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111 Notion of a Project Notes from OOSE Slides – a different textbook used in the past Read/review carefully and understand.
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112 Software Engineering Projects ► Many projects are evolutionary or maintenance projects, involving work on legacy systems Corrective (remedial) projects: fixing defects Adaptive projects: changing the system in response to changes in ► Operating system ► Database ► Rules and regulations; new / different requirements… Enhancement projects: adding new features for users Reengineering or perfective projects: changing the system internally so it is more maintainable
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113 Software Engineering Projects ► ‘Green field’ projects New development The minority of projects Arguable…
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114 Software Engineering Projects ► Projects that involve building on a framework or a set of existing components. The framework is an application that provides many features but is missing some important details (on purpose). Such projects: ► Involve plugging together components that are: Already developed – but may need tailoring! Provide significant functionality. ► Benefit from reusing reliable software. ► Provide much of the same freedom to innovate found in green field development.
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115 Activities Common to Software Projects ► Requirements and specification Includes ► Domain analysis (must understand the business / scientific environment within which your application will be running and providing support!) Understand business ‘entities.’ ► Defining the problem (to be accommodated…) ► Requirements gathering Obtaining input from as many sources as possible; stakeholders ► Requirements analysis Organizing the information ► Requirements specification Capturing how the software should behave ► Likely contains a Domain Model
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116 Interviewing the Client (The Problem Space) ► What is your vision for the Application? ► How will it be used? (stakeholders have widely differing views/expectations. ► Who will be the end users? Their characteristics? ► What will the inputs be? ► What will the outputs be? ► What are the expected processes? ► What kind of interface do you envision? ► What kind of storage structures are needed? ► Reliability? Scalability? Platforms? IT constraints? Languages, development / maintenance environments, … ► Time frame when needed? ► Degree of customer collaboration? Set this up and the mechanism for interchange. ► Major subsystems (for design) from customer view (Core areas??) ► Reports needed? Online retrievals needed? Backup? ► Anticipated risks? (technical, personnel, environmental, budget, support…) ► MORE!!
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117 Activities Common to Software Projects... ► Design (The ‘hows.’ The Solution Space.) Deciding how the requirements should be implemented, using the available technology Includes: ► Systems engineering: Deciding what should be in hardware and what in software (not in this course) ► Software architecture: Dividing the system into subsystems and deciding how the subsystems will interact ► Detailed design of the internals of a subsystem ► User interface design ► Database design ► Functional design
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118 Activities Common to Software Projects (continued) ► Modeling Creating representations of the business domain ► (Domain Modeling should precede these activities…) ► Use case modeling (Requirements) ► Structural modeling (Analysis and Design) ► Dynamic and behavioral modeling (Analysis and Design) ► Programming ► Quality assurance Reviews and inspections Testing ► Deployment ► Managing the process (Change/Configuration)
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119 Difficulties and Risks in Software Engineering (1/2) ► Risk Analysis is a key feature in all software development projects. ► Everything we do or change, such as new technologies, new requirements, new personnel, ALL have associated risk and need to be assessed. ► Risk must be addressed: mitigated, accepted, out-sourced, but not ignored! may be technology-related, training-related, organizationally-related, environmentally-related…
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1110 Difficulties and Risks in Software Engineering (2/2) Difficulties and Risks in Software Engineering (2/2) ► Complexity and large numbers of details A major concern as features are ‘added.’ Design for flexibility by ensuring the software architecture has identified subsystems, etc. Keep it simple and be careful about accepting change. Are they really necessary? ► Uncertainty about technology Use proven technologies; try out new technologies by prototyping; ensure capturing user requirements via prototyping….
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11 More Uncertainty, Difficulties ► Uncertainty about requirements Attempt to understand the application domain as completely as possible in order to communicate with clients and other users. Prototype to get good feedback on potential problems and requirements that might be unclear. Expect change; design with change in mind. Encourage user involvement. ► Uncertainty about software engineering skills Ensure people are trained in the technologies!!! Provide mentoring from senior developers ►
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1112 More Uncertainty, Difficulties ► Constant change Both technology and requirements will change! Try to distinguish the really important changes from those lesser Will have to work with customer on these – most likely. Tradeoffs! ► Deterioration of software design Design can become horrible from successive changes if your design is not built for flexibility and change. Approach Change with respect but with caution. Be certain to understand the change. ► Political risks Will be difficult to satisfy everyone. Try to promote the products. Recognize how the system will affect all stakeholders. ► Above all, have fun!
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