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Published byPhebe Shepherd Modified over 9 years ago
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Integrating Virtual Reality in the Classroom Michelle Watt
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“Digital Learners” – Prensky (2001) Engagement
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Title of activity
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Choose a character Period clothing Avatar Act out scene
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Hook
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ELA: 1.1.2 Experiment with language, image & structure 2.1.1 Discern & analyze context 2.1.2 Understand & interpret content 2.3.1 Connect self, text, culture & milieu 5.2.1 Co-operate with others & contribute to group success ICT 4.1 select & use appropriate technologies to communicate effectively with a targeted audience CTS 1.3 Identify basic clothing shapes throughout history fashion
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Grade/Subject/Etc.
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Lesson 1: Introduction & Exploration Lesson 2: Avatar creation Lesson 3: Scene Logistics Lesson 4: Rehearsal Lesson 5: Performance
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Closed Environment Availability & Capability of Computers Lack of Teacher Proficiency
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Engagement Curriculum compatibility Learning disguised as video gaming
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