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Mobile MUSE Network :: MUSE3 :: ELI Community Generated Media July 21, 2008 – David Vogt.

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Presentation on theme: "Mobile MUSE Network :: MUSE3 :: ELI Community Generated Media July 21, 2008 – David Vogt."— Presentation transcript:

1 Mobile MUSE Network :: MUSE3 :: ELI Community Generated Media July 21, 2008 – David Vogt

2 Mobile MUSE Network Mobile social media to enliven open public spaces Collaborative applied research and public prototyping to develop new forms of: Social interaction Cultural expression Community development Economic opportunity

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4 Any questions so far?

5 MUSE3 (2007-2009) :: “Community Generated Media (CGM)” A ‘strange loop’ effect: communities generating media that generate community….

6 Giant Screens Identity Handheld Screens Mobile, Internet & WIFI Networks Community Creators & Curators Large Screens

7 04/07 07/07 09/07 10/07 11/07 01/08 02/08 04/08 Technology MUSE3 Concept Draft Architecture User Requirements Tech. Specifications Development Underway Community Brainstorming (40 groups) Concept Submissions (25) Open Call Proposals (30) Final Presentations (6) Showcase, Development and Prototype Programs MUSE3 :: Innovation Process

8 = MUSE2 Platform (bi-directional SMS & MMS, voiceXML, video transcoding, web apps) + video streaming – multi-source live streaming video to public displays + large urban screens – audience interaction, upload & download + social media aggregation – VJ mash-up of Flickr, YouTube, etc. content + location services – media mapping, co-presence & messaging MUSE3 :: Rapid Prototyping Platform

9 MUSE3 :: Public Perspective

10 MUSE3 :: Cultural Programmer Perspective

11 Gallery Gachet, DTES Community Arts Network, Free Geek, SFU Equipping residents and artists of Vancouver's Downtown Eastside (DTES) with devices, screens, and a wireless infrastructure to accomplish community goals. MUSE3 :: Showcase Program :: “FEARLESS CITY”

12 Whistler Municipality, Whistler Resort Television, Whistler Arts Council Enabling the resort to create an authentic, innovative and media-rich engagement for residents and visitors alike. MUSE3 :: Showcase Program :: “WHISTLER TRUE LOCAL MUSE”

13 Public Dreams Society, Raincity Studios, Gallery Gachet, FreeGeek Augmenting social engagement and celebration using community generated media. MUSE3 :: Prototype Program :: “PARADE OF LOST SOULS” Any further questions?

14 MUSE is translating its innovation model from fine arts and culture into other public-facing economic sectors including Environment, Health, Tourism, Education, etc. MUSE3 :: Sectors Strategy MUSE is translating its innovation model from fine arts and culture into other public-facing economic sectors including Environment, Health, Tourism, Education, etc. We need to talk about learning….

15 MUSE3 :: Learning It’s about reach… - a mediation of intimate and public spaces - ’experience verticals’ – for specific audiences, places and times. - thousand-channel lifestyles.

16 MUSE3 :: Learning It’s about reach, context… - the media equivalent of landscape architecture - urban, community and school spaces designed for creativity - personalization – Nokia’s OVI and Apple’s MobileMe - participative research – UBC’s ‘RESCALE’ (Researching Campus Learning Ecosystems)

17 MUSE3 :: Learning It’s about reach, context & community… - redressing media’s sociopathic history - rebuilding the home-community-school ‘3-legged stool’ of education - the ‘learning city” & “creative city” movements - an urban “renaissance 2.0” enabled by mobile media

18 Thanks! David Vogt Executive Director, Mobile MUSE Network (http://mobilemuse.ca) Director, Digital Learning Projects, UBC Education 604-230-4154 david.vogt@ubc.ca


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