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Published byJessie Sutton Modified over 9 years ago
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Computer Science 313 – Advanced Programming Topics
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How Can We Code…
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Why One Is Better Can create improvement from uniqueness Easy universal access to important resources Error checks and complex locks eliminated Avoid allocating large number of small objects Simplifies calculating space-time tradeoffs
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One Is The Loneliest Number Correctness easy with only one object Trigger for an error is pretty easy to find Enforcing order of actions much quicker Problem over which instance dominates is solved
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Where To Find Singletons? Graphic & game engines System.out Bars System.err Grocery stores Device drivers Laundromats Design patterns
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Where To Find Singletons? Graphic & game engines System.out Bars System.err Grocery stores Device drivers Laundromats Design patterns
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Where To Find Singletons?
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Singleton Pattern Ensures class has exactly 1 instance Cannot create second instance of this class Instance constant, but fields can change Provides single access point to instance To ease debugging, do not let reference leak All uses of class must go through that instance
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Singleton Usage Singleton is harmful when a global variable public static field used for instance Eliminates ability to track updates & changes Common anti-pattern is using global variable Anti-patterns are habits that harm development Big Ball Of Mud Throwaway Code Kill Two Birds With One Stone Design By Committee
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Singleton Pattern System uses exactly 1 instance of the class Instantiates only 1 instance during entire program Guarantees that program uses only single instance Does not restrict methods in any way Can define and use fields like normal Creational pattern like the factory patterns How we (do not) create instances is focus Usage unimportant and should not be considered
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Singleton Pattern Guides D O NOT use for 1 instance wanted Global value Instead use static field Poor design suggested Instantiation check Use factory method D O use for 1 instance possible Global access point For a global resource Gatekeeper for actions Optimize performance Can be easily removed
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For Next Class Lab #4 on Angel Implement Singleton pattern & a factory You can choose the factory to implement Read pages 179 – 186 in the book How do we implement these Singletons? What are the myriad ways to screw them up? Which system bugs are exposed by this pattern?
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