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Innovation - 1 © Minder Chen, 2012-2014 Innovation in the New Economy Minder Chen Professor of MIS California State University Channel Islands

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Presentation on theme: "Innovation - 1 © Minder Chen, 2012-2014 Innovation in the New Economy Minder Chen Professor of MIS California State University Channel Islands"— Presentation transcript:

1 Innovation - 1 © Minder Chen, 2012-2014 Innovation in the New Economy Minder Chen Professor of MIS California State University Channel Islands Minder.chen@csuci.edu

2 Innovation - 2 © Minder Chen, 2012-2014 Importance of Innovation “In a world of ever-accelerating change, innovation is the only insurance against irrelevance. In an environment of steadily decreasing friction and crumbling entry barriers, innovation is the only antidote to margin- crushing competition. And in a global economy where knowledge advantages dissipate ever more rapidly, innovation is the only brake on commoditization.“ –Gary Hamel, “Introduction” to the Innovation to the Core

3 Innovation - 3 © Minder Chen, 2012-2014 Definition of Innovation An innovation is the creation and application of a new or significantly improved technology, product/service, process, or business model that is accepted by markets and society. –Adapted from OECD 2005 and Wikipedia. Innovation applies ideas and new knowledge to the production of goods and services to improve product/service quality and process performance. –UK Design Council http://www.designcouncil.org.uk/Documents/Documents/OurWork/Insight/DesignForInnovation/DesignForInnovation_Dec2011.pdf http://www.youtube.com/watch?v=2NK0WR2GtFs&feature=watch-vrec

4 Innovation - 4 © Minder Chen, 2012-2014 Formula for True Innovation America’s advantage, if it continues to have one, will be that it can produce people who are also more creative and imaginative, those who know how to stand at the intersection of the humanities and the sciences. true innovation, …That is the formula for true innovation, … –Walter Isaacson is the author of “Steve Jobs.”author –http://www.nytimes.com/2011/10/30/opinion/sunday/ steve-jobss-genius.html?pagewanted=all&_r=0http://www.nytimes.com/2011/10/30/opinion/sunday/ steve-jobss-genius.html?pagewanted=all&_r=0

5 Innovation - 5 © Minder Chen, 2012-2014 Innovation: Creative Destruction A commercialization process based on the application of new materials and their components, new technical methods, new markets and new forms of organization. –Joseph Schumpeter The innovation involves both technical world and business world. A change in technology only is just an "invention“.

6 Innovation - 6 © Minder Chen, 2012-2014 Creativity Creativity is the quality or ability to create or invent something original. “Genius is 1% inspiration and 99% perspiration.” –Thomas Edison Creativity is about coming up with the big idea. Innovation is about executing the idea — converting the idea into a successful business. –Vijay Govindarajan –http://blogs.hbr.org/govindarajan/2010/08/innovation-is-not-creativity.htmlhttp://blogs.hbr.org/govindarajan/2010/08/innovation-is-not-creativity.html Innovation is applied creativity.

7 Innovation - 7 © Minder Chen, 2012-2014 Technology Innovation http://www.slideshare.net/Busarovs/innovations-3833340

8 Innovation - 8 © Minder Chen, 2012-2014 Does Customer Know What They Want? Seeing what customers have not yet imagined but will instantly desire. “If I had asked my customers what they wanted, they’d have said a faster horse.” - Henry Ford

9 Innovation - 9 © Minder Chen, 2012-2014 Drivers for Innovation Necessity is the mother of invention. Where there is a friction (frustration), there is an opportunity. –Zappos’ founder Nick Swinmurn –Dropbox file sharing: Drew Houston reportedly conceived the idea for Dropbox after repeatedly forgetting his USB drive –Chinapages.com by Jack Ma

10 Innovation - 10 © Minder Chen, 2012-2014 Product & service Innovation Polaroid Camera (Instant Camera)

11 Innovation - 11 © Minder Chen, 2012-2014 Process Innovation Moving assembly line Steal from : Meat Packing Plant High wage; Model-T: a true innovation available to a wide audience. pleasure car  passenger car

12 Innovation - 12 © Minder Chen, 2012-2014 Business model Innovation Southwest Zara: Fast Fashion Dell: Direct sales IKEA: Self-assembled furniture Apple: iPod & iTune  ecosystem innovation

13 Innovation - 13 © Minder Chen, 2012-2014 Architecture of Innovation Service Innovation Product Innovation Consumer End product/ service & Component Business Science/Technology Creativity & Imagination Process Innovation Business Model Innovation Technology Innovation Experience Innovation Humanity/Art Intersection & Integration

14 Innovation - 14 © Minder Chen, 2012-2014 The Rate of Innovation: Product vs. Process

15 Innovation - 15 © Minder Chen, 2012-2014 Key Factors at Three Phases FluidTransitionalSpecific ProductRadical, frequent Dominant design Incremental, rare ProcessRare, rely on skills General equipment Specialised equipment OrganisationOrganicSemi- structured Hierarchical MarketFragmentedSegmentsCommodity CompetitionIncreasing, different Decreasing, more similar Few similar

16 Innovation - 16 © Minder Chen, 2012-2014 S-Curve or the logit function for rate of diffusion adoptation. The cumulative distribution of innovation adopters who are characterized by the timing of their decision to accept and implement the innovation. Innovation Diffusion Everett M. Rogers (1931-2004), Diffusion of Innovations, 4 th edition (1995) Invent Adopt Persuade Decide Reject Accept Implement Abandon The Process of Innovation Diffusion Innovation Diffusion Function to Saturate a Market

17 Innovation - 17 © Minder Chen, 2012-2014 Technology Forecasting “I think there is a world market for maybe five computers.” –Thomas Watson, Chairman, IBM (mainframe giant), 1943 “This telephone has too many shortcomings to be seriously considered as a means of communication. The device is inherently of no value to us.” –Western Union (telegraph) internal memo, 1876 “There is no reason why anyone would want a computer in their home.” –Ken Olsen, Founder, Digital Equipment Corp. (minicomputer giant) 1977

18 Innovation - 18 © Minder Chen, 2012-2014 5 Factors of Innovation Adoption Decision (Roger) FactorDefinition Relative Advantage How improved an innovation is over the previous generation. Compatibility The level of compatibility that an innovation has to be assimilated into an individual’s life. Simplicity or Complexity If the innovation is perceived as complicated or difficult to use, an individual is unlikely to adopt it. Trialability How easily an innovation may be experimented. If a user is able to test an innovation, the individual will be more likely to adopt it. Observability The extent that an innovation is visible to others. An innovation that is more visible will drive communication among the individual’s peers and personal networks and will in turn create more positive or negative reactions.

19 Innovation - 19 © Minder Chen, 2012-2014 Service innovation is inherently multidisciplinary Science & Engineering Business Administration and Management Social Sciences Global Economy & Markets Business Innovation Technology Innovation Social-Organizational Innovation Demand Innovation SSME = Service Sciences, Management, and Engineering Knowledge sources driving “service” innovations… Grameen Bank (Bank of the poor, Micro lending) Groupon Laser, seminconductor TQM Reengineering

20 Innovation - 20 © Minder Chen, 2012-2014 Three Types of Restaurants Source: Service Is Front Stage Teppanyaki-type Restaurant (i.e., Benihana) 火鍋火鍋 Hotpot

21 © 2005 IBM Corporation © 2009 IBM Corporation T-Shaped Talents: skills, abilities, and knowledge  Cross-disciplinary communication  Service system design, management, and modeling  Value co-creation analysis  Service lifecycle analysis (for quality assurance)  Service supply and demand management  New service development  Business project management  Business case development and analysis  Organizational change management  Marketing and sales  Creative and critical thinking  Communication skills  Leadership and collaboration skills Wendy Murphy & Bill Hefley, “What’s new in service science, management, and engineering?” Presented at Frontiers in Service Conference, October 2008 T-shaped professionals are in high demand because they have both depth and breadth They combine expert thinking (depth in one or more areas) and complex communications (breadth across many areas) complex communication expert thinking

22 Innovation - 22 © Minder Chen, 2012-2014 For Innovation Opportunities Rule breaking Demographics New Perception New knowledge

23 Innovation - 23 © Minder Chen, 2012-2014 Not Seeing the Opportunities 1.Cannot see at its nascent stage 2.Don’t take it seriously once seen 3.Don’t understand when it has become successful 4.Wait until it is too late 視而不見  見而不屑  察而不懂  行已不及 先見之明  人棄我取  摸透產業  先人一著

24 Innovation - 24 © Minder Chen, 2012-2014 Evolution of Dominant Market Demand and Firm’s Focus Time Price Quality Choice, Time of Delivery Uniqueness Market Demand Firm’s Focus Cost Efficiency Quality Flexibility & Agile Innovation Adapted from Felix Janszen, The Age of Innovation, 2000, p. 19.

25 Innovation - 25 © Minder Chen, 2012-2014 Discovery, Invention, and Innovation “If an idea begat a discovery, and if a discovery begat an invention, then an innovation defined the lengthy and wholesale transformation of an idea into a technological product (or process) meant for widespread practical use. Almost by definition, a single person, or even a single group, could not alone create an innovation. The task was too variegated and involved.” – The Idea Factory, by Jon Gertner

26 Innovation - 26 © Minder Chen, 2012-2014 Discovery vs. Invention lightning was a form of electricity. Applied creativity — taking clever ideas and smart designs and applying them to useful devices. – Walter Isaacson

27 Innovation - 27 © Minder Chen, 2012-2014 Invention vs. Innovation iPod wasn't the first portable music device (Sony popularized the "music anywhere, anytime" concept 22 years earlier with the Walkman; MP3) What made Apple innovative was that it combined all of these elements -- design, ergonomics and ease of use -- in a single device, and then tied it directly into a platform that effortlessly kept that device updated with music. Creative CollisionApple invented nothing. Its innovation was creating an easy-to-use ecosystem (with iTune Store, iTune, ans iPod) that unified music discovery, delivery and device. And, in the process, they revolutionized the music industry.  Creative CollisionIts innovation was creating an easy-to-use ecosystem Source: http://www.pbs.org/idealab/2012/03/the-difference-between-invention-and-innovation086.html

28 Innovation - 28 © Minder Chen, 2012-2014 Innovation Arena: TAMO Adapted from Felix Janszen, The Age of Innovation, 2000, p. 9. New materials and components New processes New services Invention Innovation A solution looks for a problem. A problem looks for a solution.

29 Innovation - 29 © Minder Chen, 2012-2014 From Ideas to Product/Service/Business Uncertainty Resource allocated Is it possible? Idea Product/Service/ Business Is it attractive? Is it do-able? Is it what our customers want? How do we implement it? Source: Felix Janszen, The Age of Innovation, 2000, p. 99. And http://www.artofeurope.com/eliot/eli2.htmhttp://www.artofeurope.com/eliot/eli2.htm Between the conception And the creation Between the emotion And the response Falls the Shadow - T.S. Elliot

30 Innovation - 30 © Minder Chen, 2012-2014 Manage the Product/Innovation Pipeline http://www.keytechinc.com/blog/index.php/2009/reduce-risk-product-development/

31 Innovation - 31 © Minder Chen, 2012-2014 Innovation Arithmetic Build up the pipeline Quantity matters

32 Innovation - 32 © Minder Chen, 2012-2014 Innovation Pipeline Source: http://www.cimaglobal.com/Documents/ImportedDocuments/cid_tg_innovation_management_jul07.pdf.pdfhttp://www.cimaglobal.com/Documents/ImportedDocuments/cid_tg_innovation_management_jul07.pdf.pdf

33 Innovation - 33 © Minder Chen, 2012-2014

34 Innovation - 34 © Minder Chen, 2012-2014 An Innovation Process

35 Innovation - 35 © Minder Chen, 2012-2014 Seven Innovation Myths 1.Innovation is risky. 2.Innovation is (only) about products. 3.Innovation is about "big" ideas. 4.Innovation can't be taught. 5.Innovation is a diversion. 6.Innovation is expensive. 7.Innovation is an exception. Source: Innovation to the core

36 Innovation - 36 © Minder Chen, 2012-2014 The Art of Innovation The Art of Innovation – Guy Kawasaki https://www.youtube.com/watch?v=Mtjatz9r-Vc http://surfthedream.com.au/writing/the-art-of-innovation-guy-kawasaki-at-gartner-barcelona/ http://www.slideshare.net/GuyKawasaki/the-art-of-innovation

37 Innovation - 37 © Minder Chen, 2012-2014 Key Challenges to Innovation ■ ROI is not effective in exploration mode; different innovation metrics are required. ■ People are unreliable when it comes to knowing what they want. ■ Many of your best innovators are invisible to you. ■ New ideas do not sell themselves, and the best ideas often start off looking stupid. ■ Small changes can have extraordinary effects if you know where to look. Five Innovation Myths You've Probably Fallen For, Published: 3 September 2014 Analyst(s): Mary Mesaglio, Ed Gabrys from Gartner.

38 Innovation - 38 © Minder Chen, 2012-2014 Five Innovation Myths Myth No. 1: ROI Is the Most Important Innovation Metric –Reality: ROI doesn't work in exploration mode, because there are too many unknowns to make an accurate prediction. –Solution: Adopt "goal post" (range) and "time to truth" metrics and measures to manage uncertainty. Myth No. 2: People Know What They Want; Just Ask Them –Reality: People are unreliable at knowing what they want. –Solution: Determine preferences via observation, rather than direct questioning. Five Innovation Myths You've Probably Fallen For, Published: 3 September 2014 Analyst(s): Mary Mesaglio, Ed Gabrys from Gartner.

39 Innovation - 39 © Minder Chen, 2012-2014 Time to truth measures Quick WinCreate a prototype of a new idea in 48 hours or less. Rapid prototyping creates a digital or physical manifestation of an abstract concept quickly, within hours or days. It often includes a basic interface and a basic level of interactivity (for example, by making a prototype clickable). IT teams need to create this as a repeatable capability to ensure they can respond to fuzzy initial ideas with more concretion. Needs Moderate Work Run a high- velocity/low-cost experiment in an area of uncertainty and importance. Aim to run the experiment in four weeks or less. Instead of relying on experts and assumptions, high-velocity experimentation obtains direct user feedback by getting innovations quickly into beta. The goal is to experiment often and at a low cost. How fast can you create a hypothesis about what a customer or citizen might value, and test that hypothesis in a real-world setting? For example, a financial services CIO might hypothesize that customers would buy more loans if they could do so with zero queuing, complete the transaction in less than 10 minutes and do so on a tablet. How fast could you run that experiment? Requires Commitment A/B test a digital innovation. Aim to A/B test all customer interfaces and changes to those interfaces as a matter of course. A/B testing is used to passively capture customer feedback to determine the impact of any changes to a design. Internet giants, such as Netflix, eBay, Google and Amazon, have used A/B testing for years to refine their digital innovations. IT teams have not used AB testing systematically, but should start to, since this capability can reduce the guesswork in hitting on a promising idea.

40 Innovation - 40 © Minder Chen, 2012-2014 Myth No. 3: You Know Who Your Best Innovators Are –Reality: Many of your best innovators are invisible to you. –Solution: Look for innovators in unlikely places. Myth No. 4: The Value of a New Idea Is Self-Evident –Reality: New ideas do not sell themselves, and the best ideas often start off looking stupid. –Solution: To sell the value of a new idea, show, don't tell. Myth No. 5: Big Problems Require Big Solutions –Reality: Small changes can have extraordinary effects if you know where to look. –Solution: Focus on "little elephants."


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