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An Educational Tour of Second Life CHECO Cynthia M. Calongne Colorado Technical University September 19, 2007 Copyright Cynthia M. Calongne, 2007. Permission.

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Presentation on theme: "An Educational Tour of Second Life CHECO Cynthia M. Calongne Colorado Technical University September 19, 2007 Copyright Cynthia M. Calongne, 2007. Permission."— Presentation transcript:

1 An Educational Tour of Second Life CHECO Cynthia M. Calongne Colorado Technical University September 19, 2007 Copyright Cynthia M. Calongne, 2007. Permission is granted for this material to be shared under a Creative Commons Attribution - Share Alike 3.0 United States. You are free to copy, distribute, display, perform, remix and make derivative works. Attribute the work to Cynthia M. Calongne and distribute it with a similar or compatible license.

2 Second Life Statistics 3/07 Philip Rosedale, Philip Linden in SL Founder and CEO of Linden Labs Every day - 120,000 people log into SL They spend 4 hours at a time in world The average user - 15 hours per week 10% of users stick with SL, similar to blogs

3 Second Life Statistics 3/07 II Larger than 2x the size of San Francisco A land mass of >120 square miles 28-30k simultaneous logins (>40k in 9/07) Second Life >6,500 servers Adding 400-900 islands per month The user-to-user economy is about $15 million/month in US dollars -- a little city $ mostly from land, clothing, jewelry, furniture Over 9 million accounts (230,000 in 4/06)

4 Visualizing Second Life at Svarga Primitive life island - simulating the cycle of life

5 Educational Activities in SL Self image Mentor, collaborate Social networks Class projects Roleplay Learning games Blended reality Exploration Build Create an avatar - you! Office hours, meetings Share ideas, meetings Applied learning Immersive learning Interactivities Real & virtual meetings Visit, tour, study Create and customize

6 Terminology in Second Life Avatar representation of self Island simulator or region Object linked set of prims Prim, primitive a shape you build RL - Real Life Rez to render a 3D object drag from inventory or Build menu to the ground Sim simulator or region SL - Second Life

7 Avatar -- Self Expression

8 Changeable Avatar Looks

9 Avatars and Roleplay

10 Navigation in a Virtual World Teleportation map at the New Media Consortium Campus

11 Expandable Meeting Spaces As new avatars sit, a new seat appears and the attendees rotate

12 NMC 1st Teachers Buzz Meeting

13 Real and Virtual Meetings NMC Symposium, Lyr Lobo queries the MacArthur Foundation

14 Virtual Classrooms

15 Thomson NETg in SL Presenting video stream with Thomson NETg online course content

16 Finding Legitimacy in the Academy Are we just playing games when we teach in a virtual world?

17 Assessing Education in SL

18 Research Virtual Hallucinations U of CA at Davis U of Queensboro Voices, gender, schizophrenia, death Survey instrument Seifert Surface Knot and fractal theory The Future in SL Crooked House Dr. John Bransford Center for Learning in Informal and Formal Environments (LIFE) Cooperation to navigate a maze -- we sit above, gazing down while media screens with slides appear Avatars sit above the maze looking at slides

19 Virtual Hallucinations University of QueensboroUniversity of Calif, Davis Survey Instrument in SLVoices and Perception

20 Seifert Surface’s Research

21 Modeling the Problem

22 Crooked House You never run out of house as it rolls over while you walk

23 Research - Cooperation

24 Education in Second Life Rhetoric Class Class Projects English Composition Writing Topics Glidden Classes Teaching design, games, and strategies Ramapo - 400 8th graders Of Mice and Men Teen Tutorials from the Ivory Tower of Primitives - Lumiere Noir Teen Conferences Interactive content

25 40+ Free SL Classes Every Day For RL classes, over 2500 educators are on the SLED listserv

26 Intellagirl’s Rhetoric Class

27 English Composition in SL

28 Writing Assignments in SL

29 Teaching in Second Life

30 Tutorials for Teens

31 8th Graders Learn to Design

32 Teens and Immersive Literature Of Mice and Men in the courtroom

33 Of Mice and Men - Roleplay Photos courtesy of Peggy Sheehy, Ramapo Visionary

34 A Classroom Conference Center

35 Teens Integrate Visuals & Text

36 Touch for Interactive Notecards

37 Literature at Ramapo Photos courtesy of Peggy Sheehy of Ramapo

38 Ramapo Literature Discussions Photos courtesy of Peggy Sheehy of Ramapo

39 Ramapo’s Creative Spaces

40 Ellis Island and Immigration

41 Geo Gallery Ramapo teens study geometry in a virtual world

42 CTU Classroom and Workspace Dementasia - CTU experimental design space by Lyr Lobo

43 Robotics Class Projects R obots by CTU doctoral students and Lyr Lobo on Acheron LV426

44 Virtual Office Hours

45 Communication in Second Life Left to right Teleport Group Notice 2nd row Voice Chat (*) Instant Message URLs embedded

46 CTU Class - 1st Day in SL

47 CS 672 Tree Growth & Scanner

48 Star - Basketball - Water Park The student designed, textured, linked and scripted her star project the first two hours in SL Havok physics challenged basketball project; phantom water park

49 Evolution - CS 672 to CS 641 Evolution of a Merry Go Round - a study in state machines

50 CS 641 Projects Evolution of a Ferris wheel -- on right, has a rotation problem

51 Blending Systems Engineering & Software Requirements Student projects -- sensor weapon system and portable duck shoot

52 CS 641 - Portable Duck Shoot Score & ducks reset with push button control; Colorado Tech island

53 CS 641 Eliciting Requirements DART Dementasia Aerial Rapid Transit

54 CS 641 Requirements Projects Student designed monorail system with menu and stations

55 The Effects of Roleplay in Class The monorail evolved into a rollercoaster and went underwater after the customer requirements changed during roleplay.

56 Monorail Goes Underwater then Becomes a Rollercoaster Physics is enabled at the end, sending the car and riders rolling & plunging into the water. Customers wanted an attraction called The Thing in the Water

57 Learning Communities Bridging two CTU classes together with the monorail

58 Team Project by 12 Students The game maze sits 300 meters above Lyr Lobo’s Dementasia

59 A Capture the Flag PVP Maze Game I survived the Maze Game shirts Traps and Scoreboard PvP capture-the-flag game set in a maze filled with traps

60 Educational Opportunities Collaboration and community Extracurricular events Cultural venues SL groups, including educational networks Educational news Learning extends beyond the classroom Student services and union board activities Music, dance, art Real Life Education in Second Life NMC Guests www.nmc.org/sl SL in Education listserv SLED Picayune

61 Art Gallery Photo by Jeff Hiles

62 Dragons at Elf Circle Tolkienesque fantasy roleplay in a creative community

63 Dance - Important in SL Culture Elf Circle’s First Anniversary Celebration

64 Art Exhibit - StarAx Sculptures One day exhibit at the NMC Symposium October 2006

65 Launch at the Int’l Space Museum Notice an avatar floating overhead as the flight crew prepares to launch

66 An Educational Tour of Second Life Lyr Lobo in Second Life Ryl Redgrave on the Teen Grid at Ramapo calongne@pcisys.net For more information, contact


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