Download presentation
Presentation is loading. Please wait.
Published byVictoria Smith Modified over 9 years ago
1
Students: Chani Langford, Deborah Sharp, Grant MacElhiney, John Fremer
2
Contents Introduction History Current Trends Future Conclusion
3
Introduction Social media is integration and innovation of past, present and real-time technologies and social dynamics that point to the future.
4
History
5
ARPAnet
6
Email
12
190.alt.binaries.multimedia.documentaries 191.alt.binaries.multimedia.elvispresley 192.alt.binaries.multimedia.erotica 193.alt.binaries.multimedia.erotica.amateur 194.alt.binaries.multimedia.erotica.anime 195.alt.binaries.multimedia.erotica.asian 196.alt.binaries.multimedia.erotica.black 197.alt.binaries.multimedia.erotica.interracial 198.alt.binaries.multimedia.erotica.lesbians 199.alt.binaries.multimedia.erotica.male 200.alt.binaries.multimedia.erotica.repost 201.alt.binaries.multimedia.erotica.transsexuals 202.alt.binaries.multimedia.erotica.voyeurism 1979
14
1982 - TCP/IP Standardized
22
1991 WWW - HTML
23
1993 Mosaic Web Browser
24
AOL “Expansion”
25
2 nd Generation: Trial and Error
26
1995 Self-contained Business format From free to subscriptions Ad-based income Lawsuits 1997 Web of Contacts Model Pioneers Profiles Listing Friends Ad-based income Over-active membership solicitation
27
1999 Graphically customizable Various subscription levels Ad-based income Pioneers in User- Controlled Privacy 1999 Niche-Audience SNT Profiles Image Galleries Privacy features Mission/Use
28
2002 Niche-Audience SNT Enabling Business P2P Collaboration Ven = Virtual Currency Sense of Legitimacy
29
2 nd Generation: Origins of Giants
30
2002 Web of Contacts Platform Dating SNT Declined $30M Google buyout Trouble System crashes Use Restrictions Account Deletions Lack of Adapting Failure as SNT, 2011 Successful Rebirth as Social Gaming site 2003 Web of Contacts Platform Page Personalization & Younger Audience Marketed to ex-Friendsters 2006 – USA’s Most visited Site 2008- Overtook by Facebook Trouble Lawsuits Safety of Minors Cyber Bullying
31
2003 Web of Contacts Platform Hosts external Applications Early conversion to Foreign languages Ad-based income Adaptability 2003 Web of Contacts Platform Niche-Audience SNT Variety of Revenue Subscriptions Ads Hiring Solutions
32
Successful Strategies Web of Contacts Platform Runner up is Social Bookmarking Platform Adaptability Adjusting the platform’s Mission and Services to meet User Needs User Controlled Privacy Settings
33
Current Trends
34
Growth 1.2 billion people log onto social networking sites regularly 15-20% of all time spent online is on a social networking page Plenty of room still to grow
35
...Globally Targets: Europe & Asia/Pacific South America & Middle East are still growing Quality Language Infrastructure Great Outlook for U.S. Sites
37
Mobile Integration Preferred Medium 20% more activity is done on mobile devices than traditional PC Third Party Apps Standardization
38
Finances How do we pay the bills? Venture Capitalists Going Public How do we raise revenues? Advertising, Membership Fees, etc. What gets us noticed? User Numbers Page Visits Unique Visitors
39
Issues & Concerns
40
Future – Integration and Innovation Smarter Invisible Ubiquitous Monolithic
41
Smarter Smart devices are the control centers Smarter technology GPS Social media platforms Mobile
42
Invisible Total integration Total connectivity Seamlessness Way of life Personalized
43
Ubiquitous: Ever present social network – its everywhere (Social Networking + Connectivity +Personalization +Integration+ innovation ) * mobility/global reach= Ubiquity
44
Monolithic 2020 50 times more data data counted in zettabytes not exabytes used today Smart phone subscribers numbers will double to 10 billion, devices overall to 25-50 billion
45
What it all Means for the Future Competition Outlook OR?
46
Conclusion Trial & Error Progression Probable expansion to ubiquitous, invisible integration Changing the global culture and our basic terms of interaction Socially Commercially
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.