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1 Interactive Situation Simulation: Applying Internet and Multimedia Technologies to Situation-based Foreign Language Learning by Mr. Kim Dong-Ha

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Presentation on theme: "1 Interactive Situation Simulation: Applying Internet and Multimedia Technologies to Situation-based Foreign Language Learning by Mr. Kim Dong-Ha"— Presentation transcript:

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2 1 Interactive Situation Simulation: Applying Internet and Multimedia Technologies to Situation-based Foreign Language Learning by Mr. Kim Dong-Ha (clskimdh@nus.edu.sg) Ms. Chen Ing Ru (clscir@nus.edu.sg) Centre For Language Studies Faculty of Arts and Social Sciences National University of Singapore

3 2 Why use Internet and Multimedia? Advantages of learning with Internet and Multimedia Mayer (1999) “Wrong answers are not embarrassing”. CALL programs provide patient and individual feedback Individual needs are attended to CALL programs resemble popular computer games Students feel actively involved in the learning process.

4 3 ISS (Interactive Situation Simulation) Objective: providing a platform - to learn / practise vocabulary and conversations - to enable self-evaluation of learning outcome. Development of ISS 1. Determining the communicative situation and vocabulary. 2. Creating text corpus & constructing learning aids. 3. Drawing & recording

5 4 Theoretical Concepts Dual Coding Theory : Paivio (1986) verbal + visual input = optimized learning effect Generative Theory of Multimedia : Mayer et al. (1995) learning with multimedia - an active process select - process - construct Natural Approach : Krashen & Terrell (1983) reception (exposure/input) prior to production Example 1 Example 2

6 5 Methodological Principles Interactivity one of the most important properties of multimedia and hypermedia (Issing 1998) enhanced interaction : help, learning tips, feedback Individualization determine own learning process / environment Self-Evaluation metacognition  learner autonomy

7 6 Future Perspectives the technological development : extending to to another skill areas (speaking through recording function) Conclusion software for learning should: pedagogically well-balanced spectrum of possible interactions ensure that the learner recognizes these possibilities and is motivated to work with the software.

8 7 Thank You! Vielen Dank!


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