properly nested Activation lifetimes can be depicted as a tree
14
14 Example class Main { int g() { return 1; } int f() {return g(); } void main() { g(); f(); } } Main f g g
15
15 Notes The activation tree depends on run-time behavior The activation tree may be different for every program input Since activations are properly nested, a stack can track currently active procedures
16
16 Example Main f g g Stack Main f g class Main { int g() { return 1; } int f() { return g(); } void main() { g(); f(); } }
17
17 Revised Memory Layout Low Address High Address Memory Code Stack
18
18 Activation Records The information needed to manage one procedure activation is called an activation record (AR) or frame If procedure F calls G, then G’s activation record contains a mix of info about F and G.
19
19 What is in G’s AR when F calls G? F is “suspended” until G completes, at which point F resumes. G’s AR contains information needed to resume execution of F. G’s AR may also contain: –G’s return value (needed by F) –Actual parameters to G (supplied by F) –Space for G’s local variables
20
20 The Contents of a Typical AR for G Space for G’s return value Actual parameters Pointer to the previous activation record –The control link; points to AR of caller of G Machine status prior to calling G –Contents of registers & program counter –Local variables Other temporary values
21
21 Example class Main { int g() { return 1; } int f(int x) { if (x == 0) { return g(); } else { return f(x - 1); (**) } } void main() { f(3); (*) } } AR for f: result argument control link return address
22
22 Stack After Two Calls to f Main (**) 2 (result)f (*)(*) 3 f
23
23 Notes Main has no argument or local variables and its result is never used; its AR is uninteresting (*) and (**) are return addresses of the invocations of f –The return address is where execution resumes after a procedure call finishes This is only one of many possible AR designs –Would also work for C, Pascal, FORTRAN, etc.
24
24 The Main Point The compiler must determine, at compile-time, the layout of activation records and generate code that correctly accesses locations in the activation record Thus, the AR layout and the code generator must be designed together!
25
25 Example The picture shows the state after the call to 2nd invocation of f returns Main (**) 2 1f (*)(*) 3 (result)f
26
26 Discussion The advantage of placing the return value 1st in a frame is that the caller can find it at a fixed offset from its own frame There is nothing magic about this organization –Can rearrange order of frame elements –Can divide caller/callee responsibilities differently –An organization is better if it improves execution speed or simplifies code generation
27
27 Discussion (Cont.) Real compilers hold as much of the frame as possible in registers –Especially the method result and arguments
28
28 Globals All references to a global variable point to the same object –Can’t store a global in an activation record Globals are assigned a fixed address once –Variables with fixed address are “statically allocated” Depending on the language, there may be other statically allocated values
29
29 Memory Layout with Static Data Low Address High Address Memory Code Stack Static Data
30
30 Heap Storage A value that outlives the procedure that creates it cannot be kept in the AR Class foo() { return new Class } The Class value must survive deallocation of foo’s AR Languages with dynamically allocated data use a heap to store dynamic data
31
31 Notes The code area contains object code –For most languages, fixed size and read only The static area contains data (not code) with fixed addresses (e.g., global data) –Fixed size, may be readable or writable The stack contains an AR for each currently active procedure –Each AR usually fixed size, contains locals Heap contains all other data –In C, heap is managed by malloc and free
32
32 Notes (Cont.) Both the heap and the stack grow Must take care that they don’t grow into each other Solution: start heap and stack at opposite ends of memory and let the grow towards each other
33
33 Memory Layout with Heap Low Address High Address Memory Code Stack Static Data Heap
34
34 Data Layout Low-level details of machine architecture are important in laying out data for correct code and maximum performance Chief among these concerns is alignment
35
35 Alignment Most modern machines are (still) 32 bit –8 bits in a byte –4 bytes in a word –Machines are either byte or word addressable Data is word aligned if it begins at a word boundary Most machines have some alignment restrictions –Or performance penalties for poor alignment
36
36 Alignment (Cont.) Example: A string “Hello” Takes 5 characters (without a terminating \0) To word align next datum, add 3 “padding” characters to the string The padding is not part of the string, it’s just unused memory
37
37 Code Generation Overview Stack machines The MIPS assembly language A simple source language Stack-machine implementation of the simple language
38
38 Stack Machines A simple evaluation model No variables or registers A stack of values for intermediate results Each instruction: –Takes its operands from the top of the stack –Removes those operands from the stack –Computes the required operation on them –Pushes the result on the stack
39
39 Example of Stack Machine Operation The addition operation on a stack machine 5 7 9 … 5 7 9 … pop add 12 9 … push
40
40 Example of a Stack Machine Program Consider two instructions –push i - place the integer i on top of the stack –add - pop two elements, add them and put the result back on the stack A program to compute 7 + 5: push 7 push 5 add
41
41 Why Use a Stack Machine ? Each operation takes operands from the same place and puts results in the same place This means a uniform compilation scheme And therefore a simpler compiler
42
42 Why Use a Stack Machine ? Location of the operands is implicit –Always on the top of the stack No need to specify operands explicitly No need to specify the location of the result Instruction “add” as opposed to “add r 1, r 2 ” Smaller encoding of instructions More compact programs This is one reason why Java Byte codes use a stack evaluation model
43
43 Optimizing the Stack Machine The add instruction does 3 memory operations –Two reads and one write to the stack –The top of the stack is frequently accessed Idea: keep the top of the stack in a register (called accumulator) –Register accesses are faster The “add” instruction is now acc acc + top_of_stack –Only one memory operation!
44
44 Stack Machine with Accumulator Invariants The result of computing an expression is always in the accumulator For an operation op(e 1,…,e n ) push the accumulator on the stack after computing each of e 1,…,e n-1 –After the operation pop n-1 values After computing an expression the stack is as before
45
45 Stack Machine with Accumulator. Example Compute 7 + 5 using an accumulator … acc stack 5 7 … acc 5 12 … acc acc + top_of_stack pop … 7 acc 7 push acc 7
46
46 A Bigger Example: 3 + (7 + 5) Code Acc Stack acc 3 3 push acc 3 3, acc 7 7 3, push acc 7 7, 3, acc 5 5 7, 3, acc acc + top_of_stack 12 7, 3, pop 12 3, acc acc + top_of_stack 15 3, pop 15
47
47 Notes It is very important that the stack is preserved across the evaluation of a sub- expression –Stack before the evaluation of 7 + 5 is 3, –Stack after the evaluation of 7 + 5 is 3, –The first operand is on top of the stack
48
48 From Stack Machines to MIPS The compiler generates code for a stack machine with accumulator We want to run the resulting code on the MIPS processor (or simulator) We simulate stack machine instructions using MIPS instructions and registers
49
49 Simulating a Stack Machine… The accumulator is kept in MIPS register $a0 The stack is kept in memory The stack grows towards lower addresses –Standard convention on the MIPS architecture The address of the next location on the stack is kept in MIPS register $sp –The top of the stack is at address $sp + 4
50
50 MIPS Assembly MIPS architecture –Prototypical Reduced Instruction Set Computer (RISC) architecture –Arithmetic operations use registers for operands and results –Must use load and store instructions to use operands and results in memory –32 general purpose registers (32 bits each) We will use $sp, $a0 and $t1 (a temporary register)
51
51 A Sample of MIPS Instructions –lw reg 1 offset(reg 2 ) Load 32-bit word from address reg 2 + offset into reg 1 –add reg 1 reg 2 reg 3 reg 1 reg 2 + reg 3 –sw reg 1 offset(reg 2 ) Store 32-bit word in reg 1 at address reg 2 + offset –addiu reg 1 reg 2 imm reg 1 reg 2 + imm “u” means overflow is not checked –li reg imm reg imm
52
52 MIPS Assembly. Example. The stack-machine code for 7 + 5 in MIPS: acc 7 push acc acc 5 acc acc + top_of_stack pop li $a0 7 sw $a0 0($sp) addiu $sp $sp -4 li $a0 5 lw $t1 4($sp) add $a0 $a0 $t1 addiu $sp $sp 4 We now generalize this to a simple language…
53
53 A Small Language A language with integers and integer operations P D; P | D D def id(ARGS) = E; ARGS id, ARGS | id E int | id | if E 1 = E 2 then E 3 else E 4 | E 1 + E 2 | E 1 – E 2 | id(E 1,…,E n )
54
54 A Small Language (Cont.) The first function definition f is the “main” routine Running the program on input i means computing f(i) Program for computing the Fibonacci numbers: def fib(x) = if x = 1 then 0 else if x = 2 then 1 else fib(x - 1) + fib(x – 2)
55
55 Code Generation Strategy For each expression e we generate MIPS code that: –Computes the value of e in $a0 –Preserves $sp and the contents of the stack We define a code generation function cgen(e) whose result is the code generated for e
56
56 Code Generation for Constants The code to evaluate a constant simply copies it into the accumulator: cgen(i) = li $a0 i Note that this also preserves the stack, as required
57
57 Code Generation for Add cgen(e 1 + e 2 ) = cgen(e 1 ) sw $a0 0($sp) addiu $sp $sp -4 cgen(e 2 ) lw $t1 4($sp) add $a0 $t1 $a0 addiu $sp $sp 4 Possible optimization: Put the result of e 1 directly in register $t1 ?
58
58 Code Generation for Add. Wrong! Optimization: Put the result of e 1 directly in $t1? cgen(e 1 + e 2 ) = cgen(e 1 ) move $t1 $a0 cgen(e 2 ) add $a0 $t1 $a0 Try to generate code for : 3 + (7 + 5)
59
59 Code Generation Notes The code for + is a template with “holes” for code for evaluating e 1 and e 2 Stack machine code generation is recursive Code for e 1 + e 2 consists of code for e 1 and e 2 glued together Code generation can be written as a recursive- descent of the AST –At least for expressions
60
60 Code Generation for Sub and Constants New instruction: sub reg 1 reg 2 reg 3 –Implements reg 1 reg 2 - reg 3 cgen(e 1 - e 2 ) = cgen(e 1 ) sw $a0 0($sp) addiu $sp $sp -4 cgen(e 2 ) lw $t1 4($sp) sub $a0 $t1 $a0 addiu $sp $sp 4
61
61 Code Generation for Conditional We need flow control instructions New instruction: beq reg 1 reg 2 label –Branch to label if reg 1 = reg 2 New instruction: b label –Unconditional jump to label
62
62 Code Generation for If (Cont.) cgen(if e 1 = e 2 then e 3 else e 4 ) = cgen(e 1 ) sw $a0 0($sp) addiu $sp $sp -4 cgen(e 2 ) lw $t1 4($sp) addiu $sp $sp 4 beq $a0 $t1 true_branch false_branch: cgen(e 4 ) b end_if true_branch: cgen(e 3 ) end_if:
63
63 The Activation Record Code for function calls and function definitions depends on the layout of the activation record A very simple AR suffices for this language: –The result is always in the accumulator No need to store the result in the AR –The activation record holds actual parameters For f(x 1,…,x n ) push x n,…,x 1 on the stack These are the only variables in this language
64
64 The Activation Record (Cont.) The stack discipline guarantees that on function exit $sp is the same as it was on function entry –No need for a control link We need the return address It’s handy to have a pointer to the current activation –This pointer lives in register $fp (frame pointer)
65
65 The Activation Record Summary: For this language, an AR with the caller’s frame pointer, the actual parameters, and the return address suffices Picture: Consider a call to f(x,y), The AR will be: y x old fp SP FP AR of f
66
66 Code Generation for Function Call The calling sequence is the instructions (of both caller and callee) to set up a function invocation New instruction: jal label –Jump to label, save address of next instruction in $ra –On other architectures the return address is stored on the stack by the “call” instruction
67
67 Code Generation for Function Call (Cont.) cgen(f(e 1,…,e n )) = sw $fp 0($sp) addiu $sp $sp -4 cgen(e n ) sw $a0 0($sp) addiu $sp $sp -4 … cgen(e 1 ) sw $a0 0($sp) addiu $sp $sp -4 jal f_entry The caller saves its value of the frame pointer Then it saves the actual parameters in reverse order The caller saves the return address in register $ra The AR so far is 4*n+4 bytes long
68
68 Code Generation for Function Definition New instruction: jr reg –Jump to address in register reg cgen(def f(x 1,…,x n ) = e) = move $fp $sp sw $ra 0($sp) addiu $sp $sp -4 cgen(e) lw $ra 4($sp) addiu $sp $sp z lw $fp 0($sp) jr $ra Note: The frame pointer points to the top, not bottom of the frame The callee pops the return address, the actual arguments and the saved value of the frame pointer z = 4*n + 8
69
69 Calling Sequence. Example for f(x,y). Before call On entry Before exit After call SP FP y x old fp SP FP SP FP SP return y x old fp FP
70
70 Code Generation for Variables Variable references are the last construct The “variables” of a function are just its parameters –They are all in the AR –Pushed by the caller Problem: Because the stack grows when intermediate results are saved, the variables are not at a fixed offset from $sp
71
71 Code Generation for Variables (Cont.) Solution: use a frame pointer –Always points to the return address on the stack –Since it does not move it can be used to find the variables Let x i be the i th (i = 1,…,n) formal parameter of the function for which code is being generated cgen(x i ) = lw $a0 z($fp) ( z = 4*i )
72
72 Code Generation for Variables (Cont.) Example: For a function def f(x,y) = e the activation and frame pointer are set up as follows: y x return old fp X is at fp + 4 Y is at fp + 8 FP SP
73
73 Summary The activation record must be designed together with the code generator Code generation can be done by recursive traversal of the AST Production compilers do different things –Emphasis is on keeping values (esp. current stack frame) in registers –Intermediate results are laid out in the AR, not pushed and popped from the stack
74
74 End of Lecture Next Lecture: Chapter 5 –Names –Bindings –Type Checking –Scopes
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.