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Published byDouglas McKinney Modified over 9 years ago
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An Overview
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Association of American Colleges and Universities (AAC&U) Liberal Education and America’s Promise (LEAP) aacu.org/leap
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Many ways to measure: Retention Timely graduation Grade point Measures of Learning “Deep Learning”
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Essential Learning Outcomes ◦ Knowledge of human cultures and the physical and natural world ◦ Intellectual and practical skills such as critical thinking, communication skills, and teamwork ◦ Personal and social responsibility ◦ Integrative and applied learning
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Educational practices that have a proven high impact on student success, particularly at- risk students ◦ E.g. Learning communities, internships, undergrad research George Kuh (2008) NOT an all-inclusive list, but a great start
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First Year Seminar/Experience Common Intellectual Experience Learning Communities Writing-intensive courses Collaborative Assignments/projects Undergraduate research Diversity/Global learning Service learning/ community-based learning Internships Capstone courses and projects Particularly powerful
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Handout:
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Students engage in average of 1.3 HIPs ◦ First gen and minority engage in about 1.2) The more HIPS (0-6), the more self-reported gains in: ◦ Deep learning ◦ General education ◦ Practical competence ◦ Personal and social responsibility
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Require more time and effort from students Get students to engage with faculty and peers about substantive matters over extended periods of time Increase the likelihood that students will interact with people who are different from themselves Give students frequent feedback on their performance Let students see how what they are learning works in different settings Give students perspective to understand themselves in relation to others and the larger world
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No! Several in every curriculum. Some early (FYE); some late (capstone)
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Key ideas— what do we do here?
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First year Small groups Often extended time ◦ E.g. blocked classes CAMPUS EXAMPLES? IDEAS?
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Gen ed curriculum Might be different classes, but common goals CAMPUS EXAMPLES? IDEAS?
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Linked courses, so more time with cohort Profs usually integrate material CAMPUS EXAMPLES? IDEAS?
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Write, and then re-write (and re-write) CAMPUS EXAMPLES? IDEAS?
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Group/team assignments CAMPUS EXAMPLES? IDEAS?
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Work on prof’s project, or on own project Mentored closely by prof CAMPUS EXAMPLES? IDEAS?
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Courses and programs that explore other cultures Can include study abroad CAMPUS EXAMPLES? IDEAS?
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Work in the field Apply what you learned in classes Reflect about what you did in field CAMPUS EXAMPLES? IDEAS?
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Direct experience in work setting CAMPUS EXAMPLES? IDEAS?
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Project that integrates and applies what you have learned Senior year CAMPUS EXAMPLES? IDEAS?
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Use actual games or simulations as part of a course Use game design principles (e.g. “leveling up”) as you design the course CAMPUS EXAMPLES? IDEAS?
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Students who are more advanced act as mentors to individuals or to a class CAMPUS EXAMPLES? IDEAS?
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Effective advising and support for academic courses as well as careers CAMPUS EXAMPLES? IDEAS?
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Name and HIPs (1 or more) Meet periodically to learn more and discuss progress Earn UCET digital badges
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