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Published byJasper Douglas Modified over 9 years ago
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Edit this text to create a Heading This subtitle is 20 points Bullets are blue They have 110% line spacing, 2 points before & after Longer bullets in the form of a paragraph are harder to read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven). Sub bullets look like this Practical Physically-Based Shading in Film and Game Production
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Edit this text to create a Heading This subtitle is 20 points Bullets are blue They have 110% line spacing, 2 points before & after Longer bullets in the form of a paragraph are harder to read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven). Sub bullets look like this Course Page Notes and slides now/soon! bit.ly/s12shaders
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Edit this text to create a Heading This subtitle is 20 points Bullets are blue They have 110% line spacing, 2 points before & after Longer bullets in the form of a paragraph are harder to read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven). Sub bullets look like this Schedule 09:00 Intro: The Importance of Physically-Based Shading (Hill) 09:05 Background: Physics and Math of Shading (Hoffman) 09:30 Calibrating Lighting and Materials in Far Cry 3 (McAuley) 10:00 Beyond a Simple Physically-Based Blinn-Phong Model in Real-Time (Gotanda) 10:30 Break 10:45 Physical Production Shaders with OSL (Martinez) 11:15 Physically-Based Shading at Disney (Burley) 11:45 Reflection Model Design for WALL-E and Up (Smits)
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Edit this text to create a Heading This subtitle is 20 points Bullets are blue They have 110% line spacing, 2 points before & after Longer bullets in the form of a paragraph are harder to read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven). Sub bullets look like this The Importance of Physically-Based Shading
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Edit this text to create a Heading This subtitle is 20 points Bullets are blue They have 110% line spacing, 2 points before & after Longer bullets in the form of a paragraph are harder to read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven). Sub bullets look like this Physically-Based vs Photo Realism “Photo-realistic rendering places emphasis on the appearance of its output rather than the techniques used to derive it. Anything goes, basically, as long as the final image looks nice.” - Greg Ward http://radsite.lbl.gov/radiance/refer/Notes/rendering_note.html
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Edit this text to create a Heading This subtitle is 20 points Bullets are blue They have 110% line spacing, 2 points before & after Longer bullets in the form of a paragraph are harder to read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven). Sub bullets look like this Mounting Complexity Artists are the bottleneck Avoid: 100s of sliders Unintuitive, interconnected values Complex shaders, passes Aim for: Consistency of materials “Works out of the box”
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Edit this text to create a Heading This subtitle is 20 points Bullets are blue They have 110% line spacing, 2 points before & after Longer bullets in the form of a paragraph are harder to read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven). Sub bullets look like this Physically-Based Shading 101 Energy conservation: Glossiness
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Edit this text to create a Heading This subtitle is 20 points Bullets are blue They have 110% line spacing, 2 points before & after Longer bullets in the form of a paragraph are harder to read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven). Sub bullets look like this Physically-Based Shading 101 Energy conservation: Avoids gloss-reflectance dependency Glossiness
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Edit this text to create a Heading This subtitle is 20 points Bullets are blue They have 110% line spacing, 2 points before & after Longer bullets in the form of a paragraph are harder to read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven). Sub bullets look like this It’s a Framework Input data Calibrated textures Artist guidelines Physical values Lights Material properties Architecture Shading language Renderer Bottom-line: less guesswork
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Edit this text to create a Heading This subtitle is 20 points Bullets are blue They have 110% line spacing, 2 points before & after Longer bullets in the form of a paragraph are harder to read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven). Sub bullets look like this It’s a Common Language Easier to breakdown production problems “Why is my material too dark?” Artists can self-diagnose Missing effects can be reasoned about My hope in the future: “I think you screwed up the energy conservation of the Ashikhmin-Shirley model. Take a look at my simple test case.” Language understanding
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