Download presentation
Presentation is loading. Please wait.
Published byHerbert Dorsey Modified over 9 years ago
1
Physics Lesson 5 Two Dimensional Motion and Vectors Eleanor Roosevelt High School Mr. Chin-Sung Lin
2
Two Dimensional Motion and Vectors Scalars & Vectors Vector Representation One-Dimensional Vector Addition Two-Dimensional Vector Addition Vector Resolution Vector Addition Through Resolution Vector Application: Relative Velocity
3
Scalars & Vectors
4
Comparison of Scalars & Vectors ScalarsVectors Magnitude Direction Physical Quantities
5
Comparison of Scalars & Vectors ScalarsVectors Magnitude Direction Physical Quantities 3 m/s 60 o Scalars & Vectors
6
Examples of Scalars & Vectors ScalarsVectors Physical Quantities Scalars & Vectors displacement velocity acceleration force distance speed acceleration mass
7
Vector Representation
8
Arrows An arrow is used to represent the magnitude and direction of a vector quantity Magnitude: the length of the arrow Direction: the direction of the arrow Head Tail Magnitude Direction Vector Representation
9
Equality of Vectors Vectors are equal when they have the same magnitude and direction, irrespective of their point of origin Magnitude Direction Vector Representation
10
Negative Vectors A vector having the same magnitude but opposite direction to a vector A Vector Representation - A
11
One-Dimensional Vector Addition
12
Vector Addition (Same Direction) The result of adding two vectors (resultant) with the same direction is the sum of the two magnitudes and the same direction One-Dimensional Vector Addition 10 m 5 m
13
Vector Addition (Opposite Directions) The result of adding two vectors (resultant) with opposite directions is the difference of the two magnitudes and the direction of the longer one One-Dimensional Vector Addition 10 m -5 m 5 m
14
Two-Dimensional Vector Addition
15
Vector Addition (Parallelogram Method) The resultant is the diagonal of the parallelogram described by the two vectors Two-Dimensional Vector Addition Resultant B A
16
Vector Addition (Head-Tail Method) Many vectors can be added together by drawing the successive vectors in a head-to-tail fashion. The resultant is from the tail of the first vector to the head of the last vector Two-Dimensional Vector Addition Resultant B A
17
Vector Subtraction One vector subtracts another vector is the same as one vector adds another negative vector Two-Dimensional Vector Addition A A – B = A + (-B) B
18
Vector Subtraction One vector subtracts another vector is the same as one vector adds another negative vector Two-Dimensional Vector Addition Resultant - B A A – B = A + (-B)
19
Vector Resolution
20
Component Vectors Any vector can be resolved into two component vectors (vertical and horizontal components) at right angle to each other Vector Resolution Horizontal component Vector Vertical componen t
21
Component Vectors The process of determining the components of a vector is called vector resolution Vector Resolution Horizontal component Vector Vertical componen t
22
Calculate Component Vectors The magnitude of the horizontal component v x = v cos θ The magnitude of the vertical component v y = v sin θ Vector Resolution V x = V cos θ V V y = V sin θ θ
23
Two-dimensional vector addition through vector resolution
24
Two-Dimensional Vectors Addition Resolve vectors into horizontal and vertical components Add all the horizontal components of the vectors Add all the vertical components of the vectors. Find the final resultant by adding the horizontal and vertical components of the final resultant Vector Addition through Resolution
25
Two-Dimensional Vectors Addition Vector Addition through Resolution A x A AyAy ByBy R BxBx B R x R y
26
Two-Dimensional Vectors Addition Vector Addition through Resolution 34.6 m/s 40.0 m/s 20.0 m/s -26.0 m/s -15.0 m/s 30.0 m/s 19.6 m/s -6.0 m/s 30 o 60 o 20.5 m/s -16.9 o 34.6 m/s – 15.0 m/s = 19.6 m/s 20.0 m/s – 26.0 m/s = -6.0 m/s tan -1 (-6.0 m/s /19.6 m/s) = -16.9 o sqrt (19.6 2 + 6.0 2 ) m/s = 20.5 m/s -30.0 m/s sin (60 o ) = -26.0 m/s -30.0 m/s cos (60 o ) = -15.0 m/s 40.0 m/s sin (30 o ) = 20.0 m/s 40.0 m/s cos (30 o ) = 34.6 m/s
27
Vector Application: Relative Motion
28
Relative Velocity Relative velocity is the vector difference between the velocities of two objects in the same coordinate system Vector Application
29
Relative Velocity For example, if the velocities of particles A and B are v A and v B respectively in the same coordinate system, then the relative velocity of A with respect to B (also called the velocity of A relative to B) is v A – v B VAVA V A – V B VBVB Vector Application
30
Relative Velocity The relative velocity vector calculation for both one- and two-dimensional motion are similar The velocity vector subtraction (v A – v B ) can be viewed as vector addition (v A + (–v B )) Vector Application VAVA V A +(–V B ) -V B
31
Relative Velocity Conversely the velocity of B relative to A is v B – v A Vector Application VAVA V B – V A VBVB
32
Q & A
33
The End
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.