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Published byAnnis Caldwell Modified over 9 years ago
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Computational Geometry Course Summary (First Half) Spring 2008 Pay special attention to: algorithm details (able to explain correctness and carry out a simple test case) time complexity
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Convex Hull Algorithms –Jarvis’ march (gift wrapping) –Graham scan (Cartesian and polar versions) –Incremental; quickhull; divide and conquer
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Point Location Algorithms –Polygon: shooting method –PSLG: slab, chain –Chain method & monotonization
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Line Segment Intersection Algorithm: plane sweep; event points Time complexity
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Polygon Triangulation Art gallery problem Algorithms: –General polygon Ear cutting Graham scan –Monotone polygon Linear time algorithm –Monotonelization via trapezoidization
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Orthogonal Range Search 1D range search –Constructing balanced binary search tree 2D search using Kd tree –Kd tree construction –Kd tree and NN (nearest neighbor) finding
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