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UNIT I 2D PRIMITIVES INTRODUCTION 1 SNSCE/IT/ARUNA
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1.1 DEFINITION Computer Graphic is the discipline of producing picture or images using a computer which include Modeling Creation Manipulation storage of geometric objects Rendering converting a scene to an image the process of transformations Rasterization shading Illumination animation of the image, etc. 2 SNSCE/IT/ARUNA
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3 MODELING CREATION MANIPULATION Geometric objects
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1.1RENDERING SNSCE/IT/ARUNA 4 Process of generating an image from a model
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CONVERTING A SCENE TO AN IMAGE SNSCE/IT/ARUNA 5
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Rasterization Task of taking an image described in a vector graphics format (shapes) Converting it into a raster image (pixels or dots) for output on a video display or printer or for storage in a bitmap file format. SNSCE/IT/ARUNA 6
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Shading SNSCE/IT/ARUNA 7
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Shading SNSCE/IT/ARUNA 8
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ILLUMINATION The transport of luminous flux from light sources between points via direct and indirect paths Lighting - the process of computing the luminous intensity reflected from a specified 3-D point SNSCE/IT/ARUNA 9
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Animation of the image The process used for generating animated images SNSCE/IT/ARUNA 10
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1.2 APPLICATION Computer Aided Design (CAD) SNSCE/IT/ARUNA 11
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PRESENTATION GRAPHICS Generating the report and summaries the financial statistical, economic, research etc., SNSCE/IT/ARUNA 12
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COMPUTER ART SNSCE/IT/ARUNA 13 cartoon diagram produced with paint brush program, artist work at monitor Electronic watercolor Electronic Avalanche
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SNSCE/IT/ARUNA 14 Sphere of influence
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ENTERTAINMENT SNSCE/IT/ARUNA 17 star trek-the Wrath of khan
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SNSCE/IT/ARUNA 18 Computer generated Scene KNICKKNACK Red’s dream
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TV series SNSCE/IT/ARUNA 19 graphics combined with a live scene
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SNSCE/IT/ARUNA 20 reconstruction of thirteenth century
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SNSCE/IT/ARUNA 21 MORPHING
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EDUACTION AND TRAINING SNSCE/IT/ARUNA 22 Nuclear reactor Flight simulator motion Naval SimulatorSpace shuttle Automobile
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VISUALIZATION SNSCE/IT/ARUNA 23 technique for creating images, diagrams, or animations to communicate a message.
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IMAGE PROCESSING SNSCE/IT/ARUNA 24
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GRAPHICAL USER INTERFACE SNSCE/IT/ARUNA 25
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1.3 OVERVIEW OF GRAPHICS SYSTEM SNSCE/IT/ARUNA 26 Video Display Devices Raster-Scan Systems Graphics Workstations and Viewing Systems Input Devices Hard-Copy Devices Graphics Networks Graphics on the Internet Graphics Software Introduction to OpenGL Summary
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VIDEO DISPLAY DEVICES SNSCE/IT/ARUNA 27 Video Monitor OUTPUT DEVICES cathode-ray tube (CRT) OPERATION
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CATHODE-RAY TUBE (CRT) SNSCE/IT/ARUNA 28 Basic design of a magnetic-deflection CRT
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CATHODE-RAY TUBE (CRT) SNSCE/IT/ARUNA 29 Raster-Scan Displays
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SNSCE/IT/ARUNA 30 Random-Scan Displays
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SNSCE/IT/ARUNA 31 Color CRT Monitors
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Flat-Panel Displays SNSCE/IT/ARUNA 32 Liquid crystal displays (LCD) Plasma panels Electroluminescent panels (ELD) Light-emitting diode display (LED)
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SNSCE/IT/ARUNA 33 Three-Dimensional Viewing Devices
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SNSCE/IT/ARUNA 34 Stereoscopic and Virtual-Reality Systems
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PRINTABLE CROSS CROSS EYE VIEWER SNSCE/IT/ARUNA 35
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RASTER-SCAN SYSTEMS SNSCE/IT/ARUNA 37 Rectangular pattern of image capture and reconstruction in television
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GRAPHICS WORKSTATIONS AND VIEWING SYSTEMS SNSCE/IT/ARUNA 38 An artist’s workstation, featuring a monitor, a keyboard, a graphics tablet with a hand cursor, and a light table, in addition to data storage and telecommunications devices High resolution (2048 by 2048) graphics monitor.
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INPUT DEVICES SNSCE/IT/ARUNA 40 Keyboards, Button Boxes, and Dials Mouse Devices Z mouse features three buttons, a mouse ball underneath, a thumbwheel on the side, and a trackball on top Trackballs and Spaceballs
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SNSCE/IT/ARUNA 41 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6.throttle, 7. hat switch (POV hat), 8.suction cup.
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SNSCE/IT/ARUNA 42 Data GlovesDigitizers
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SNSCE/IT/ARUNA 43 Scanner Touch Panels
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LIGHT PEN SNSCE/IT/ARUNA 44
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SNSCE/IT/ARUNA 45 Voice Systems
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SNSCE/IT/ARUNA 46 HARD-COPY DEVICES
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GRAPHICS SOFTWARE General graphics programming packages are GL (Graphics Library) OpenGL VRML (Virtual-Reality Modeling Language) Java 2D Java 3D SNSCE/IT/ARUNA 47
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Coordinate representation SNSCE/IT/ARUNA 48
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Graphics Functions Graphics package provides users with a variety of functions for creating and manipulating pictures Graphics output, input, Attribues, transformations, viewing, subdividing pictures, or general control. Graphics output primitives - points, straight lines, curved lines, filled color areas (usually polygons), and shapes SNSCE/IT/ARUNA 49
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