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II Liceum Ogólnokształcące im. Piotra Firleja w Lubartowie PROJECT „ HOPSCOTCH. IN SEARCH OF VINTAGE GAMES ” ( 2008 - 2010 )
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Division : Outdoor games
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The idea of the project „Hopscotch. In search of vintage games” is to draw the youth away from sitting in front of the computer and to discern that not only the virtual world is beautiful. In the first year of the enterprise, together with the school from Estonia we carried out a survey among those connected with the knowledge of vintage games (e.g. kapsle, palant). We got the biggest amount of information from elderly people, which is of great importance since one of the aims of the project is building up the intergeneration bonds. During the first visit to Poland, out of a huge database, we chose some games from both countries. All the activities we have undertaken are based on the values of friendship, respect, goodness, sincerity, love, trust and tolerance. The very project is propagated in the form of brochures, multimedia presentations in other schools in the town and in the local environment. The Partner Project Comenius enables the fulfilment of the cognitive aims assumed by the schools; it enables the students to develop the curiosity of the world, get to know other cultures, tolerance and cooperative skills in different circumstances. It teaches the existence in the contemporary world and international cooperation and allows the students to improve their language skills. Both the schools have great experience in cooperation and implementing both projects and other actions on the national and international stage. II Liceum Ogólnokształcące LUBARTÓW ( POLSKA ) Vesiroosi Gümnaasium RAPLA ( ESTONIA )
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HOPSCOTCH - Classes- the game comprises throwing the stone to particular fields and jumping following special sequence Games and plays have also many other advantages, being the source of enjoyment and relax. They influence positively the development of the child-its thinking, concentration, memory and speaking abilities.They help to develop in a natural way important features of children’s character, they teach to conquer the obstacles, to create motivation in achieving your goals, They help you control emotions. This form of playing builds up integration, and helps to develop bonds between children. Plays involving jumping The characteristic feature of these games is doing series of movements which let lift the body from the ground. They seem to be quite interesting for the youth.. Number of participants- for two or more persons Place- an even surface, pavement or hard ground. Items needed- a stick ( for drawing on the ground), a piece of chalk ( for drawing on the pavement) and a stone for throwing it. There are many descriptions of this game. Some suggest drawing the scheme consisting only of the squares, others refer to drawing the figure of the ‘man’ ( most surveyed by us people referred to the this version)
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6 78 54 3 2 1 Creating of the scheme; On the pavement you need to draw the scheme, so called ’the man’, with a piece of chalk( and with a stick on the ground).The figure comprises three squares vertically, 2 squares across – the equivalent of arms, and then 1 square- the neck. Then you need to draw the half of the circle ( the head ). You need to number the fields from 1 to 8. The player who does all the task first is the winner.
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The game: A player who starts the game throws a stone and tries to aim at the first field. When he succeeds he can start using both his/her legs. You must land on each field ( but leaving out the field with the stone in it). In case of double fields you need to land with your legs on two fields. After reaching the head you must jump and turn in the air. Then you must come back, and before the first field you need to stop but not landing or touching this field. Next he throws the stone to the field no 2 etc. Only until a player makes a mistake, i.e. * He/she missed the aimed field * He/she landed on the line * He/she stood on both legs ( in the one-legged version) * He/she did not follow the correct sequence of the fields Now there com the turn of the next participant, the previous one waits for his turn and he/she should start from the field where there was a mistake. Each player has to do the following task with the scheme/figure: * Jumping with both legs * On the right leg * On the left leg * With closed eyes (‘ blind jumping’) You practice your sense of balance and the accuracy of throwing
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1 23 5 4 6 7 8 9 10 1112 The other version of the game A player who starts the game throws the stone and tries to place it in the first field. When you succeed you may start jumping on one leg. You must jump on every field except the one with the stone. After reaching the field 12 you must jump and turn 180 degrees and start jumping back. Before the field 1 you stop, pick up the stone but you can’t land on this field. Next you throw the stone to the next field and so on. When a player makes a mistake there comes the next player’s turn. Mistakes include: * missing the aimed field * landing on the line * standing on both legs ( in the one-legged version) * not following the correct sequence of the numbered field Not managing to turn 180 degrees in the air to start the way back.
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II Liceum Ogólnokształcące im. Piotra Firleja w Lubartowie In the series the following brochures have been published : Division : Recreation room and logic games · STICKS · TABLE FOOTBALL · SHIPS Division : Indoor games · BALL THROWING · CAPS · RUBBER Division : Outdoor games · HOPSCOTCH · MINI BASEBALL · TREASURE HUNT
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