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Universal Design for Learning Presentation by Mr. Lynch For School of the Future Educators
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Universal Design Universal Design was invented for businesses to provide access to all clientele, regardless of their abilities. (Darby, 2002-2015)
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Universal Design for Learning Universal Design for Learning follows the same principle of making education accessible to learners of all abilities. (Darby, 2002-2015)
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Three Principles of UDL UDL can be explained according to the 3 principles above (CAST, 2012)
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Three Principles of UDL What - Learners differ in the ways that they perceive and comprehend information that is presented to them. E.g. deafness or dyslexia. How - Learners differ in the ways that they can navigate a learning environment and express what they know. E.g. Cerebral palsy. Why - Learners differ in the ways in which they can be engaged or motivated to learn. E.g. neurology and personal culture. (CAST, 2012)
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Accommodations to Make Learning Accessible to All What - Provide multiple means of representation. How - Provide multiple means of action and expression. Why - Provide multiple means of engagement. (CAST, 2012)
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Examples of Technology and UDL What - Multimedia presentations (video, concept maps, podcasts, PowerPoint) How - Expressive technology (speech-to-text, word processors, YouTube videos) Why - Engaging Technology (Google Translate, online links to experts) (Rose & Meyer, 2002) (CAST, 2012)
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Potential Impact of UDL on Student Learning IEP compliance Limited distractions Increased engagement Decrease in behavioral issues
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UDL Supports Diversity Cultural Diversity- Accounts for background knowledge and cultural experiences Ethnic Diversity- Accounts for English Language Learners Academic Diversity- Accounts for students with differing rates of skill acquisition (gifted or special needs) (CAST, n.d.)
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Brain Research Supports UDL “Back” of Brain Associated with -Sensory recognition -Pattern recognition (Laureate Education, Inc.,2009)
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Brain Research Supports UDL “Front” of Brain Associated with -Strategic processes -Plans for actions (Laureate Education, Inc.,2009)
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Brain Research Supports UDL “Middle” of Brain Associated with -Affective processes -Evaluates patterns (Laureate Education, Inc.,2009)
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Brain Research Supports UDL Students who rely on any one of these parts more than another are "normal" and must be expected in a classroom of individuals (Laureate Education, Inc.,2009)
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Brain Research Supports UDL As such, it is imperative that technology be used to accommodate strengths and improve weaknesses (Laureate Education, Inc.,2009)
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UDL Tools and Resources http://www.nea.org/home/34693.htm Provides explanation of UDL and can be used to provide overview of UDL for teachers
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UDL Tools and Resources http://www.udlcenter.org/aboutudl/whatisudl/3principles Definitively summarizes the 3 principles of UDL. Examples are given for each in easy to understand terms. Also provides examples of how to incorporate UDL for diverse learners.
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UDL Tools and Resources http://ectacenter.org/topics/atech/udl.asp Provides multiple examples of how technology can be used to assist learners with individual differences, such as online tool kits and links to national centers on UDL
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References CAST, Inc. (n.d.). The challenge: Learner diversity. Retrieved from http://udlonline.cast.org/page/module1/l134/ CAST, Inc. (2012). The three principles of UDL. Retrieved from http://www.udlcenter.org/aboutudl/whatisudl/3principles Darby, A. (2002-2015). Understanding universal design in the classroom. National Education Association. Retrieved from http://www.nea.org/home/34693.htm ECTA Center. (2015). Universal design for learning and assistive technology. Retrieved from http://ectacenter.org/topics/atech/udl.asp Laureate Education, Inc. (Executive Producer). (2009). Reaching an engaging all learners through technology: Brain research and Universal Design for Learning. Baltimore, MD: Author. Rose, D., & Meyer, A. (2002). Teaching every student in the digital age: Universal design for learning. Retrieved from http://www.ascd.org/publications/books/101042.aspx
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