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Published byAubrey Richards Modified over 9 years ago
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First Program
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The type of all data used in a C program must be specified A data type is a description of the data being represented ▪ That is, a set of possible values and a set of operations on those values There are many different C types So far we’ve only seen ints and floats ▪ Which represent different types of numbers
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Integers are whole numbers Like 1, 7, 23567, -478 There are numerous different integer types ▪ int, short, long, long long, unsigned int ▪ These types differ by size, and whether or not negative numbers can be represented Floating point numbers can have fractional parts Such as 234.65, -0.322, 0.71, 3.14159 There are also different floating point types ▪ double, float, long double
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In addition to numbers it is common to represent text Text is made up of character sequences ▪ Often not just limited to a-z and A-Z The char type represents single characters To distinguish them from identifiers, characters are placed in single quotes ▪ char ch = 'a' Remember that strings are in ""s
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Boolean values represent the logical values true and false These are used in conditions to make decisions In C the _Bool type represents Boolean values The value 1 represents true, and the value 0 represents false
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Numeric values (and _Bool values) do not have to be distinguished from identifiers Identifiers cannot start with a number or a – Representing large amounts of text with single characters would be cumbersome Text enclosed in ""s is referred to as a string ▪ A sequence of characters ▪ More on this later...
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The purpose of a variable is to store data The type of a variable describes what kind of data is being stored An int stores whole numbers A char stores a single character And so on Why do we have to specify the type?
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When we communicate we generally don’t announce the type of data that we are using Since we understand the underlying meaning of the words we use in speech, and The symbols we use are unambiguous For example, do these common symbols represent words or numbers? eagle 256
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A computer has a much more limited system for representation Everything has to be represented as a series of binary digits That is 0s and 1s What does this binary data represent? 0110 1110 1111 0101 0001 1101 1110 0011 It could be an integer, a float or a string ▪ But there is no way to determine this just by looking at it
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A single binary digit, or bit, is a single 0 or 1 bit = binary digit Collections of bits of various sizes byte – eight bits, e.g. 0101 0010 kB – kilobyte = 2 10 bytes = 1,024 bytes = 8,192 bits MB – megabyte = 2 20 bytes = 1,048,576 bytes ▪ = 8,388,608 bits GB – gigabyte = 2 30 bytes = 1,073,741,824 bytes ▪ = 8,589,934,592 bits TB – terabyte = 2 40 bytes
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Modern computer architecture uses binary to represent numerical values Which in turn represent data whether it be numbers, words, images, sounds,... Binary is a numeral system that represents numbers using two symbols, 0 and 1 Whereas decimal is a numeral system that represents numbers using 10 symbols
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We usually count in base 10 (decimal) But we don’t have to, we could use base 8, 16, 13, or 2 (binary) What number does 101 represent? It all depends on the base (or radix) used – in the following examples the base is shown as a subscript to the number 101 10 = 101 10 (wow!) ▪ i.e. 1*10 2 + 0*10 1 + 1*10 0 = 100 + 0 + 1 = 101 101 8 = 65 10 ▪ i.e. 1*8 2 + 0*8 1 + 1*8 0 = 64 + 0 + 1 = 65 101 16 = 257 10 ▪ i.e. 1*16 2 + 0*16 1 + 1*16 0 = 256 + 0 + 16 = 257 101 2 = 5 10 ▪ i.e. 1*2 2 + 0*2 1 + 1*2 0 = 4 + 0 + 1 = 5
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What does 12,345 10 represent? 1*10 4 + 2*10 3 + 3*10 2 + 4*10 1 + 5*10 0 Or 12,345 16 ? 1*16 4 + 2*16 3 + 3*16 2 + 5*16 1 + 5*16 0 = 74,565 10 And what about 11,001 2 ? 1*2 4 + 1*2 3 + 0*2 2 + 0*2 1 + 1*2 0 = 25 10 The digit in each column is multiplied by the base raised to the power of the column number Counting from zero, the right-most column
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base 1010 4 (10,000)10 3 (1,000)10 2 (100)10 1 (10)10 0 (1) 12,34512345 base 1616 4 (65,536)16 3 (4,096)16 2 (256)16 1 (16)16 0 (1) 12,34512345 base 22 4 (16)2 3 (80)2 2 (4)2 1 (2)2 0 (1) 11,00111001
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There is an obvious way to represent whole numbers in a computer Just convert the number to binary, and record the binary number in the appropriate bits in RAM However there are two broad sets of whole numbers Unsigned numbers ▪ Which must be positive Signed numbers ▪ Which may be positive or negative
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Any variable type has a finite size This size sets an upper limit of the size of the numbers that can be stored The limit is dependent on how the number is represented Attempts to store values that are too large will result in an error The exact kind of error depends on what operation caused the overflow
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JJust convert the number to binary and store it HHow large a positive number can be represented in 32 bits? 11111 1111 1111 1111 1111 1111 1111 1111 oor 4,294,967,295 10 September 2004John Edgar19 2 29 = 536,870,912 + … 2 30 = 1,073,741,824 + 2 31 = 2,147,483,648 +
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Binary addition can be performed in the same way as decimal addition Though 1 2 + 1 2 = 10 2 and 1 2 + 1 2 + 1 2 = 11 2 But how do we perform subtraction, and how do we represent negative numbers? Since a – sign isn't a 1 or a 0 … 10000133 +011101+29 11111062
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Our only unit of storage is bits So the fact that a number is negative has to somehow be represented as a bit value i.e. as a 1 or a 0 How would you do it? We could use one bit to indicate the sign of the number, signed integer representation
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Keep one bit (the left-most) to record the sign 0 means – and 1 means + But this is not a good representation It wastes a bit (the sign bit) and Has two representations of zero It requires special logic to deal with the sign bit and ▪ It makes implementing subtraction difficult and For reasons related to hardware efficiency we would like to avoid performing subtraction entirely
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There is an alternative way of representing negative numbers called radix complement That avoids using a negative sign! To calculate the radix complement you need to know the maximum size of the number That is, the maximum number of digits that a number can have And express all numbers using that number of digits ▪ e.g. with 4 digits express 23 as 0023
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NNegative numbers are represented as the complement of the positive number TThe complement of a number, N, in n digit base b arithmetic is: b n – N. LLet’s look at two base 10 examples, one using 2 digit arithmetic, and one 3 digit arithmetic ccomplement of 24 in two digit arithmetic is: ▪ 10 2 – 24 = 76 ccomplement of 024 in three digit arithmetic is: 0 3 – 24 = 976
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CComplements can be used to do subtraction IInstead of subtracting a number add its complement aand ignore any number past the maximum number of digits LLet’s calculate 49 – 17 using complements: WWe add 49 to the complement of 17 ▪T▪The complement of 17 is 83 449 + 83 = 132, ignore the 1, and we get 32
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WWhat did we just do? TThe complement of 17 in 2 digit arithmetic is 100 – 17 = 83 AAnd we ignored the highest order digit TThe 100 in 132 (from 49 + 83 = 132) TThat is, we took it away, or subtracted it SSo in effect 49 + complement(17) equals: 449 + (100 – 17) – 100 or 449 – 17
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SSo it looks like we can perform subtraction by just doing addition (using the complement) BBut there might be a catch here – what is it? TTo find the complement we had to do subtraction! bbut let’s go back to binary again
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In binary we can calculate the complement in a special way without doing any subtraction Pad the number with 0s up to the number of digits Flip all of the digits (1's become 0, 0's become 1's) Add 1 Let's calculate 6 – 2 in 4 digit 2's complement arithmetic then check that it is correct Note: no subtraction will be used!
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Base 10Flip BitsAdd 1Base 10 0000111(1)0000 001+1110111 010+2101110-2 011+3100101-3 100-4011100-4 101-3010011+3 110-2001010+2 111000001+1
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6 in binary 2 in binary 0110 0010 flip the bits add 1 add it to 6 result ignore left digit 1101 1110 + 10100 0110 =0100 Calculate 6 – 2 in binary using 2’s complement in 4 digit arithmetic The answer should be 4, or 0100 in binary Remember that a number has to be padded with zeros up to the number of digits (4 in this case) before flipping the bits
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32 bits is 2 * 31 bits We can use 31 - 1 bits for the positive numbers, 31 bits for the negative numbers, and 1 bit for zero A range of 2,147,483,647 to –2,147,483,648 2 31 – 1 positive numbers, 2 31 negative numbers and 0
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To add two numbers x + y If x or y is negative calculate its 2’s complement Add the two numbers Check for overflow ▪ If both numbers have the same sign, ▪ But the result is a different sign then, ▪ There is overflow and the resulting number is too big to be represented! To subtract one number from another x - y Calculate x + 2’s complement (y)
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Here are examples of signed integers short (16 bits) ▪ −32,768 to +32,767 int (32 bits) ▪ −2,147,483,648 to +2,147,483,647 long long (64 bits) ▪ −9,223,372,036,854,775,808 to +9,223,372,036,854,775,807
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It is not possible to represent every floating point number within a certain range Floating point numbers can be represented by a mantissa and an exponent e.g. 1.24567 * 10 3, or 1,245.67 mantissa = 0.124567 exponent = 4
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The mantissa and exponent are represented by some number of bits Dependent on the size of the type The represented values are evenly distributed between 0 and 0.999... Consider a 32 bit (4 byte) float mantissa: 23 bits exponent: 8 bits sign bit: 1 bit
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There are only two Boolean values True False Therefore only one bit is required to represent Boolean data 0 represents false 1 represents true
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How many characters do we need to represent? A to Z, a to z, 0 to 9, and `!@#$%^&*()-=_+[]{}\|;’:”./? So how many bits do we need? 26 + 26 + 10 + 31 = 93
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Each character can be given a different value if represented in an 8 bit code so 2 8 or 256 possible codes This code is called ASCII American Standard Code for Information Interchange e.g. m = 109, D = 68, 0 = 111
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Unicode is an alternative to ASCII It can represent thousands of symbols This allows characters from other alphabets to be represented
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To represent a string use a sequence made up of the codes for each character So the string representing Doom would be: 01000100 01101111 01101111 01101101 ▪ 01000100 2 = 68 10 which represents D ▪ 01101111 2 = 111 10 which represents o ▪ 01101101 2 = 109 10 which represents m There is more to this as we will discover later
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Remember this number from the last slide? 01000100 01101111 01101111 01101101 That represented “Doom” – or did it? Maybe it is actually an integer! ▪ In which case it represents the number 1,148,153,709 This is why C needs to keep track of types to know what the bits actually represent
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When a program runs it requires main memory (RAM) space for Program instructions (the program) Data required for the program There needs to be a system for efficiently allocating memory We will only consider how memory is allocated to program data (variables) code storage data storage
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We will often refer to main memory By which we mean RAM or random-access memory RAM is both readable and writable RAM can be thought of as a (very long) sequence of bits In this simplified model we will number this sequence in bytes
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RAM is a long sequence of bytes Starting with 0 Ending with the amount of main memory (-1) RAM is addressable and supports random access That is, we can go to byte 2,335,712 without having to visit all the preceding bytes
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012345678 …10737418161073741817107374181810737418191073741820107374182110737418221073741823 *1 GB = 1,073,741,824 bytes Consider a computer with 1GB * of RAM This is a simplified and abstract illustration 910111213141516… RAM can be considered as a sequence of bytes, addressed by their position
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Declaring a variable reserves space for the variable in main memory The amount of space is determined by the type The name and location of variables are recorded in the symbol table The symbol table is also stored in RAM The symbol table allows the program to find the address of variables ▪ We will pretty much ignore it from now on!
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data address204820492050205120522053205420552056205720582059206020612062... For simplicity's sake assume that each address is in bytes and that memory allocated to the program starts at byte 2048 int x, y; x = 223; x = 17; Creates entries in the symbol table for x and y data address204820492050205120522053205420552056205720582059206020612062... data223 address204820492050205120522053205420552056205720582059206020612062... data17 address204820492050205120522053205420552056205720582059206020612062... These lines change the values stored in x and y, but do not change the location or amount of main memory that has been allocated variableaddress x2048 y2052 y = 3299; data173299 address204820492050205120522053205420552056205720582059206020612062...
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There are two things that we might wish to find out about a variable Most of the time we just want to find what value is stored in a variable By the end of the previous example the variable x had the value 17 stored in it Sometimes we* might want to know where a variable is located – its address The address of x was 2,048 ▪ *OK, we probably don’t want to know this, but a program might need this information
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Variables are stored in main memory in sequence We can find out the value of a variable And its address ▪ To retrieve the address write the variable name preceded by an ampersand (&) The value of a variable can be changed by assignment But its storage location and the amount of memory allocated to a variable cannot change
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We can use the printf function to print the value of a variable, or its address int x = 12; printf("x = %d, ", x); printf("the address of x is %d", &x); Here is another example float y = 2.13; printf(“y = %f, ", y); printf("the address of y is %d", &y); I wouldn't usually use x or y as the name of a variable since it doesn't convey any meaning, but in this example they are just arbitrary values Note the use of %f to print a floating point value, and also note that the address of y is still an integer so its format specification is still %d
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