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Using Design ThinkingDesign Thinking to Createto CreateMagic Gina Veliotis BSc (USYD), GradDip IT (UWS), GradDip Ed (CSU) Digital Learning Specialist San Education, Adventist HealthCare gina.veliotis@sah.org.au
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Adventist HealthCareAdventist HealthCare
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Challenges & ExpectationsChallenges & Expectations Goals & Efficiencies Time & Motivation Diversity & Support Compliance & Risk Skills & Performance Feedback & Reporting Authentic Training
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ChangingDIRECTION
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Learning and Growth MindsetLearning and Growth Mindset Solution focused Experiment Trial & Error Feedback Manage Risk & Assumptions through Action Learner focus Deep Insights Empathy Embrace Risk Uncertainty Ideation Catalyst to Exploration, Design, and InnovationCatalyst to Exploration, Design, and Innovation
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Collaborative & Creative& Creative Solution - Based Thinking Starts with a Goal Focuses on People See Listen Learn Feedback What is Design Thinking?What is Design Thinking?
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Difficult Problem Definition Good Learner Insights No Past Data High Uncertainty Narrow Forecasts Diverse stakeholders Tame vs. Wicked ProblemsTame vs. Wicked Problems
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What is? What if? What wows? What works? Steps to Designing for GrowthSteps to Designing for Growth Research, Identify Insights & Establish Design Criteria Encourage Innovation Ideation & Conversation Make Prototypes & Surface Assumptions Get Feedback & Run Learning Launches
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What is?What is? Behavioural changes Skills & Motivation Strategies & Options Journey Mapping Create Characters & Plots Projective Techniques Thought processes Interviews Focus groups Visualisation Project Scope Research Plan Instructional Criteria Strategic Direction Learner Insights Real People & Problems Observe & Listen Objectives & Challenges Learner Perspective
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Discovery Data & Ideation Structured Brainstorming Stakeholders Collaborate Design Criteria & Concepts Explore Possible Solutions Learner Goals & Expectations Concise Ideas “napkins pitch” Gaming Approach Small Goals Social Networking Connections What if?What if?
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Test “Napkin pitches” Identify “WOW” ZONES Low-Fidelity Prototypes Visualisation & Stories Ignite Emotions Eliminate Assumptions Solution Refined Manage Risk & Criteria What wows?What wows?
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Successful Prototypes Scaled Learning Launches Engage Real Learners Use Feedback Tools Fast Iterations Test Expectations Eliminate Assumptions Table “failures” & Evolve Design the On-ramp What Works?What Works?
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A compelling learning experience can only be achieved by integrating a DESIGN THINKING approach, and involving people in the instructional design and development process from the very beginning.
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Create Amazing Learning Experiences Fill a Gap Or fix a Problem Innovation & CreativityInnovation & Creativity
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Accelerated Creativity Feedback Encouraged Innovative Learning Stakeholder Collaboration Insights & Perspectives Energy & Ownership Small-scale Launches Affordable & Purposeful Intelligent Choices Options & Capabilities Game ChangerGame Changer
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Focus on People & Insights Get Comfortable with Unknowns Embrace Uncertainty & Learn Use Feedback to Improve Small Bets Forget “big” Ideas Explore Multiple Prototypes Nurture Creativity & Ideation Collaborate & Network Take-Away MessagesTake-Away Messages FAIL FAST & CHEAP SUCCEED SOONER
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If Moodle were an animal, what sort of animal would it be? Describe its features and personality.
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Challenged?Intrigued?Inspired?
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Design Thinking for Business InnovationDesign Thinking for Business Innovation, Coursera, Dr. Jeanne M. Liedtka, Darden Graduate School of Business, University of Virginia Want to learn more?Want to learn more?
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