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LIGHT CAVALRY GUNNERY EVALUATOR EXPORTABLE PACKET
FM United States Army Armor Center Fort Knox,Kentucky
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At the end of this training, you will be able to—
OBJECTIVES Train or recertify Crew Evaluators candidates to evaluate scout crews on scout gunnery tables through Table VIII. At the end of this training, you will be able to— Determine the correct fire command based on the engagement.
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Determine the correct crew response to the fire command.
OBJECTIVES (CONT) Determine the correct crew response to the fire command. Determine the engagement score and penalty points for each engagement. Complete the sample scoresheets. Conduct an after-action review (AAR).
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FIRE COMMANDS AND CREW DUTIES
INTRODUCTION
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Task. Evaluate fire commands and crew duties on a gunnery table.
Conditions. In a classroom environment, given FM , Chapter 5 and FM Chapter 12, students will be presented the elements of a fire command, crew responses to the fire command, and crew duties for tank crews.
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Standards. Determine the—
Correct fire command, based on the engagement. Correct crew response to the fire command. Engagement time and scores for the engagement. Crew cuts associated with the errors, and subtract them from the total engagement score.
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FIRE COMMANDS (CONT) Fire commands- Coordinate the crew’s effort.
Deliver effective fire on a target. Reduce confusion. Promote speed in target engagement.
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ELEMENTS OF FIRE COMMAND
ALERT WEAPON/AMMUNITION DESCRIPTION DIRECTION RANGE EXECUTION
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NOTE: All elements of the Fire Command, except for the “COMMAND OF EXECUTION”, may be given by the vehicle commander or gunner.
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ALERT The first element of the fire command— Alerts the crew to an impending engagement. It consists of the following terms: M2, MK19, and M60/M240B crews announce “GUNNER” (This element is omitted if gunner initiates the engagement. TOW crews announce “SQUAD”
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WEAPON/AMMUNITION The second element of the fire command weapon/ammunition tells the crew and gunner the type of weapon and ammunition to use for the engagement. It is omitted if only one weapon system is available. Weapon/ammunition terms are: MACHINE GUN MISSILE
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DESCRIPTION The third element of the fire command description tells the gunner what type of target to identify and engage. If there are multiple targets, the commander designates which target is to be engaged first (for example, “TWO TRUCKS - LEFT TRUCK”). Most targets may be designated by one of the following terms:
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DESCRIPTION (CONT) FIRE COMMANDS TYPE OF TARGET TERM TANK or
TANK LIKE TARGET “TANK” IFV or APC “PC” (Non-armored vehicle) Wheel vehicle “TRUCK” Dismounted infantry “TROOPS” Helicopter “CHOPPER”
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DIRECTION The fourth element of the fire command, direction, tells the crew and the gunner the general direction to the target. This element may be given using one or a combination of the following methods:
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DIRECTION (CONT) CLOCK METHOD
The clock method is based on which way the vehicle is facing, the front of the vehicle being twelve o’clock. EXAMPLE: “ONE O’CLOCK.”
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DIRECTION (CONT) SECTOR METHOD
The sector method is best used to indicate a direction from the direction of movement or vehicle orientation using the terms center, left, right, rear. Center sector is always the direct front. EXAMPLE: “RIGHT FRONT.”
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REFERENCE POINT METHOD
DIRECTION (CONT) REFERENCE POINT METHOD The reference point method is used to hand over targets near a TRP. It can also be used to pinpoint targets at long ranges using a mil shift from a known point or terrain feature (this requires the vehicle commander and gunner to be familiar with the mil reticle relationship of the optics in use). EXAMPLE: “TRP TWO.”
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RANGE The fifth element of the fire command tells the crew and the gunner what range to set on the weapon site. Machine gun crews should use this element if the gunner cannot accurately determine the range to the target. This element is not used with the TOW. The following are examples of range terms:
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RANGE (CONT) FIRE COMMANDS RANGE TERM 1,000 “ONE THOUSAND”
1, “ONE TWO HUNDRED” or “TWELVE HUNDRED”
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EXECUTION The Sixth element of the fire command gives the final authorization to engage the target. Only the vehicle commander can give the execution command. EXAMPLES: “FIRE” and “AT MY COMMAND, FIRE.”
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TERMINATION OF ENGAGEMENT
Although this is not a element of the fire command, every engagement must be terminated. The vehicle commander announces “CEASE FIRE” to end an engagement. Or “CEASE TRACKING” for missile engagement.
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TERMINATION OF ENGAGEMENT
(CONT) The vehicle commander has overall responsibility of the vehicle and is still responsible for terminating the engagement.
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COMMON TERMS OF FIRE COMMAND ELEMENTS The following common terms are used to provide instruction to crew members not directly involved with engagement, or to lessen confusion during the engagement:
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COMMON TERMS OF FIRE COMMAND ELEMENTS
IDENTIFIED The gunner announces “IDENTIFIED” when he has the target in sight and is preparing to engage. This term is required when the vehicle commander initiates the fire command, and should occur prior to the execution command.
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COMMON TERMS OF FIRE COMMAND ELEMENTS
ON THE WAY The gunner must announce “ON THE WAY” prior to firing. CEASE FIRE The vehicle commander or gunner must announce “CEASE FIRE” when they observe target destruction or when the vehicle commander wishes to terminate or interrupt the engagement.
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COMMON TERMS OF FIRE COMMAND ELEMENTS
CEASE TRACKING “CEASE TRACKING” is announced to terminate a TOW engagement during a multiple target engagement. The crew prepares for a immediate reload drill.
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CEASE TRACKING OUT OF ACTION
COMMON TERMS OF FIRE COMMAND ELEMENTS CEASE TRACKING OUT OF ACTION “CEASE TRACKING, OUT OF ACTION” is announced to terminate a TOW engagement for the final time. This tells the crew that an immediate reload will not be necessary.
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COMMON TERMS OF FIRE COMMAND ELEMENTS
BACKBLAST AREA CLEAR Any crew member, to ensure that the backblast area is clear prior to giving the execution command, announces “BACKBLAST AREA CLEAR.”
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COMMON TERMS OF FIRE COMMAND ELEMENTS
TRAVERSE, SEARCH Z, OR Z-PATTERN If the vehicle commander wants the gunner to use a specific method of engagement, he announces “TRAVERSE, SEARCH Z, OR Z-PATTERN” prior to the execution command.
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MISCELLANEOUS COMMANDS TO THE DRIVER
COMMON TERMS OF FIRE COMMAND ELEMENTS MISCELLANEOUS COMMANDS TO THE DRIVER Other commands to the driver, used to facilitate vehicle movement before, during, and after engagement, include:
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MISCELLANEOUS COMMANDS TO THE DRIVER (CONT)
COMMON TERMS OF FIRE COMMAND ELEMENTS MISCELLANEOUS COMMANDS TO THE DRIVER (CONT) “DRIVER MOVE UP” “DRIVER BACK” “DRIVER STOP” “DRIVER SEEK HULL DOWN” “DRIVER MOVE OUT”
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TYPES OF FIRE COMMANDS INITIAL FIRE COMMAND
Most engagements initiated by vehicle commander begin with the initial fire command. When the vehicle commander decides to engage a target that is not obvious to the gunner, he must provide the gunner with the information needed to engage the target effectively.
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INITIAL FIRE COMMAND FOR MACHINE GUN CREWS
TYPES OF FIRE COMMANDS INITIAL FIRE COMMAND FOR MACHINE GUN CREWS For the machine gun crews, the vehicle commander must alert the crew and give the target description, direction, and execution. He should add the range element if he feels it is necessary to achieve first round hit and if time permits for accurate range estimation. (The range element is usually added during defensive engagements.)
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SAMPLE MACHINE GUN COMMAND
Element Commander Gunner Alert “GUNNER” Weapon /ammunition (omitted) Description “PC” Range (optional) Direction ONE O’CLOCK “IDENTIFIED” Execution “FIRE” “ON THE WAY” “CEASE FIRE”
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REDUCED FIRE COMMANDS If the gunner identifies a threat target, he can initiate a reduced fire command by giving an acquisition report, consisting of target description and direction. Once the gunner gives the acquisition report, the vehicle commander must confirm the target and give the command of execution before the gunner can engage the target.
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REDUCED FIRE COMMANDS (CONT)
If the vehicle commander is manning the weapon, he may use a reduced fire command. The vehicle commander does not have to announce “FIRE,” but he must announce “ON THE WAY,” subsequent to firing.
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SAMPLE REDUCED FIRE COMMAND
Element Commander Gunner Alert (omitted) Weapon /ammunition (omitted) Description “PC” Range (optional) Direction ONE O’CLOCK Execution “FIRE” “ON THE WAY” “CEASE FIRE”
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REDUCED FIRE COMMANDS When engaging multiple targets, some of the elements of the fire command will not have to be repeated for the remaining target (s). The vehicle commander or gunner issues an initial or reduced fire command, including the description for all targets in the order they will be engaged.
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REDUCED FIRE COMMANDS (CONT)
Once the first target has been destroyed, the vehicle commander or gunner needs only the description and execution elements for the remaining target(s). (To engage the remaining target(s) effectively; however, range or direction may need to be added.)
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SAMPLE REDUCED FIRE COMMAND FOR MULTIPLE TARGETS
Element Commander Gunner Alert GUNNER Weapon/ammo (omitted) Description “TWO PCs - NEAR PC Range (optional) Direction ONE O’CLOCK IDENTIFIED Execution “FIRE” “OTW” “CEASE FIRE”
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SAMPLE REDUCED FIRE COMMAND FOR MULTIPLE TARGETS
(CONT) Element Commander Gunner Description FAR PC IDENTIFIED Execution “FIRE” “OTW” “CEASE FIRE”
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TOW FIRE COMMANDS The vehicle commander must make sure the backblast area is clear, and that the vehicle is properly aligned for the missile engagement. CAUTION The TOW missile should not be fired over the side of the HMMWV.
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SAMPLE TOW FIRE COMMAND
Element Commander Gunner Alert SQUAD Weapon/ammo MISSILE Description TANK Direction ONE O’CLOCK IDENTIFIED BACKBLAST AREA CLEAR Execution “FIRE” “OTW” “CEASE TRACKING OUT OF ACTION”
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TOW MULTIPLE FIRE COMMAND
The TOW multiple fire command is conducted in the same manner as the machine gun fire command, with one exception. After destroying the first target, the vehicle commander announces “CEASE TRACKING;” when the final target is destroyed, he must announce “CEASE TRACKING, OUT OF ACTION.”
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SAMPLE TOW MULTIPLE FIRE COMMAND
Element Commander Gunner Alert SQUAD Weapon/ammo MISSILE Description TWO TANKS STAT. TANK Direction ONE O’CLOCK BACKBLAST AREA CLEAR IDENTIFIED Execution “FIRE” “OTW” CEASE TRACKING
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SAMPLE TOW MULTIPLE FIRE COMMAND
Element Commander Gunner Description MOVINGTANK IDENTIFIED BACKBLAST AREA CLEAR Execution “FIRE” “OTW” CEASE TRACKING OUT OF ACTION
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CORRECTIONS If the vehicle commander makes a mistake, he announces “CORRECTION,” and corrects the mistaken element, then repeats all elements after the corrected element. Example: “GUNNER-TROOPS - O’CLOCK - CORRECTION - TRUCK - ON O’CLOCK.”
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REPEAT If a crew member does not hear or understand an element of the fire command, he repeats the element in question; the vehicle commander will repeat the element in question; Example: Gunner: “RANGE.” Vehicle commander: “FOUR HUNDRED.”
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SUBSEQUENT FIRE COMMANDS
A subsequent fire command is used to make adjustments in direction and elevation, or change the rate of fire after an engagement is in progress. It can be given by the vehicle commander or gunner and includes the alert, correction, and execution commands. It includes:
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SUBSEQUENT FIRE COMMANDS
(CONT) ALERT The alert portion of a subsequent fire command is nothing more than the vehicle commander or gunner announcing his sensing (the strike of the round in relation to the target.)
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SUBSEQUENT FIRE COMMANDS
(CONT) SENSING D - “DOUBTFUL” L - “LOST” O - “OVER” S - “SHORT T - “TARGET”
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SUBSEQUENT FIRE COMMANDS
(CONT) CORRECTION Corrections in direction are made first, then range. The gunner may omit this element if he can sense the strike of the round and make his own corrections. These corrections can be made using the following methods.
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SUBSEQUENT FIRE COMMANDS
(CONT) MIL METHOD The mil method is usually used to make corrections in direction. The commander or gunner announces the number of mils to move the gun left or right to make the rounds strike the target. To use this method, the gunner must be able to convert the correction in mils to clicks on the T & E mechanism.
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SUBSEQUENT FIRE COMMANDS
(CONT) TARGET FORM The target form method is the simplest to use. One form is visible height or width of the target. The visible height is used to adjust the elevation, and visible width is used to adjust the azimuth. Corrections are announced in numbers of target forms left, right, up, or down.
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SUBSEQUENT FIRE COMMANDS
(CONT) METER METHOD The commander or gunner announces the correction in meters left, right, add, or drop. To make this correction, the gunner adjusts his sight picture to reflect the requested correction.
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SUBSEQUENT FIRE COMMANDS
(CONT) T & E ADJUSTMENTS The commander or gunner announces the correction in number of clicks left, right, up, or down. The gunner moves the deflection and elevation wheel on the T & E mechanism. The vehicle commander must understand the T & E mechanism and be able to convert corrections in direction and range into clicks in deflection and elevation.
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SUBSEQUENT FIRE COMMANDS
(CONT) EXECUTION If the gunner is making the correction, he announces “ON THE WAY,” and continues to engage until target is destroyed or he receives the command to cease fire. If the commander is making the correction he announces “FIRE.”
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SUBSEQUENT FIRE COMMANDS Example of subsequent fire commands:
(CONT) Example of subsequent fire commands: The vehicle commander gives the correction: “SHORT - RIGHT ONE- HALF TARGET FORM - ADD TWO TARGET FROMS - FIRE”
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SUBSEQUENT FIRE COMMANDS Example of subsequent fire commands:
(CONT) Example of subsequent fire commands: The gunner gives the correction: “SHORT - ON THE WAY”
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CREW DUTIES IN RESPONSE TO
FIRE COMMANDS The vehicle commander, gunner, and driver have specific crew duties to perform in response to each element of a fire command. Once the vehicle commander has given the fire command, his primary focus must be on retaining control and observing the sector.
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CREW DUTIES IN RESPONSE TO
FIRE COMMANDS (CONT) The gunner should take over the engagement and destroy or suppress, as necessary, while giving subsequent commands to shift targets, organizing other targets, and planning the vehicles next activity.
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CREW DUTIES IN RESPONSE TO
FIRE COMMANDS (CONT) . If the engagement is fired while on the move, the driver must maintain a steady platform and move as quickly as possible to a covered and concealed position.
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CREW READY REPORTS . Ready reports are not required, but are highly recommended. They are used before and after an engagement. The following is an example of a ready report.
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CREW READY REPORTS (CONT)
. SAMPLE READY REPORT The vehicle moves in and occupies a BP (in training or war), and the vehicle commander initiates a ready report.
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CREW READY REPORTS (CONT)
The driver monitors his gauges the GEAR SELECT in the proper gear, and reports “DRIVER UP” or “DRIVER - VOLTS GAUGE AMBER, FUEL RED.”
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CREW READY REPORTS (CONT)
The gunner announces the weapon status; for example, “GUNNER BATTLECARRY HEDP” or “GRENADE” for the MK19, “APIT” or “BALL” for the M2, or “ TOW ALPHA,” “BRAVO,” or “MACHINE GUN” for the TOW.
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CREW READY REPORTS (CONT)
The vehicle commander makes his adjustments, then reports to higher, “BLUE 1, THIS IS BLUE 2 REDCON ONE.”
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CREW READY REPORTS (CONT)
NOTE The word battlecarry means that a specific range has been set on the sights for the MK19 or M2, and a specific range of observation has been designated to the TOW gunner.
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CREW READY REPORTS (CONT)
The vehicle commander also initiates a ready report at the end of the engagement.
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SUMMARY Fire commands. Crew duties in response to fire command.
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EVALUATION PROCEDURES
Task. Evaluate a scout crew negotiating Tank Table VIII. Conditions. Scout crew is negotiating Tank Table VIII. Crew is conducting a day and night run.)
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EVALUATION PROCEDURES
Standards. SCE must— Determine the engagement score and penalty points for each engagement. Complete the sample scoresheets, annotating all crew cuts.
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EVALUATION PROCEDURES
NOTE: Practical exercise at the end of the lesson.
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MACHINE GUN ENGAGEMENTS
Point targets (PCs, trucks, BRDMs, and so forth). Must be hit. Three or more rounds must pass through the target.
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MACHINE GUN ENGAGEMENTS
Area targets (troops, RPG teams). Full credit will be given when the gunner sweeps through the target area with a killing burst and achieves a hit on at least one silhouette within the group.
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MACHINE GUN ENGAGEMENTS
Initial burst does not have to knock down a silhouette to be considered a killing burst; however, it must be in the target area. Note. A target area is defined as one target form up, down, left, or right of any target in the array
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TIMING PROCEDURES The following explains the procedures for recording engagement time for each table, as well as for offensive and defensive engagements:
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TIMING PROCEDURES (CONT)
Performance (time) standards for each engagement on Table VIII are based on an assessment of the simulated threat capability to kill the HMMWV. Time is determined as outlined; no variations are permitted.
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TIMING PROCEDURES (CONT)
Target exposure time for each task is listed on the scoresheet. Exposure time for day tasks is 50 seconds. Exposure time for night tasks is 60 seconds. Exposure time begins when a target is fully exposed.
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TIMING PROCEDURES (CONT)
Target engagement time begins when a target is fully exposed. Engagement time ends when a target is killed.
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TIMING PROCEDURES DEFILADE TIME (CONT) Defilade time is the time it takes the truck crew to move to a hull-down firing position during defensive engagements. Defilade time starts when the targets are fully exposed.
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TIMING PROCEDURES DEFILADE TIME (CONT)
Defilade Time stops during daytime when The weapon system of the firing truck is unmasked. The truck stops. Vehicle weapon system fire.
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TIMING PROCEDURES DEFILADE TIME (CONT)
Defilade time stops during darkness when: On the command “DRIVER STOP” When the first round is fired.
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TIMING PROCEDURESDEFILADE TIME (CONT)
Maximum defilade time is 25 seconds. If the vehicle crew has not begun to move to the hull-down position after 25 seconds, record the actual time it takes for the crew to reach a hull-down position. A maximum of 25 seconds will be subtracted from the last target engagement time.
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TIMING PROCEDURES DEFILADE TIME (CONT)
Crews may pull forward and back down more than once. Only a total of 25 seconds of defilade time will be subtracted. Target exposure time will continue to run if a tank returns to defilade and the targets are still exposed.
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TIMING PROCEDURES DEFILADE TIME (CONT)
Defilade time will not be counted on target malfunctions. When the target that malfunctioned is presented again, defilade time resumes.
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OFFENSIVE ENGAGEMENTS
TIMING PROCEDURES In an offensive engagement (the firing vehicle is exposed in the open, on the move, or a short halt), engagement time starts when a target is fully exposed. When the target array consists of more than one target, the targets must be presented simultaneously.
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OFFENSIVE ENGAGEMENTS
TIMING PROCEDURES Time begins when the first target is exposed. Time (total engagement time) stops when all targets are killed.
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DEFENSIVE ENGAGEMENTS
TIMING PROCEDURES Engagement time starts when a target is fully exposed. Stop timing when all targets are destroyed or when target exposure time has elapsed. Defilade time is subtracted in the scoring procedures to reward the crew for the time they were not exposed.
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DEFENSIVE ENGAGEMENTS
TIMING PROCEDURES NOTE: On ranges where prepared positions are not available, simulated positions should be established using stakes, engineer tape, flashlights, or chemical lights to depict the limits of defilade and unmasked firing positions.
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DEFENSIVE ENGAGEMENTS
TIMING PROCEDURES An additional marker must be placed to signify the point on the ground where the firing vehicle becomes exposed. If the firing vehicle starts the engagement from a unmasked position, time starts when a target is fully exposed.
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DEFENSIVE ENGAGEMENTS
TIMING PROCEDURES Target engagement time continues through each engagement, even if the firing vehicle does not move into the firing position and unmask to engage the target. Total engagement time stops when all targets are killed.
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DEFENSIVE ENGAGEMENTS
TIMING PROCEDURES NOTE: During NBC engagements the crew will be told to prepare for NBC conditions before the engagement starts.
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TIMING PROCEDURES MISFIRES
When a misfire occurs, the SCE will stop both exposure and engagement time on the second announcement of “ON THE WAY, MISFIRE or STOPPAGE” and restart the time when the gun fires.
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EVALUATING CREW DUTIES 5-POINT PENALTY
Improper fire command. Incorrect engagement techniques (for example, engaging a least dangerous target before a most dangerous target). Incorrect driving technique (anything the driver does that impedes the firing task).
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EVALUATING CREW DUTIES
10-POINT PENALTY Firing before receiving the command to “FIRE”.
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EVALUATING CREW DUTIES AUTOMATIC ZERO-POINT PENALTY
Automatic 0 points - Failure to go to MOPP 4 during NBC engagement.
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EVALUATING CREW DUTIES
NOTE: A maximum crew duty penalty point deduction of 30 points can be assessed per engagement. Additional crew errors will not be deducted, they will be critiqued.
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EVALUATING CREW DUTIES
NOTE: If a safety violation, or combination of safety violations, indicates it may be unsafe for a crew to continue the course, the safety officer will disqualify the crew and remove them from the range.
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NEW SCORESHEET Separate scoresheet for each task.
M2HB and MK19 have their own specific scoresheet you must use the specific scoresheet for that task. Outlines ammunition authorized, targetry, exposure times. SCE uses same procedures regardless of number of targets.
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EXAMPLE 1 TABLE VIIIA TASK 1 M2HB (OFFENSIVE)
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR OFFENSIVE TASKS (CONT)
1. Record the engagement time and the target number on the appropriate space for each target engaged (the target number corresponds to the target number in the Conditions statement).
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR OFFENSIVE
TASKS (CONT) 2. Record the last target engagement time on line (a). 3. Record the number of targets hit on line (b).
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR OFFENSIVE
TASKS (CONT) 4. Divide (a) by (b), round this number up or down to the nearest whole second (for example, 12.4 is rounded to 12 and 12.5 is rounded to 13), and enter the number on line (c); this is your target kill time.
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR OFFENSIVE TASKS (CONT)
5. Using the result from line (c), read down the “time” column to get the points for each kill (misses = 0).
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR OFFENSIVE TASKS (CONT)
6. Circle the target effect (K/M), and record the points on the line for each target killed (record a 0 for targets missed) for the task.
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR OFFENSIVE
TASKS (CONT) 7. Add the points for all targets, and record the total points. 8. Divide the total points by the number of targets presented and round off to the next whole number (for example, 75.4 is rounded to 75 and 75.5 is rounded to 76).
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR OFFENSIVE
TASKS (CONT) 9. Subtract crew duty penalties (crew cuts); the result is the crew score for that task.
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR OFFENSIVE TASKS (CONT)
10. Enter total Task Score.
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TOOK TOO MUCH TIME TO OPEN
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EXAMPLE 2 TABLE VIIIA TASK 2 M2HB (DEFENSIVE)
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR DEFENSIVE TASKS
1. Record the defilade time in the defilade time space.
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR DEFENSIVE TASKS
2. Record the engagement time and the target number (the target number corresponds to the target number in the Conditions statement).
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR DEFENSIVE TASKS
3. Record the last target engagement time on line (a).
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR DEFENSIVE TASKS (CONT)
4. Record the defilade time on line (b) (maximum 25 seconds).
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR DEFENSIVE TASKS (CONT)
5. Subtract the defilade time (b) from the last target engagement time (a) and record the results on line (c).
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR DEFENSIVE TASKS (CONT)
6. Record the number of total targets hit on line (d).
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR DEFENSIVE TASKS (CONT)
7. Divide (c) by (d), NOTE: time is rounded up or down to the nearest whole second (for example, 12.4 is rounded to 12 and 12.5 is rounded to 13), and enter the number on line (e); this is your target kill time.
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR DEFENSIVE TASKS (CONT)
8. Using the result from line (e), read down the “time” column to get the points for each hit (misses = 0).
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR DEFENSIVE TASKS (CONT)
9. Circle the target effect (K/M), and record the points on the line for each target hit (record a 0 for targets missed) for the task.
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR DEFENSIVE
TASKS (CONT) 10. Add the points for all targets, and record the total points.
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR DEFENSIVE TASKS (CONT)
11. Divide the total points by the number of targets presented and round off to the next whole number (for example, 75.4 is rounded to 75 and 75.5 is rounded to 76).
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR DEFENSIVE TASKS (CONT)
12. Subtract crew duty penalties (crew cuts); the result is the crew score for that task. Circle crew penalty given and write it in remarks block what the crew did on the engagement.
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR DEFENSIVE TASKS (CONT)
19. Enter total Task Score.
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GOOD ENGAGEMENT
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EXAMPLE 3 TABLE VIIIA TASK 1 MK19 (DEFENSIVE)
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR DEFENSIVE TASKS
1. Record the defilade time in the defilade time space.
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR DEFENSIVE TASKS
2. Record the engagement time and the target number (the target number corresponds to the target number in the Conditions statement).
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR DEFENSIVE TASKS
3. Record the last target engagement time on line (a).
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR DEFENSIVE TASKS (CONT)
4. Record the defilade time on line (b) (maximum 25 seconds).
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR DEFENSIVE TASKS (CONT)
5. Subtract the defilade time (b) from the last target engagement time (a) and record the results on line (c).
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR DEFENSIVE TASKS (CONT)
6. Record the number of total targets hit on line (d).
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR DEFENSIVE TASKS (CONT)
7. Divide (c) by (d), NOTE: time is rounded up or down to the nearest whole second (for example, 12.4 is rounded to 12 and 12.5 is rounded to 13), and enter the number on line (e); this is your target kill time.
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR DEFENSIVE TASKS (CONT)
8. Using the result from line (e), read down the “time” column to get the points for each hit (misses = 0).
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR DEFENSIVE TASKS (CONT)
9. Circle the target effect (K/M), and record the points on the line for each target hit (record a 0 for targets missed) for the task.
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR DEFENSIVE TASKS (CONT)
11. Divide the total points by the number of targets presented and round off to the next whole number (for example, 75.4 is rounded to 75 and 75.5 is rounded to 76).
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR DEFENSIVE TASKS (CONT)
12. Subtract crew duty penalties (crew cuts); the result is the crew score for that task. Circle crew penalty given and write it in remarks block what the crew did on the engagement.
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR DEFENSIVE TASKS (CONT)
19. Enter total Task Score.
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INCORRECT FIRE COMMAND
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EXAMPLE 4 TABLE VIIIA TASK 3 MK19 (OFFENSIVE)
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR OFFENSIVE TASKS (CONT)
1. Record the engagement time and the target number on the appropriate space for each target engaged (the target number corresponds to the target number in the Conditions statement).
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR OFFENSIVE
TASKS (CONT) 2. Record the last target engagement time on line (a). 3. Record the number of targets hit on line (b).
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR OFFENSIVE
TASKS (CONT) 4. Divide (a) by (b), round this number up or down to the nearest whole second (for example, 12.4 is rounded to 12 and 12.5 is rounded to 13), and enter the number on line (c); this is your target kill time.
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR OFFENSIVE TASKS (CONT)
5. Using the result from line (c), read down the “time” column to get the points for each kill (misses = 0).
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR OFFENSIVE TASKS (CONT)
6. Circle the target effect (K/M), and record the points on the line for each target killed (record a 0 for targets missed) for the task.
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR OFFENSIVE
TASKS (CONT) 7. Add the points for all targets, and record the total points. 8. Divide the total points by the number of targets presented and round off to the next whole number (for example, 75.4 is rounded to 75 and 75.5 is rounded to 76).
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR OFFENSIVE
TASKS (CONT) 9. Subtract crew duty penalties (crew cuts); the result is the crew score for that task.
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SCORING PROCEDURES SCORING INSTRUCTIONS FOR OFFENSIVE TASKS (CONT)
10. Enter total Task Score.
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TOOK TO MUCH TIME TO ID TARGETS
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TABLES VII AND VIII SQUAD GUNNERY PRACTICE/QUALIFICATION
Task Conditions/ Engagement Ammo/ Kills/ Points/ Target/Situation Time RDS Crew Cuts Total 1. Engage Dismounted troops, sec 7.62mm/ a single to 600 meters, 50rds target (Offense) 2. Engage One stationary T72, sec for a single ,500 to 2,000meters, target (Baseline) 3. Engage One stationary BMP min for multiple and one moving T MILES; target ,200 to 2,500 meters min for (Phase Line 1) FTT 4. Engage One stationary BMP min for multiple and two moving T MILES; target ,000 to 3,750 meters min for
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TABLES VII AND VIII SQUAD GUNNERY PRACTICE/QUALIFICATION
Task Conditions/ Engagement Ammo/ Kills/ Points/ Target/Situation Time RDS Crew Cuts Total 5. Engage One stationary BMP min for multiple and one moving T MILES; targets ,500 to 2,000 meters min for (Phase Line 1) FTT NBC environment 6. Engage One moving T min for a single ,000 to 3,750 meters MILES; target (Phase Line 1) min for NBC environment FTT 7. Engage One RPG team sec mm a single to 500 meters rds target (Offensive)
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TABLES VII AND VIII SQUAD GUNNERY PRACTICE/QUALIFICATION
Target Requirements 1 Stationary T72 One Set of 7 IRETS (Dismounted Infantry) 3 Stationary BMP 7 Moving T72’s 3 IRETS (RPG Team) Table ____________________________ Date ___________ Squad ____________________ Section ________________________________________ Platoon _____________________ Day Score ___________________________________ Night Score ____________________ Evaluator’s Signature ____________________________ Total Score _________________ Note: Tables VII and VIII must be fired both day and night.
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