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Published byKenneth Little Modified over 9 years ago
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Designs
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Single-factor designs: Between-subjects
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Single factor designs Involve 1 IV (2 or more levels) Ex: Eyewitness memory Hypothesis: witnessing a violent event can impair memory for details just preceding the event.
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- IV -DV -Results
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- IV: type of movie (violent, not violent) -DV -Results
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- IV: type of movie (violent, non violent) -DV: % correct recall -Results: Violent movieNon violent movie Recall4%28%
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Single factor designs Within-subjects
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Ex: Liking of odors Hypotheses: - An odor encountered frequently will be preferred to a novel one. - There will be no difference between a novel and a somewhat familiar odor.
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IV: Type of odor (very familiar, somewhat familiar, novel) DV: Liking score on Likert scale Results: Higher liking scores for very familiar odor. No difference between somewhat familiar and novel.
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Advantages Economical Excellent control over variability Increased sensitivity to find effect of IV
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Problems Limited in applicability Practice and carry-over effects
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Factorial designs (complex designs)
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2 IVs (or more) each with at least 2 levels Factorial designs
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Ex. between-subjects IVs: 1. Age = young vs. old 2. Dosage = 20 mg vs. 40 mg DV: # symptoms 2 x 2 factorial design (= 4 conditions) IV1 IV2
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Ex within-subjects Longitudinal study Infants’ interactions (smiles) to their parents (mother vs. father) at 3 different ages (3, 6, 9 mos).
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IVs: 1. parents = mother vs. father 2. age = 3 vs. 6 vs. 9 months DV : % smiling 2 x 3 factorial design ( = 6 conditions but only 1 group) IV1 IV2
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Mixed factorial design between- and within-subjects Very frequent type of design
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2 gender (male, female) x 2 topic (math, literature) – same pps tested in math and lit. # IVs: 2 (1 between and 1 within) # levels: 2 each # groups of subjects: 2 (male and female) # conditions (or cells): 4 MaleFemale Math55 Lit.55 Gender and Confidence in Math and Lit.
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We have a 2 x 2 mixed factorial design
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Advantages of factorial designs Economy: can examine the effects of more than 1 variable Flexibility: choose the number of IVs and of levels.
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List Length Short (10 items)Long (20 items) Type of Media Study timePicturesWordsPicturesWords 5 min.XXXX 30 min.xxxX Effect of studying time and list length on memory for pictures vs. words # IVs: # levels for each IV: #conditions (cells): # groups of subjects: 3 (list length, type of media, study time) 2 for each IV 8 Depends – (1 within/2 between; 2 within/1 betw.)
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We have a 2 x 2 x 2 mixed factorial design
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Examples # IVs in a 4 x 2 design: How many levels in each IV: How many conditions: How many groups:
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Examples # IVs in a 4 x 2 design: 2 How many levels in each IV: 4 and 2 How many conditions: 8 How many groups: don’t know
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Examples # IVs in a 3 x 2 x 2 design: How many levels in each IV: How many conditions:
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Examples # IVs in a 3 x 2 x 2 design: 3 How many levels in each IV: 3, 2, 2 How many conditions: 12
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Examples # IVs in a 2 x 2 x 5 design: How many levels in each IV: How many conditions:
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Examples # IVs in a 2 x 2 x 5 design: 3 How many levels in each IV: 2, 2, 5 How many conditions: 20
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Interactions
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Interaction An interaction is present when the effect of one of the IVs on the DV is not the same at all levels of the second IV.
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Study on the recognition of emotional vs. neutral words in two different populations
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Design 2 diagnostic category (schizophrenic, control) x 2 type of words (emotional, neutral) 2 x 2 between-subjects design 4 cells 4 groups of subjects DV: # words recalled
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Hypothesis: - Schizophrenic participants will remember more neutral words than emotional ones BUT - Control participants will remember more emotional words than neutral ones.
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The effect of Type of Words varies with the Type of Population Or The effect of Type of Population varies with the Type of Words
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Hypothesis: - High arousal is better for simple tasks than for complex ones BUT - low arousal is better for complex tasks than high arousal. (or under low arousal there is a small diff. between simple and complex tasks)
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Arousal Task complexity HighLow Simple503542.5 Complex102517.5 30
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More on interactions Hypothesis: Under success, Af.Am captain is evaluated more positively than Cauc. captain BUT Under failure, Cauc. Captain is evaluated more positively than AfAm. Captain
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First IV: race of captain (AfAm, Cauc) 2 nd IV: outcome (success, failure) DV: evaluation of captain
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Race of captain Condition AfAmCauc Success 309.6280.6 295.1 Failure 155.3196.1 175.7 232.45238.35
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Race of captain Condition AfAmCauc Diff scores Success 309.6280.628.7 Failure 155.3196.140.8 Diff. scores 15485
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Task Difficulty Anxiety EasyHard Low5.551.193.37 High3.34 4.452.26 The effect of task difficulty differs across the levels of anxiety: For low Anx., an easy task yields a better performance than a hard task, BUT for high Anx., the performance is the same for easy and hard tasks DV: mean number of tasks completed
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Task Difficulty Anxiety EasyHard Low5.551.193.37 High3.34 4.452.26 The effect of Anxiety differs across the levels of Task difficulty: For an Easy task, Low Anxiety yields a better Performance than High Anxiety, BUT for a Hard task, Low Anxiety yields a worse performance than High Anxiety Looking it at the other way
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AN INTERACTION BETWEEN ANXIETY AND TASK DIFFICULTY
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The effect of task difficulty do NOT differ across levels of anxiety: For Low Anxiety, an easy task yields better performance than a hard one AND for High Anxiety, an easy task also leads to better performance than a hard one Task Difficulty Anxiety EasyHard Low4.251.102.67 High6.253.104.7 5.252.10
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NO INTERACTION
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Main Effects of each IV Overall effect of each IV collapsed across (or averaged over) the levels of the other IV. As many main effects as there are IVs.
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Distraction Small Large Y Difficulty Low403035 High5515 35____ Y47.5 22.5 MARGINAL MEANS
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Main effects
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Is there a main effect of difficulty level? YlowY high35
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x x No main effect of difficulty level: Performance is similar whether difficulty level is low or high
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Is there a main effect of distraction? YS YL X X 47.5 22.5
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x x Main effect of distraction: Performance is better when distraction is small than when it is large No main effect of difficulty level: Performance is similar whether difficulty level is low or high XX
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- No interaction because for both TV and Videogame, violent content yields more aggression than non violent -Main effect of Type of media? Yes, videogame yields more aggression -Main effect of Type of Content? Yes, violent content leads to more aggression
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-Interaction because playing videogame with violent content increases aggression compared to NV games BUT watching violent TV does not increase aggression compared to watching non violent TV -Main effect of Type of media? Yes, videogame yields more aggression -Main effect of Type of Content? Yes, violent content leads to more aggression
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3 factor interaction IV: –A, B, C How many main effects: –A, B, C How many interactions: –A x B –A x C –B x C –A x B x C
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Do men and women recall emotional and non emotional words in the same way and how is it linked with mood?
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IV: Mood (neutral, sad, happy) Word type (emotional, non emotional) Gender (female, male) DV: # words recalled
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