Download presentation
Presentation is loading. Please wait.
Published byShawn Barton Modified over 9 years ago
1
Copyright 1997 PROMODEL Corporation UNIT TWO: SOFTWARE BASICS
2
Copyright 1997 PROMODEL Corporation REAL WORLD SYSTEMS u The system you are studying has OBJECTS and INTERACTIONS. u You must define the objects in the system… u …so you can classify each as a type of ProModel object!
3
Copyright 1997 PROMODEL Corporation PROMODEL MODELING ELEMENTS u The main elements are: u LOCATIONS (object) u ENTITIES (object) u ARRIVALS (interaction) u PROCESSING (interaction) u RESOURCES (object - not pictured) L L L L E EXIT entity arrivals entity exits
4
Copyright 1997 PROMODEL Corporation SYSTEM to ProModel MODEL L L L L E EXIT entity arrivals entity exits
5
Copyright 1997 PROMODEL Corporation HOW TO CREATE MODEL ELEMENTS u ProModel uses a graphical approach u Each element has a GRAPHICS TOOLBOX u By clicking on the GRAPHIC, and then clicking on the LAYOUT, you create an element u Each element you create has a table record associated with it
6
Copyright 1997 PROMODEL Corporation MODEL 0 u Follow along with your instructor as he/she builds a simple model
7
Copyright 1997 PROMODEL Corporation LOCATIONS L L L L
8
Copyright 1997 PROMODEL Corporation ENTITIES L L L L E
9
Copyright 1997 PROMODEL Corporation ARRIVALS L L L L E entity arrivals
10
Copyright 1997 PROMODEL Corporation PROCESSING L L L L E EXIT entity arrivals entity exits
11
Copyright 1997 PROMODEL Corporation RUNNING THE SIMULATION u Options Dialog Box u F12 to save the model u F10 to run the model u Simulation/Run u Simulation/Save and Run
12
Copyright 1997 PROMODEL Corporation OUTPUT EDITOR General Report Information Quick View Buttons
13
Copyright 1997 PROMODEL Corporation FILE MENU
14
Copyright 1997 PROMODEL Corporation VIEW MENU
15
Copyright 1997 PROMODEL Corporation BUILD MENU
16
Copyright 1997 PROMODEL Corporation SIMULATION MENU
17
Copyright 1997 PROMODEL Corporation OUTPUT AND TOOLS MENU
18
Copyright 1997 PROMODEL Corporation OPTIONS DIALOG
19
Copyright 1997 PROMODEL Corporation LAYOUT MENU
20
Copyright 1997 PROMODEL Corporation THE ROAD TO SELF SUFFICIENCY u On-Line Help u Documentation (User’s Guide, Reference Manual) u Reference Models u Statement Builder u www.promodel.com/BBS u 24 Hour Phone Support u Local Support/Consulting
21
Copyright 1997 PROMODEL Corporation MODEL 1A/1B u Applications: –Individual part processing, cutting raw stock into pieces, batching for heat treat u ProModel Features –Location Graphics –WAIT and MOVE FOR statements –Routing Dialog Box, Output quantity –COMBINE statement u Data Interpretation –Identifying bottlenecks, throughput calculations u Simulation Techniques/Theory –Number of entities in system
22
Copyright 1997 PROMODEL Corporation LOCATION GRAPHICS NEW button counter gauge text status light entity spot region
23
Copyright 1997 PROMODEL Corporation PROCESS TIMES Entity @ Location WAIT statement Examples: WAIT 3 uses default time WAIT 5 min WAIT 5 sec WAIT 5 hr
24
STATEMENT BUILDER u Right click, or press the “build” icon in any logic u Wizard-style code writer will put commands in the proper format
25
Copyright 1997 PROMODEL Corporation MOVE TIMES Entity Between Locations MOVE FOR statement Placed in move logic Examples: MOVE FOR 2 (use default time) MOVE FOR 4 min
26
Copyright 1997 PROMODEL Corporation MODEL 1A EXERCISE
27
Copyright 1997 PROMODEL Corporation input_pallet splitter lathe mill heat_treatoutput_pallet EXIT
28
Copyright 1997 PROMODEL Corporation Cutting/Unbatching u output quantity of x from routing dialog box
29
Copyright 1997 PROMODEL Corporation Cutting/Unbatching Continued Output quantity is five. Five pieces come from 1 raw_stock
30
Copyright 1997 PROMODEL Corporation Batching/(COMBINE statement) COMBINE
31
Copyright 1997 PROMODEL Corporation MODEL 1B EXERCISE
32
Copyright 1997 PROMODEL Corporation
33
Data Interpretation Bottlenecks: Where are they and how do I tell? % operation and % blocked Throughput: How many parts am I producing? total exits
34
Copyright 1997 PROMODEL Corporation Simulation Technique/Theory u Number of entities in the system –Keep at a minimum. –Splits, multiple routings, multiple quantities all create more entities –Use GROUP, COMBINE, LOAD, JOIN to consolidate entities and graphics –each entity is more work for CPU
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.