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Published byBernice Clark Modified over 9 years ago
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Expert Finding and Metadata Generation with Games with a Purpose Peter Dulačka Jakub Šimko
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Problem Games with a purpose are generating data Expert data and wrong data cannot be distinguished and they are being treated the same way (trashed and ignored) Hypothesis: we can distinguish experts in games with a purpose and utilize them for more accurate / faster metadata discovery
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Game and Purpose Validation/creation of generic music metadata (non-expert and expert players) Creation of non-trivial song relationships not easily discoverable by tag similarity (expert players only)
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Expert Finding Solution Music Information Retrieval Internet radio (custom or existing) Discovering player’s expertise in specific music domain (primary objective) Means – Local library scanning / listening history (LastFM) – Fact questioning - quiz minigames – Crowdsouring
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