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Factorial ANOVAs
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Factorial Analysis of Variance (ANOVA) Allows you to enter multiple predictors and parcel out the variance in the outcome due to each predictor and the combination of the predictors Main effect for each predictor + interactions among the predictors
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Use it when: You are examining differences between groups The participants in the study were only tested once You are comparing more than two groups You are dealing with more than one factor
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Main Effect of Each Predictor Variable ◦ Is there a mean difference among the levels of Variable A? ◦ Is there a mean difference among the levels of Variable B? ◦ And so on… Interaction Effect of Predictor Variables ◦ Is the effect of Variable B different for the groups of Variable A? ◦ And so on… ◦ (can have 3, 4, 5-way interactions)
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State the hypotheses ◦ Null: There is no main effect of gender: μ male = μ female There is no main effect of video game: μ violent = μ modviolent = μ nonviolent There is no interaction between gender and video game: μ male*violent = μ male*modviolent = μ male*nonviolent = μ female*violent = μ female*modviolent = μ female*nonviolent ◦ Research: There is a main effect of gender: X male ≠ X female There is a main effect of video game: X violent ≠ X modviolent ≠ X nonviolent There is an interaction between gender and video game: X male*violent ≠ X male*modviolent ≠ X male*nonviolent ≠ X female*violent ≠ X female*modviolent ≠ X female*nonviolent
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Source Type III Sum of Squaresdf Mean SquareFSig. Corrected Model 323.800(a)564.760236.286.000 Intercept 1109.4001 4047.811.000 gender 201.6671 735.811.000 video 58.800229.400107.270.000 gender * video 63.333231.667115.541.000 Error 14.80054.274 Total 1448.00060 Corrected Total 338.60059
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gender videogame violenceMean Std. DeviationN femalevery violent 2.4000.5164010 moderately violent 2.5000.5270510 non violent 2.5000.5270510 Total 2.4667.5074230 malevery violent 8.4000.5164010 moderately violent 6.5000.5270510 non violent 3.5000.5270510 Total 6.13332.1129130 Totalvery violent 5.40003.1187020 moderately violent 4.50002.1151120 non violent 3.0000.7254820 Total 4.30002.3956260
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An ANOVA was conducted with gender (male, female) and video game (violent, moderately violent, nonviolent) as between-subjects factors. There was a significant main effect of gender, such that men had higher aggression scores (M = 6.13, SD = 2.11) than women (M = 2.47, SD =.51), F(1, 54) = 735.81, p <.001. There was a significant main effect of video game, F(2, 54) = 107.27, p <.001. There was also a significant interaction between gender and video game, F(2, 54) = 115.54, p <.001.
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Source Type III Sum of Squaresdf Mean SquareFSig. Corrected Model 323.800(a)564.760236.286.050 Intercept 1109.4001 4047.811.000 gender 201.6671 735.811.453 video 58.800229.400107.270.346 gender * video 63.333231.667115.541.000 Error 14.80054.274 Total 1448.00060 Corrected Total 338.60059
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Source Type III Sum of Squaresdf Mean SquareFSig. Corrected Model 323.800(a)564.760236.286.050 Intercept 1109.4001 4047.811.000 gender 201.6671 735.811.000 video 58.800229.400107.270.346 gender * video 63.333231.667115.541.215 Error 14.80054.274 Total 1448.00060 Corrected Total 338.60059
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