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Interaction Design Research to Industry Peter Reid
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Overview Masters research at The University of Auckland 2008 Interaction Design at Orion Health 2009 From research to industry
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Masters Research 2008
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Advantages of doing a Masters Supervisors are plugged into the field Finally - a chance to apply the skills learned during undergraduate years Develop the ability to communicate and work with ideas
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Masters Topic A Multimodal Collaborative Handwriting Training System for Visually Impaired Students
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Two main strands Enhancements: make changes to an existing system Longitudinal Study: test it out with three visually impaired students
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Enhancements Understand handwriting literature Participatory design with a visually impaired adult Cognitive Dimensions evaluation top line ascender base line descender body of the letter x-height line Spatial features of letters. Adapted from Taylor (2001)
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Longitudinal Study Some promising results Signing a signature is still a difficult task for visually impaired students Before After May’s Signature
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Personal Highlights Developing skills – writing, thinking Meeting new people – school staff, students, families. Truly worthwhile Learning to work in a team – research group
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OZCHI 2008 Cairns, December 2008 Inspiration Session on Health Interaction Design Meeting people working on various HCI projects
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Interaction Design at Orion Health 2009
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Introducing Orion Health Limited: A New Zealand company Specialist in integration for Healthcare Mission: ‘Provide Universal Access to Patient information’ Founded in 1993. 11 years of integration experience. Offices in US (CA, MD), Canada (Edmonton), UK (London, Birmingham), Australia and a development centre in Auckland.
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Concerto
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Clinical Design Team 8 people in Auckland, 2 overseas – Team leader – 2 Clinical Consultants – Nursing Background – 2 Clinical Staff, both Doctors – Spain and US – 5 Interaction Designers (3 Senior)
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Interaction Design A relatively new field Heated discussion on the web on best techniques Plenty of books Some activity in NZ, but not much
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Team Priorities Understanding user goals and the domain Elegant designs
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Understanding user goals and the domain Interviews - Clinicians Observation – Hospitals Working with clinical staff
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Designing a solution Lo-fi Mockups Balsamiq Hi-fi Mockups Fireworks Final Product Usability Testing Creativity / Idea Generation Design Patterns
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Lo-fi Mockups Communicate ideas quickly Low cost Allows us to make mistakes Balsamiq is a great tool
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Balsamiq
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Hi-fi mockups Remove ambiguity (especially if pixel perfect) Allows the finer points of layout to be specified Colours and graphics can be shown Fireworks can be used
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Techniques Wireframes – show the main pieces Storyboards – show a series of screens
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Design Patterns Inspiration from other applications and websites Formalised patterns – For ideas – So we don’t have to reinvent the wheel – Quince.infragistics.com, welie.com
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Design Patterns
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Working with other Teams Development – what are we building? Solution/Software Architects – how will we make it work? Sales/Marketing – how do we sell and explain it? Testing – how should it work?
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Research to Industry
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Portable Skills Communicating with text and pictures – University: Constructing a thesis – Orion: Constructing deliverable documents to explain designs to clients and other teams within Orion
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Portable Skills Working on problems as a team – University: Working within a research group, asking for ideas on how to solve problems – Orion: Working within a design team, designing with other interaction designers and clinical staff
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Portable Skills Confidence in interacting with people – University: Communicating with school staff and families – Orion: Developing and maintaining contact with clinicians and other contacts, who may be in New Zealand or overseas
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Portable Skills Oral Presentations – University: Presenting at university and the Ozchi conference – Orion: Presenting designs to a range of audiences – at client sites and within Orion
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Portable Skills Defending design decisions – University: Understanding rationale for a thesis and research methodology – Orion: Understanding trade-offs and explaining the rationale for design decisions
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