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MEGGAN FROST AND JILL MORNINGSTAR Screenshots and Review of Literature from SCVNGR Project.

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Presentation on theme: "MEGGAN FROST AND JILL MORNINGSTAR Screenshots and Review of Literature from SCVNGR Project."— Presentation transcript:

1 MEGGAN FROST AND JILL MORNINGSTAR Screenshots and Review of Literature from SCVNGR Project

2 SCVNGR Profile Page

3 Information Literacy Trek: List of Challenges

4 Challenge 1: Research Guides

5 Challenge 2: Database Searching

6 Challenge 3: Journal Location

7 Challenge 4: Reference Desk Location

8 Challenge 5: Wikipedia as a Resource

9 Challenge 6: Mirlyn Search

10 Overall Activity on Information Literacy Trek

11 Overall Statistics from Information Literacy Trek

12 Overall Rankings from Information Literacy Trek

13 Mobile Screenshots: Information Literacy Trek Home Page

14 List of Challenges and Points

15 Mirlyn and Reference Desk Challenges

16 Research Guides and Database Searching Challenges

17 Journal Location and Wikipedia Challenges

18 Overall and Individual Player Activity

19 Review of Literature Doh, J. (2010, August 24). A look at SCVNGR, a location-based mobile gaming platform. Wired. Retrieved from http://www.wired.com/magazine/2010/08/a-look-at-the-location-based- mobile-gaming-platform-scvngr/ http://www.wired.com/magazine/2010/08/a-look-at-the-location-based- mobile-gaming-platform-scvngr/ G. Griffith. (2010, August 23). Founder of SCVNGR on how game behavior will ‘reshape’ education and commerce [Web log comment]. Retrieved from http://community.cengage.com/GECResource/blogs/gec_blog/archive/2010/ 08/23/founder-of-scvngr-on-how-game-behavior-will-reshape-education-and- commerce.aspx http://community.cengage.com/GECResource/blogs/gec_blog/archive/2010/ 08/23/founder-of-scvngr-on-how-game-behavior-will-reshape-education-and- commerce.aspx Higher Ed Live. (2011). Do you know where your students are? SCVNGR brings location-based games to college campuses. Retrieved from http://higheredlive.com/do-you-know-where-your-students-are-scvngr- brings-location-based-games-to-college-campuses/ http://higheredlive.com/do-you-know-where-your-students-are-scvngr- brings-location-based-games-to-college-campuses/ L. Kolb. (2010, January 4). SCVNGR: Cell phone scavenger hunt builder [Web log comment]. Retrieved from http://www.cellphonesinlearning.com/2010/01/scvngr-cell-phone-scavenger- hunt.html http://www.cellphonesinlearning.com/2010/01/scvngr-cell-phone-scavenger- hunt.html

20 Review of Literature Cont’d McKenzie, G. (2011). Gamification and location-based services. Proceedings from COSIT ’11: The First International Conference on Computer Science and Information Technology. Bangalore, India. Retrieved from http://www.grantmckenzie.com/academics/McKenzieG_CeMOB2011.pdf http://www.grantmckenzie.com/academics/McKenzieG_CeMOB2011.pdf T. Nekritz (2010, August 19). SCVNGR hunt: Using geosocial gaming for orientation and education [Web log comment]. Retrieved from http://insidetimshead.wordpress.com/2010/08/19/scvngr-hunt-using-geosocial- gaming-for-orientation-and-education/ http://insidetimshead.wordpress.com/2010/08/19/scvngr-hunt-using-geosocial- gaming-for-orientation-and-education/ Schonfeld, E. (2010, August 25). SCVNGR’s secret game mechanics playdeck. Tech Crunch. Retrieved from http://techcrunch.com/2010/08/25/scvngr-game- mechanics/http://techcrunch.com/2010/08/25/scvngr-game- mechanics/ SCVNGR app makes New Mexico State University virtual playing environment. (2011, March 5). US Fed News Service, Including US State News. Retrieved September 15, 2011, from Research Library. (Document ID: 2283649481).

21 Review of Literature Cont’d Vecchione, A. E., & Mellinger, M. (2011). Beyond Foursquare: Library Treks with SCVNGR. [PowerPoint Slides]. Retrieved from http://works.bepress.com/amy_vecchione/23. http://works.bepress.com/amy_vecchione/23 P. Wallace. (2011, October 11). Using SCVNGR in the classroom to construct mobile learning games [Web log comment]. Retrieved from http://www.scvngru.com/ http://www.scvngru.com/ Wallace, P. (2011, June 8). Developing a community engagement model for integrating mobile games into the classroom [Paper 124]. Retrieved from http://it.coe.uga.edu/itforum/paper124 IT_Forum_Wallace_Mobile_Learning.pdf http://it.coe.uga.edu/itforum/paper124 IT_Forum_Wallace_Mobile_Learning.pdf Whitchurch, M. (2011). QR codes and the library: The library audio tour. Proceedings of the Association of College and Research Libraries. New Orleans, LA: ALA.


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