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The Hero’s Journey: The Circular Path Step 1: Getting the Call Step 2: Picking up a sidekick and a helper Step 3: Crossing Over Step 4: Trials and Tribulations.

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Presentation on theme: "The Hero’s Journey: The Circular Path Step 1: Getting the Call Step 2: Picking up a sidekick and a helper Step 3: Crossing Over Step 4: Trials and Tribulations."— Presentation transcript:

1 The Hero’s Journey: The Circular Path Step 1: Getting the Call Step 2: Picking up a sidekick and a helper Step 3: Crossing Over Step 4: Trials and Tribulations Step 5: Hitting bottom And getting the reward Step 6: The Return Step 7: Heading Home Step 8: Saving the World Ordinary World Extraordinary World (Supernatural World) Separation Initiation Return

2 The Call to Adventure: Our hero/heroine is given his/her first notice that everything is about to change. They are about to begin the adventure. The hero/heroine may be reluctant to go. He/she embarks on a perilous journey.

3 The sidekick and helper volunteer to go along to help and support the hero/heroine. The sidekick can be clumsy, awkward and make mistakes – ultimately his/her goal is to help the hero The helper is usually more than just a friend. The mentor is a teacher – he has more wisdom, knowledge and experience. He gives the hero his/her gifts

4 Crossing the Threshold signifies that the hero/heroine has committed to the journey. Our hero officially begins his/her journey, leaving the comfort of his/her known world or life. Crosses the gateway that separates the Ordinary World form the Extraordinary World.

5 Our hero must face trials, ordeals, or situations that bring about the changes These ordeals can threaten the hero/heroine, sidekick and helper. The hero/heroine may receive a magical aid, or powerful tool. The Initiation into the Extraordinary World also tests the hero/heroine’s commitment to the journey.

6 The hero/heroine is at the lowest possible point, “the nadir.” The hero/heroine undergoes a supreme ordeal: a test of strength, smarts and will. After a struggle with the villain or “shadow,” the journey is over. The hero/heroine gains the reward, “the boon.” The reward comes in many forms: a magical sword, an elixir, or greater knowledge. The hero/heroine has been transformed.

7 The hero/heroine must finally recommit to completing the journey and accept the road back to the Ordinary World. Like crossing the Threshold, the hero/heroine needs an event that will push him/her back through into the Ordinary World.

8 When the hero/heroine returns home, they are greatly changed. They have learned much about the world and themselves. The hero/heroine must look inside themselves.

9 “The boon” or reward the hero/heroine brings home restores the world. Things are returned to normal, and there is a great recognition given to the hero/heroine for his/her efforts.


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