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Software Engineering EKT 420 MOHAMED ELSHAIKH 0175171894 KKF 8A – room 4
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Course overview Lectures 60% Two lectures per week (3 hours) Lab 40% One lab per week (2 hours) As follow: Final exam 50% Course work 50% lab assignment 20% test 10% projects 20%
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Guide lines Early study Object-Oriented Software Engineering Practical software development using UML and JAVA, 2 nd edition, (Timothy C. Lethbridge and Robert Laganiere) Lecture notes provided materials Take notes during the lecture Assignments For self development Counted lab assignment
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CO1: Understand the definition of software engineering, terms used in its discipline and ethics of software engineers CO2: U nderstanding on software process together with its generic phases and able to discern the suitability of each software process/lifecycle model to a given problem CO3: Ability to analyze a problem based on software engineer’s perspective, gather requirements to write specification document based on the standard documentation and build the analysis model
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Course outcomes CO4: Able to produce an architectural design and detail design of the software based on the requirement and generate programming code CO5: To implement validation and verification on the software prototype
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Lecture 1. Software and software engineering Software Engineering definition Difference between computer science and software engineering
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Questions you need to answer What is software? What is software engineering? What is the difference between software engineering and computer science? What are the costs of software engineering? What are software engineering methods? What are the attributes of good software? What are the key challenges facing software engineering?
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What is software Computer programs and associated documentation such as requirements, design models and user manuals. Software products may be developed for a particular customer or may be developed for a general market. Software products may be Generic - developed to be sold to a range of different customers e.g. PC software such as Excel or Word. Bespoke (custom) - developed for a single customer according to their specification. Embedded software – to adopt hardware functionality. New software can be created by developing new programs, configuring generic software systems or reusing existing software.
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Software problems Software crisis Poor software design. Doesn't meet their expectations. Never delivered or late delivered. Over budget. Software bugs. Software engineering methods To meet expectations. Avoid crisis.
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Software designing artifacts Software unlike other engineering products are: Illusive. Low mass production. Un-engineered designs are easy to collapse. no expiry date.
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Software engineering Solve problems Economically systematic High quality Satisfactory Reliable Maintainable Flexible
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Other definitions IEEE: (1) the application of systematic, disciplined, quantifiable approach to the development, operation, maintenance of software ;that is, the application of engineering to software. (2) the study of approaches as in (1). The Canadian Standards Association: the systematic activities involved in the design, implementation and testing of software to optimized its production and support.
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Software engineering vs. computer science Computer science is concerned with theory and fundamentals; software engineering is concerned with the practicalities of developing and delivering useful software. Computer science theories are still insufficient to act as a complete underpinning for software engineering (unlike e.g. physics and electrical engineering).
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Stakeholders software USER CUSTOMERS DEVELPER MANAGMENT SOFTWARE DEVELOPER
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Stakeholders Users Those whom use the software Customers Start design (decision) Software developers Develop. Maintenance. Software engineers Recognized by their high quality work. Work in teams. Development manager Companies managers. Always looking for profit ( low design cost & pleasing customers. user manager customer developer quality
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Software quality Is this a high quality software? Customer: Solves my problem. Low cost (money and resources). User: Easy. Efficient. Get job done. user manager customer developer quality
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Cont. Developer: Easy to design Maintainable Reusable Development manager: More selling Satisfactory Low design & maintaining cost Developer Easy to design Maintainable Reusable
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Quality software CustomerUser DeveloperManager Solve my problemsNot costedEasyEfficientGet job done EasyMaintainableReusable Low design cost More sell Satisfactory
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Cont. It is very hard to say this is a high quality software, but we may consider the most important five quality attributes: Usability Efficiency Reliability Maintainability Reusability
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Cont. Make your objectives Internal quality Comments Complexity Short term Does it meets the immediate needs? Sufficient, efficient for today data? Long term quality What about maintainability? What about future needs?
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Software engineering project Team work Few people for small projects What about big projects Three categories: Evolutionary project Modifying Greenfield project Developing from scratch Build from existing components Uses frameworks New for missed details
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Common project activity Project life cycle: Requirement and specification Understanding the problem Design How to implement the requirements Modeling Software representation
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Cont. Programming Translate what you did to high level programming language (coding) Quality assurance Meet the quality objectives Reviews and inspections Testing Deployment Distributing and installing the system
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Cont. Managing the software configuration Identifying the components All software engenderers must participate for their components. Managing the process Estimate the cost of the system Planning
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AAny question. TThank you…..
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Questions for this lectures Define the following terms: Software engineering(IEEE, Canadian Standards Association) Software The differences between software and software engineering? Object, Class, polymorphism, inheritance. Stockholders Software engineering quality
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Describe the role of each stockholder in a software engineering project? Draw a class box for each of the following stating the class name, attributes, and methods: Cars Students Server Human Home
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In example project there are two classes namely (Human, student, lecturer, child), draw a diagram showing the inheritance relationship between these classes.
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