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Body and Identity Cyberbodies, avatars, self, and identity in the networked environment - JIEUN KWON -
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Contents JIEUN KWON Introduction Online identity and Virtual life The relation virtual and physical existence Surface Detachment Identity Cyborg and Posthusman Human-Machine Interaction Networked Communication The Boundaries Virtual Realm
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INTRODUCTION JIEUN KWON Cyborg Cybernetic organism a human being whose body has been taken over in whole or in part by electromechanical devices [ A.I ] [ Ghost Shell ]
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INTRODUCTION JIEUN KWON Avatar A digital representation of a user in virtual reality site A graphical personification of a computer or a computer process, intended to make the computing or network environment a more friendly place. A graphical image of a user, such as used in graphical real-time Chat applications,
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INTRODUCTION The body and identity How we define ourselves in virtual as well as networked physical space in the digital realm Sherry TurkleAllucquere Rosanne Ston Online presence as 1. Multiple 2. Time-sharing system Investigate the decentring of the subject brought about by digital the thchnologies Donna Haraway Cyborg is a socialist- feminist mythology that is not founded on belief in an idyllic past or overarching unity JIEUN KWON
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IDENTITY JIEUN KWON Online identity & virtual life a simultaneous presence in various space and contexts CHATING MUD MOO Choose avator Represent themselves Slip in and out of character Reproduction A condition that has become a central focused on online identity Cusee Me Tina Laporta
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IDENTITY JIEUN KWON The relation virtual and physical existence Can hardly be constructed as a simple dichotomy technologized body Increasingly the question is : not whether we will become posthuman for posthumanity is already here Rather what kind or postuhumans we will be Katherine Hayles What extent are we already experiencing a man technologically enhanced and extended bodies?
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CYBORG AND THE POSTHUMAN - surface JIEUN KWON construct human-machine interfaces incoporating robotic, posthetics and the Internet human beings have always to some extent been prosthetic bodies and cyborgs Stelarc ‘Ping Body’ established a direct connection between Internet activity and body movement to some extent integrating the physical body and the network. Central aspect of discussions about the changes that digital technologies have brought about for our sense of self. Exoskeleton (1998) Ping Body (1996)
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CYBORG AND THE POSTHUMAN - detachment JIEUN KWON on website, visitors creat a cyberbody and on line presentation out of different components Victoria Vensna Bodies, Inc(1995) Notime(2001) self-reflection encountered in avatars connects to the inversion of reality and dichotomy of identity and difference, presence, and absence Monika Fleischmann, Wolfgang Strauss, Cristian-A.Bohn Liquid View (1993)
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CYBORG AND THE POSTHUMAN – virtual realm JIEUN KWON translated the story Brandon into cyberspace by using multiple interfaces to explore the multi-layed narrative of gender and identity as well as issues of crime and purnishment Shu Lea Cheang a person and work existing at the cross-section of real and virtual identity. BRANDON(1998)
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HUMAN-MACHINE INTERACTION JIEUN KWON issue by crossing the frontier between the body and technology invasion by turning the body into a ‘site’ for hosting artificial memory first time a human being had been added to the database Kac a radical liberation of the body from the machine combines the ephemeral (identification through web scanning) the permanent (the implant itself) makes it permeable and readable to the Internet Time Capsule (1997)
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NETWORKED COMMUNICATION JIEUN KWON to expand these perceptual limits of technology Stahl Stenslie a user can ‘enter’ another person’s body and perception without being able to influence it Networked Communication has created instant connectivity a form of disembodied intimacy remains detached from the realm of the primal senses Confusing the borders between you and me Kazuhiko Hachiya Tactile Technologies Inter_Skin Inter Discommunication Machine
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THE BOUNDARIES JIEUN KWON This concretizes the usually invisible limits that outline personal space This separate the self from the other in social relationship Scotte Snibbe underlines the digital medium’s capacity to visualize abstract processes in a dynamic way Boundary Functions
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Christiane Paul My classmates Thank you
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