Presentation is loading. Please wait.

Presentation is loading. Please wait.

Interactive Computer Graphics CS 418 – Spring 2015 TA: Zhicheng Yan, Sushma S Kini, Mary Pietrowicz Originally created by Mahsa Kamali.

Similar presentations


Presentation on theme: "Interactive Computer Graphics CS 418 – Spring 2015 TA: Zhicheng Yan, Sushma S Kini, Mary Pietrowicz Originally created by Mahsa Kamali."— Presentation transcript:

1 Interactive Computer Graphics CS 418 – Spring 2015 TA: Zhicheng Yan, Sushma S Kini, Mary Pietrowicz Originally created by Mahsa Kamali

2 Agenda for today  Communication Channels & Resources  Set up Programming Environment!  We will be showing some code snippets in class so bring your laptop if you want to follow along

3 Piazza  Post questions that might be beneficial to everyone  www.piazza.com www.piazza.com  Don’t wait until the night before the MP/HW is due  Send your questions and ask for help soon!

4 TA Info  TAs:  Zhicheng Yan. Office Hour: Fri 4-5pm SC 3238A  Email: zyan3 at illinois.edu  Mary Pietrowicz. Ofc. Hour: Wed 2:30-3:30 SC 0207  Email: mpietro2@illinois.edumpietro2@illinois.edu  Sushma Kini. Office Hour: Thurs 3-4pm SC 0207  Email: sskini2@illinois.edusskini2@illinois.edu

5 Resources Google, StackOverflow, Lighthouse 3D…… Tutorials – http://nehe.gamedev.net/ – http://www.lighthouse3d.com/opengl/ – http://www.xmission.com/~nate/opengl.html Books – OpenGL Programming Guide (OpenGL Red Book) Libraries: – DevIL (OpenIL): http://openil.sourceforge.net/ – CXImage: http://www.codeproject.com/KB/graphics/cximage.aspx

6 Student Graphics @ Illinois  UIUC Student Chapter of ACM SIGGRAPH  http://www.acm.uiuc.edu/siggraph/  Short Films, Video Games, Graphics Research  GameBuilders  http://www.acm.uiuc.edu/gamebuilders/  Video Games

7 Compile on Windows  Microsoft Visual Studio (2008 and later)  OpenGL (already provided)  GLUT:  http://www.opengl.org/resources/libraries/glut/ http://www.opengl.org/resources/libraries/glut/  http://user.xmission.com/~nate/glut.html http://user.xmission.com/~nate/glut.html  Put files in the default search path OR  Link through the project settings  Use the HelloWorld project on discussion page

8 Troubleshooting Check if you use the default stdfax.h precompiled header option in your project, and forget to include "stdafx.h“ or “stdlib.h” in your code. Check if the compiler is complaining about linking error. Try to add glut32.lib, glu32.lib, and opengl32.lib in your link dependency.

9 Compile on Linux  Get the developer packages  OpenGL ▪ Nvidia or Mesa version etc.  Glut ▪ freeGlut  Ensure that install directories are in your compiler path  Compile with the appropriate flags (–lglut)  http://www.videotutorialsrock.com/opengl_tutorial/g et_opengl_setup_linux/video.php

10 Compile on OSX  Use Xcode…  http://lnx.cx/docs/opengl-in-xcode/ http://lnx.cx/docs/opengl-in-xcode/

11 Q&A

12 Tips for success Start Early Compile/Debug often Use a debugger (http://www.gremedy.com/) Ask questions early Use libgfx by Michael Garland: http://mgarland.org/software/libgfx.html Start Early

13 OpenGL Function Format

14 Drawing Polygons (Class example) glBegin(GL_TRIANGLE_STRIP); glVertex3f(0,0,0); glVertex3f(.5,1,0); glVertex3f(1,0,0); glVertex3f(1.5,.8,0); glVertex3f(2,0,0); glVertex3f(3,1,0); glEnd(); v1 v2 v3 v4 v5 v6

15 Meshes

16 Mesh Types  Explicit mesh description  List of polygonal faces (w/ duplicates)  “Polygon soup”  Indexed Mesh Description  List of vertices  List of polygons  Space efficient

17 Mesh Formats  Obj (we use in this class)  Contains definitions of 1 or more named 3D objects  ASCII  No compression  MTL  A Simple Obj Viewer Can be used to check how the given mesh looks like: MeshLabMeshLab


Download ppt "Interactive Computer Graphics CS 418 – Spring 2015 TA: Zhicheng Yan, Sushma S Kini, Mary Pietrowicz Originally created by Mahsa Kamali."

Similar presentations


Ads by Google