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Rome, January 2014 European Commission Information Society and Media General Assembly GALA Game and Learning Alliance The European Network of Excellence.

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Presentation on theme: "Rome, January 2014 European Commission Information Society and Media General Assembly GALA Game and Learning Alliance The European Network of Excellence."— Presentation transcript:

1 Rome, January 2014 European Commission Information Society and Media General Assembly GALA Game and Learning Alliance The European Network of Excellence on Serious Games Impact of GALA outside the network F. Bellotti, R. Berta, A. De Gloria, E. Lavagnino Elios Lab (DITEN), University of Genoa

2 Rome, January 2014 European Commission Information Society and Media General Assembly Review Meeting Report From the “Technical Review Report” [Ref. Ares(2014)28981 - 09/01/2014]: “[…] While there were work package performance indicators, as recommended, these tended to be directed to internal project goals and objectives rather than to the large issues associated with externalities (e.g., contribution to the knowledge and science of SGs, use and uptake of GALA created resources by those outside the GALA partnership, etc.). […]”

3 Rome, January 2014 European Commission Information Society and Media General Assembly Impact areas GALA Impact ResearchIndustry General Public

4 Rome, January 2014 European Commission Information Society and Media General Assembly Impact on Research GALA Impact Activities (see metrics and reports to get numbers) Participation in Conferences Journal Special Issues GALA Conference 12/13 International Journal of Serious Games (IJSG) … Tools (see reports to get descriptions) Studies (SG Description Form) Catalogue of Services SG Society … IMPACT?

5 Rome, January 2014 European Commission Information Society and Media General Assembly Impact on Research GALA Impact Search on Google Scholar about: "GALA" and "Serious Games” But, it is enough? They are good or weak numbers?

6 Rome, January 2014 European Commission Information Society and Media General Assembly Impact on Research GALA Impact Comparison with a search about only “Serious Game” 3%, today 5%, of all “Serious Game” papers (on Scholar) cite explicitly “GALA”. We can improve and set a target…

7 Rome, January 2014 European Commission Information Society and Media General Assembly Impact on Research GALA Impact Search on Scopus about “Serious Game” refined on …. 6 of top-10 authors from GALA 7 of top-15 authors from GALA 6 of top-20 institutions from GALA

8 Rome, January 2014 European Commission Information Society and Media General Assembly Impact on Research GALA Impact Number of submissions to IJSG and acceptance rate compared with competitors (other journals) – 2 years IJSG Impact Factor (IF) (or others: SCImago Journal Rank (SJR), SNIP, etc.) compared with competitors – 4/5 years e.g. Elsevier Computer&Education IF=2.775 GALA Conference and IJSG indexed on Scopus/ISI/DBLP/etc. - 2/3 years GALA consortium h-index (difficult to calculate) GALA has index h if h of the GALA papers have at least h citations each Tools usage: number of active users of studies and catalogue - 1 year Future impact measures:

9 Rome, January 2014 European Commission Information Society and Media General Assembly Impact on General Public GALA Impact Activities (see metrics and reports for numbers) Blog writing Social network coverage: facebook, twitter SG Awards … IMPACT? Tools (see reports for description) Serious Games Society (SGS) SG Academy …

10 Rome, January 2014 European Commission Information Society and Media General Assembly Impact on General Public GALA Impact GALA site visitors (Blog readers) from Google Analytics (total: 52.107 visits) But, it is enough? They are good or weak numbers? Twitter: Followers: 297 Tweets: 450 Mentions: 355 Fecebook: Likes: 216 Page stories: 1124 People talking about the page: 717

11 Rome, January 2014 European Commission Information Society and Media General Assembly Impact on General Public More difficult to understand then the scientific impact –No standard mesures like IF, Scopus, h-Index, etc. About the social, there are some notions of “influence” as a measure of impact: –Klout – GALA=46/100 http://klout.com/#/dashboard –PeerIndex – GALA=29 http://my.peerindex.com/gameandlearning –Kred – GALA=664/1000 influence, 4/12 outreach level http://kred.com/ –We can set some targets here also… GALA Impact

12 Rome, January 2014 European Commission Information Society and Media General Assembly Impact on General Public About the web positioning, we can use some ranking(i.e. Alexa Rank): –Galanoe.eu : Global Rank (GR) = 3,467,109 (IEEE.org GR = 2,865) (ACM.org GR = 8,663) (google.com GR = 1) –US Competitor seriousgamesassociation.com GR= 4,127,141 –Others EU projects on TEL: ea-tel.eu : GR = 2,969,373 seriousgamesnet.eu (SEGAN Project) : GR = 3,348,251 stellarnet.eu : GR = 11,430,111 teleurope.eu : GR = not enough data to rank this website We can set some targets… GALA Impact

13 Rome, January 2014 European Commission Information Society and Media General Assembly Impact on General Public Mentions on others web sites: … http://www.onlinecolleges.net/2012/08/07/the-20-best-blogs-about-game- based-learning/?goback=.gde_155852_member_155524488 GALA Impact

14 Rome, January 2014 European Commission Information Society and Media General Assembly Impact on Industry GALA Impact Activities (see metrics and reports for numbers) Exhibitions @GalaConfs Professional Social coverage: LinkedIn Participation at conferences and exhibitions … IMPACT? Tools (see reports for description) Serious Games Society (SGS) Market Place on Academy Site …

15 Rome, January 2014 European Commission Information Society and Media General Assembly Impact on Industry GALA Impact But, it is enough? They are a good or weak numbers? Linkedin Group: 136 members Visits and pageviews on the Market Place Number of contacted stakeholders (Y3) = 30 (from the WP4 report)

16 Rome, January 2014 European Commission Information Society and Media General Assembly Impact on Industry Very difficult to understand… –No standard index Some ideas? –% of coverage of all EU company in the SG sector… …contacted? …present on the LinkedIn group? …subscribed to the Market Place? –% of coverage of international exhibitions on SGs? This is an open point… GALA Impact

17 Rome, January 2014 European Commission Information Society and Media General Assembly GALA Impact Thank you!


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