Presentation is loading. Please wait.

Presentation is loading. Please wait.

CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR.

Similar presentations


Presentation on theme: "CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR."— Presentation transcript:

1 CENG491 2012 - 2013

2 Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR

3 Education of disabled and preschool-age children. Better understanding of a child’s world and imagination. Self-improvement of a child.

4 What is the problem? What has been done so far? What is our different solution? What are we going to design?

5 What is the problem? What has been done so far? What is our different solution? What are we going to design?

6 Simply played, interesting scenario Features to get involved a child into the game Free-style scenario Usability and evaluation by experts Portability

7 What is the problem? What has been done so far? What is our different solution? What are we going to design?

8 Filin Banyosu: It includes many different features such as animation, conversational graphics, touching, movement according to real physics rules, sound effects… ÖZTEK: It is developed by Prof. Dr. Kürşat ÇAĞILTAY and his team. It includes different versions depending on use of conversational toys or multiple touch table and kinex technology.

9 What is the problem? What has been done so far? What is our different solution? What are we going to design?

10 An interesting scenario with different characters An interesting scenario in different environments – Home – School – Market – Garden – Amusement Park

11 Free style scenario Involvement of the child by different features – Touching – Drawing – Taking photos – Video recording – Sound recording

12 iOS and Android A website to record results of activities http://horal.me.pn/

13 What is the problem? What has been done so far? What is our different solution? What are we going to design?

14 Scenario with user interface Design goals Design constraints

15 Firstly, one determine the next step from main screen.

16 Then, one should chose a character to continue with and an environment to play in.

17 In game, one may – Record sound or record a video while playing at home. – Draw something while studying at school. – Take a photo in order to enter amusement park.

18 One may also change the setting of the game from option screen.

19 KISS: user-friendly interfaces and highly simple usability Portability: platform independent, available for iOS and Android Maintainabilty: compatibility for up-dates and maintenance

20 Software: use of UNITY, providing needed functionality and connection to the website Hardware: platform dependent application and memory Performance: platform dependent quality and performance User: target users, are disabled or preschool-age children

21

22 What is the problem? What has been done so far? What is our different solution? What are we going to design?

23 http://www.ieee.org/index.html http://unity3d.com/ http://oztek.metu.edu.tr/ http://www.apple.com/ios/whats-new/ http://www.android.com/ https://play.google.com/store/apps/details?id=com.betikus.filinban yosu&hl=tr https://play.google.com/store/apps/details?id=com.betikus.filinban yosu&hl=tr

24


Download ppt "CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR."

Similar presentations


Ads by Google