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Published byChad Randall Modified over 9 years ago
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Design Game Gopal Kaushik Kushal Sukthankar
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Initial Idea Using physics engine to create a Virtual Carrom Game
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Drawbacks Won’t be as fun as Real Carrom Carrom is supposed to be Multiplayer Striking realism is hard to duplicate virtually Game would become too much like pool
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Current Idea Using JavaScript Physics engine to create a game based on Laws of Physics JavaScript -> online Not processor intensive Its normal Physics, so no need to learn a set of rules Eg. Allowing a ball to move from start point to end point thru obstacles Putting balls into baskets to score points Manipulating various “devices” to serve your purpose
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Box2DJS JavaScript port of the Box2D Physics engine Features: Continuous collision detection Contact and friction Multiple joint types Fairly accurate reaction forces/impulses
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Demo A small demo using BOX2DJS http://www.cc.gatech.edu/~gkaushik/Design%20Games/in dex.html
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Thank You!! Any Questions?
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