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Published byDerick Steven York Modified over 9 years ago
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VIDEO PHONE SYSTEM Candidate Architecture 3
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Block Diagram of Video Phone System (Top Level) Camera LCD Video Processor Flash Memory Video controller Clock and timing Main controller Audio and Video Data I/O port (Modem) Audio processor Flash memory Audio controller SpeakerMicrophone Audio processor Phone sub-system Video sub-system Audio sub-system Video I/OAudio I/O Main control sub-system
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Video Phone System (Feasibility Study) Video unit: Digital video processor: DSP56651 (Motorola, $15 each); 16-bit DSP, 70 MIPS Video controller: MC68HC16S2 (Motorola, $8 each). Flash memory: HY29F040 (Hyundai, 4MB module, $12 each). Digital camera: Loitech 961121 ( Logitech, $30 each). Liquid crystal display: TX26D80VC1CAA ( Hitachi, 10.4” TFT, $100 each). Telephone: Regular phone unit: $8 each.
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Video Phone System (Feasibility Study) Audio unit: Digital audio processor: CS4912 (Cirrus Logic, $7 each); 16-bit DSP, RAM for program and data. Audio controller: CS4281 (Cirrus Logic, $4 each). Flash memory: HY29F040 (Hyundai, 4MB module, $12 each). Main controller and other components: Main controller: MC68HC16Z2 (Motorola, $10 each). Modem: WINCOMM56 (Jaton Corp. 56K, $15 each).
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Video Phone System (Cost and Competition) COST: A) Audio processor and controller = $ 11 B) Video processor and controller = $ 23 C) Memory(4 MB audio, 4MB video) = $ 24 D) Telephone = $ 8 E) Digital camera = $ 30 F) Modem = $ 15 G) LCD display = $ 100 H) Main microcontroller = $ 10 I) Design cost (assuming 100,000 sold) = $ 27 Total: = $ 250 MSRP: Price:= $ 350 Price: (40% gross profit margin) = $ 350 Competition: Standalone: (record motion pictures) >$1,000 TV-based : (need TV) around $800 PC-based : (need PC, slow) around $100
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Block Diagram of Video Phone System (Top Level) Camera LCD Video Processor Flash Memory Video controller Clock and timing Main controller Audio and Video Data I/O port (Modem) Audio processor Flash memory Audio controller SpeakerMicrophone Audio processor Phone sub-system Video sub-system Audio sub-system Video I/OAudio I/O Main control sub-system
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FilterA/DAnalysisQuantizerCoder ModemChannelDecoderModemQuantizer -1 Synthesis D/A Filter The Elements of a Speech Coding System Storage
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Pre-emphasis Pitch detector LPC analysis LPC quantizer and coder Coder Window Correlation computation Widow length LPC filter order Multi- plexor Coded gain Coded LPC coeff’s Digital channel Coded pitch and voicing Frame interval Block Diagram of a LPC Coder Frame interval
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Pulse generator Demulti- plexor Noise generator Gain Block Diagram of LPC Decoder Linear predictor De- emphasis LPC coeff Excitation model
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Waveform of Input Signal
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Waveform of Output Signal Input file size: 336KB; compressed file size 7KB; compression ratio is 48:1. Decompressed file size: 336KB.
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Block Diagram of Video Phone System (Top Level) Camera LCD Video Processor Flash Memory Video controller Clock and timing Main controller Audio and Video Data I/O port (Modem) Audio processor Flash memory Audio controller SpeakerMicrophone Audio processor Phone sub-system Video sub-system Audio sub-system Video I/OAudio I/O Main control sub-system
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State Diagram of Audio Unit (top level) Standby (Idle) Reset Phonecomm Respondtosystembutton Respondtoline pickup hangup ring=4 hangup button Stop
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State Diagram of Audio Unit (Respondtosystembutton subsystem) Standby (Idle) Reset Handlerew Handlehearann Handlerecann Handleplaymsg Handleplay Handlefwd Handledeletemsg playbutton fwdbutton rewbutton hearannbutton recannbutton playmsgbutton deletemsgbutton stopbutton
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State Diagram of Audio Unit (Respondtoline subsystem) Standby (Idle) Reset Initcomm Playannoncement Recordmessage Checkcode Respondtoremotebutton ring=4 hangup remotebutton hangup passwd=‘1’ passwd=‘0’ hangup Remotecontrol Respondtoline
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Symbol of Audio Unit Controller
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Gate Level of Audio Unit Controller
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Simulation Result for Audio Unit (Phonecomm and Respondtosystembutton subsystems) State sreg Phone Handle_ play Handle_ fwd Handle_ rew Idle 0000 0001 0111 1000 1001
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Simulation Result for Audio Unit (Respondtoline subsystem) State sreg Recmsg Check_ code Respond tocmds 0010 0011 0100 0101 0110 Initcomm Playann
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Conclusions Cost/performance reduction approaches: Hardware/software co-design; Off-the-shelf components (small quantity); In-house design and fabrication of chips (large quantity). Competing with existing products: Aiming at GSTN (analog phone line) market; Cheaper than existing standalone units; More convenient than TV-based or PC-based units.
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