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Copyright 1997 PROMODEL Corporation UNIT TWO: SOFTWARE BASICS.

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Presentation on theme: "Copyright 1997 PROMODEL Corporation UNIT TWO: SOFTWARE BASICS."— Presentation transcript:

1 Copyright 1997 PROMODEL Corporation UNIT TWO: SOFTWARE BASICS

2 Copyright 1997 PROMODEL Corporation REAL WORLD SYSTEMS u The system you are studying has OBJECTS and INTERACTIONS. u You must define the objects in the system… u …so you can classify each as a type of ProModel object!

3 Copyright 1997 PROMODEL Corporation PROMODEL MODELING ELEMENTS u The main elements are: u LOCATIONS (object) u ENTITIES (object) u ARRIVALS (interaction) u PROCESSING (interaction) u RESOURCES (object - not pictured) L L L L E EXIT entity arrivals entity exits

4 Copyright 1997 PROMODEL Corporation SYSTEM to ProModel MODEL L L L L E EXIT entity arrivals entity exits

5 Copyright 1997 PROMODEL Corporation HOW TO CREATE MODEL ELEMENTS u ProModel uses a graphical approach u Each element has a GRAPHICS TOOLBOX u By clicking on the GRAPHIC, and then clicking on the LAYOUT, you create an element u Each element you create has a table record associated with it

6 Copyright 1997 PROMODEL Corporation MODEL 0 u Follow along with your instructor as he/she builds a simple model

7 Copyright 1997 PROMODEL Corporation LOCATIONS L L L L

8 Copyright 1997 PROMODEL Corporation ENTITIES L L L L E

9 Copyright 1997 PROMODEL Corporation ARRIVALS L L L L E entity arrivals

10 Copyright 1997 PROMODEL Corporation PROCESSING L L L L E EXIT entity arrivals entity exits

11 Copyright 1997 PROMODEL Corporation RUNNING THE SIMULATION u Options Dialog Box u F12 to save the model u F10 to run the model u Simulation/Run u Simulation/Save and Run

12 Copyright 1997 PROMODEL Corporation OUTPUT EDITOR General Report Information Quick View Buttons

13 Copyright 1997 PROMODEL Corporation FILE MENU

14 Copyright 1997 PROMODEL Corporation VIEW MENU

15 Copyright 1997 PROMODEL Corporation BUILD MENU

16 Copyright 1997 PROMODEL Corporation SIMULATION MENU

17 Copyright 1997 PROMODEL Corporation OUTPUT AND TOOLS MENU

18 Copyright 1997 PROMODEL Corporation OPTIONS DIALOG

19 Copyright 1997 PROMODEL Corporation LAYOUT MENU

20 Copyright 1997 PROMODEL Corporation THE ROAD TO SELF SUFFICIENCY u On-Line Help u Documentation (User’s Guide, Reference Manual) u Reference Models u Statement Builder u www.promodel.com/BBS u 24 Hour Phone Support u Local Support/Consulting

21 Copyright 1997 PROMODEL Corporation MODEL 1A/1B u Applications: –Individual part processing, cutting raw stock into pieces, batching for heat treat u ProModel Features –Location Graphics –WAIT and MOVE FOR statements –Routing Dialog Box, Output quantity –COMBINE statement u Data Interpretation –Identifying bottlenecks, throughput calculations u Simulation Techniques/Theory –Number of entities in system

22 Copyright 1997 PROMODEL Corporation LOCATION GRAPHICS NEW button counter gauge text status light entity spot region

23 Copyright 1997 PROMODEL Corporation PROCESS TIMES Entity @ Location WAIT statement Examples: WAIT 3 uses default time WAIT 5 min WAIT 5 sec WAIT 5 hr

24 STATEMENT BUILDER u Right click, or press the “build” icon in any logic u Wizard-style code writer will put commands in the proper format

25 Copyright 1997 PROMODEL Corporation MOVE TIMES Entity Between Locations MOVE FOR statement Placed in move logic Examples: MOVE FOR 2 (use default time) MOVE FOR 4 min

26 Copyright 1997 PROMODEL Corporation MODEL 1A EXERCISE

27 Copyright 1997 PROMODEL Corporation input_pallet splitter lathe mill heat_treatoutput_pallet EXIT

28 Copyright 1997 PROMODEL Corporation Cutting/Unbatching u output quantity of x from routing dialog box

29 Copyright 1997 PROMODEL Corporation Cutting/Unbatching Continued Output quantity is five. Five pieces come from 1 raw_stock

30 Copyright 1997 PROMODEL Corporation Batching/(COMBINE statement) COMBINE

31 Copyright 1997 PROMODEL Corporation MODEL 1B EXERCISE

32 Copyright 1997 PROMODEL Corporation

33 Data Interpretation Bottlenecks: Where are they and how do I tell? % operation and % blocked Throughput: How many parts am I producing? total exits

34 Copyright 1997 PROMODEL Corporation Simulation Technique/Theory u Number of entities in the system –Keep at a minimum. –Splits, multiple routings, multiple quantities all create more entities –Use GROUP, COMBINE, LOAD, JOIN to consolidate entities and graphics –each entity is more work for CPU


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