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U NIVERSAL D ESIGN, U SABILITY, AND A CCESSIBILITY ON THE W EB : What It All Means, Practical Examples, and A Call to Action Sina Bahram www.SinaBahram.com.

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Presentation on theme: "U NIVERSAL D ESIGN, U SABILITY, AND A CCESSIBILITY ON THE W EB : What It All Means, Practical Examples, and A Call to Action Sina Bahram www.SinaBahram.com."— Presentation transcript:

1 U NIVERSAL D ESIGN, U SABILITY, AND A CCESSIBILITY ON THE W EB : What It All Means, Practical Examples, and A Call to Action Sina Bahram www.SinaBahram.com @SinaBahram Department of Computer Science North Carolina State University Advisor: Robert St. Amant

2 G ROUND R ULES : Don't raise your hand Please ask plenty of questions

3 W HAT A RE W E T ALKING A BOUT ? How do blind people use a computer? Web technologies and definitions Web accessibility demo Universal Design Principles Call to action Final thoughts

4 H OW D O B LIND P EOPLE U SE A C OMPUTER ? What is: Assistive Technology (e.g. a cane, a screen reader, a Braille display)? Accessibility? Usability? Universal design?

5 W EB T ECHNOLOGIES AND D EFINITIONS : Web 1.0/2.0/3.0 (distinction) AJAX WAI-ARIA [http://www.w3.org/WAI/intro/aria] Flash, Silverlight, etc (accessibility issues) Use toolkit/framework when possible

6 W EB D EMO http://accessibility.oit.ncsu.edu/demo/testdemo/

7 U NIVERSAL D ESIGN P RINCIPLES 1. Equitable use: Can visitors with different functional limitations get a similar, or equitable, experience? 2. Flexibility in use: Can visitors interact with the information in a variety of different ways? 3. Simple and intuitive use: Can visitors with different experience or knowledge benefit from the information being presented? 4. Perceptible information: Can visitors access and interact with the information being presented, independent of a sensory disability and disturbances in the environment? 5. Tolerance for error: Can visitors always return to a consistent, known starting point so that, for example, they don’t cause systems to crash or behave unexpectedly, regardless of the actions they take? 6. Low physical effort: Can visitors fully appreciate the given information without needing much physical effort or dexterity? (*) 7. Size and space for approach and use: Can visitors get close; have enough space in which to move around, even with a wheelchair, walker, or crutches; and manipulate it, independent of posture or other physical limitations?

8 C ALL TO A CTION Incorporate universal design into everything you do Think about all users Educate others

9 F INAL T HOUGHTS

10 C ONTACT M E : Email: sbahram@ncsu.edu Skype: SinaBahram Phone: (919) 345-3832 Website: www.SinaBahram.com Twitter: @SinaBahram


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