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Published byClaude Pierce Modified over 9 years ago
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Java Programming, Second Edition Chapter Five Input and Selection
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In this chapter, you will: Accept keyboard input Use the JOptionPane class for GUI input and output Draw flowcharts Make decisions with the if and if…else structures Use compound statements in an if or if…else structure Nest if and if…else statements Use AND and OR operators Use the switch statement Use the conditional and NOT operators Understand precedence
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Accepting Keyboard Input Run time - When the program is executing A program that accepts values at run time is interactive because it exchanges communications with the user Providing values during run time requires input, usually through the keyboard The in object has access to a method named read() that retrieves data from the keyboard
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Accepting Keyboard Input An exception is an error situation There are many different error situations For example: Keyboard issues The user might enter the wrong data type
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Accepting Keyboard Input Let the compiler handle the problem by throwing the exception, or passing the error, to the operating system Use throws Exception after the main() method header
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Accepting Keyboard Input Prompt - Message requesting user input For example: The string “Please enter a character” You are not required to supply a prompt but it is helpful for the user if you do and the user will be more likely to enter an appropriate response
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Using the JOptionPane Class for GUI Input and Output Swing components- The classes found in the javax.swing package define GUI elements and provide alternatives to the System.in.read() and System.out.println() methods Swing classes are part of the Java Foundation Classes, or JFC To access the Swing components import the javax.swing package using javax.swing.*;
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Using the JOptionPane Class for GUI Input and Output JOptionPane - Used to create standard dialog boxes Three standard dialog boxes InputDialog - prompts the user for text input MessageDialog - displays a user message ConfirmDialog - asks the user a question, with buttons for Yes, No, and Cancel responses
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Input Dialog Boxes showInputDialog() method- Creates an input dialog box Asks a question and uses a text field for entering a response Two components The parent component The string component- contains a string or icon to be displayed
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Input Dialog Boxes showInputDialog() method with four arguments Parent component String component (prompt) The title to be displayed in the title bar A class variable describing the type of dialog box For example: ERROR_MESSAGE INFORMATION_ MESSAGE QUESTION_MESSAGE
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Message Dialog Boxes Message Dialog Boxes- Uses a simple window to display information Created with the showMessageDialog() method Parent component String component
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Message Dialog Boxes showMessageDialog() method with four arguments Parent component String component The title to be displayed in the title bar A class variable describing the type of dialog box For example: ERROR_MESSAGE INFORMATION_ MESSAGE QUESTION_MESSAGE
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Confirm Dialog Boxes showConfirmDialog() method- To create a confirm dialog box which displays the options Yes, No, and Cancel
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Confirm Dialog Boxes A confirm dialog box with 5 components: Parent component String component The title to be displayed in the title bar An integer that indicates which option button will be shown An integer that describes the kind of dialog box using the class variables ERROR_MESSAGE, INFORMATION_MESSAGE, PLAIN_MESSAGE, QUESTION_MESSAGE, or WARNING_MESSAGE
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Drawing Flowcharts Pseudocode- Programmers use a list of tasks that must be accomplished to help them plan a program’s logic Flowchart- The programmer writes the steps in diagram form as a series of shapes connected by arrows
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Making Decisions with the if and if…else Structures Making a decision involves choosing between alternate courses of action based on some value within a program The value the decision is based on is always Boolean-true or false You can use if or if…else statements to make a decision
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if and if…else statements Single alternative- You only perform an action based on one alternative Dual alternative- Requires two options for a course of action Provides the mechanism for performing one action when a Boolean expression evaluates as true and if it evaluates to false a different action occurs
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Using Compound Statements in an if or if…else Structure To execute more than one statement that depends on the evaluation of a Boolean expression, use a pair of curly braces to place the dependent statements within a block
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Nesting if and if…else statements Nesting if and if…else statements- Statements with an if inside another if Nested if statements are useful when two conditions must be met before some action can occur
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Using AND and OR Operators AND operator- Used to determine whether two expressions are both true Written as && OR operator- Only one of two conditions is true Written as || if (itemsSold > 3 && totalValue > 1000) bonus=50;
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Using the Switch Statement Switch statement- To test a single variable against a series of exact integer or character values The switch statement uses four keywords switch - starts the structure and is followed immediately by a test expression enclosed in parentheses case - is followed by one of the possible values for the test expression and a colon break - optionally terminates a switch structure at the end of each case default - optionally is used prior to any action that should occur if the test variable does not match any case
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Using the Conditional and NOT Operators Conditional operator- Requires three expressions separated with a question mark and a colon Is used as an abbreviated version of the if…else structure (testExpression) ? true Result : false Result
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Using the Conditional and NOT Operators NOT operator- To negate the result of any Boolean expression Written as the exclamation point (!) boolean oldEnough = (age > 25); if (!oldEnough) System.out.println(“Too young!”);
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Understanding Precedence Operations have higher and lower precedences The order in which you use operators makes a difference You can always use parentheses to change precedence or make your intentions clear
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