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Beginning Game Development Using Construct 2 Glen Colby.

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Presentation on theme: "Beginning Game Development Using Construct 2 Glen Colby."— Presentation transcript:

1 Beginning Game Development Using Construct 2 Glen Colby

2 Concepts Layouts and Layers Event Sheets Objects Behaviors Effects Global vs. Instance Variables

3 You still have to code a little Construct allows you to use expressions You will still need to understand concepts like flow control, events, etc

4 Expressions In events, expressions are used to calculate sums or retrieve information from objects, such as a Sprite's X co-ordinate.

5 Conditional Operators You can use the following operators in expressions: + (addition) - (subtraction) * (multiplication) / (division) % (modulo, remainder after division) ^ (raise to power, e.g. 5 ^ 2 = 25) & (build strings, e.g. "Your score is: " & score)

6 Movement The Bullet Behavior Speed and Acceleration

7 WebGL Effects Cost of effect vs. using an animation Particle Effects

8 Exporting your project IOS, Android (Through Cordova) Windows Store OSX and Windows - NW.js (the platform formerly know as Node-webkit) Blackberry (hahahahahaha, sorry you'll never use this one) Tizen (*snicker*) Amazon Appstore HTML5 Website

9 Resources Audio http://incompetech.com/ http://www.audioblocks.com Graphics http://www.opengameart.com https://www.scirra.com/store My Blog http://www.thudgames.com Twitter: @bossmojoman Email: gcolby@gmail.com Local Resources http://www.meetup.com/Boise-Game-Developers-Group/ http://www.meetup.com/IdahoGameDevelopers/ (Hopefully these two groups will merge)


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