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Published byCorey May Modified over 9 years ago
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Speaker Writer Consultant Innovator In the field of education and learning
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Singularity : the arrival and rapid dissemination of digital technology in the last decades of the 20th century. Today’s average college grads have spent less than 5,000 hs of their lives reading but over 10,000 hours playing videogames.
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Today´s students think and process information differently from their teachers. O ur students’ brains have physically changed – and are different from ours – as a result of how they grew up.
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WHO ARE THEY? They’re our students today. WHAT DO THEY DO? use the digital language of computers, video games and the Internet. are used to receiving information really fast. like to parallel process and multi-task. prefer their graphics before their text rather than the opposite. prefer random access (like hypertext). They function best when networked.
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WHO ARE THEY? People who were not born into the digital world They have become fascinated by and adopted many or most aspects of the new technology. They always retain, to some degree, their " accent," that is, their foot in the past.
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I’ll tell you for the last time grandpa.. You DON’T NEED A PAPERKNIFE TO OPEN AN E-MAIL!!!
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Our Digital Immigrant instructors, who speak an outdated language are struggling to teach a population that speaks an entirely new language.
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How immigrants teach How natives learn slowly step-by-step one thing at a time individually seriously (they were taught that way) They are used to: hypertext downloading music phones in their pockets a library on their laptops beamed and instant messages. Working on the net
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Methodology: Learning to communicate in the language and style of our students. 1. going faster 2. less step-by step 3. more in parallel 4. with more random access
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Content › Reading › Writing › Arithmetic › logical thinking › understanding the writings and ideas of the past › Digital and technological › Inclusion of software › Hardware › Robotics Legacy Traditional curriculum Future
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NECESSITY OF NEW INVENTIONS USE OF COMPUTER GAMES ADAPTATION OF MATERIALS DIGITAL NATIVES ARE FAMILIAR WITH
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