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Run Plays More isn’t better. Better is better. When RB's clear L.O.S., run THRU safeties – don't cut it outside. Run for FIRST DOWNS, not touchdowns.

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Presentation on theme: "Run Plays More isn’t better. Better is better. When RB's clear L.O.S., run THRU safeties – don't cut it outside. Run for FIRST DOWNS, not touchdowns."— Presentation transcript:

1 Run Plays More isn’t better. Better is better. When RB's clear L.O.S., run THRU safeties – don't cut it outside. Run for FIRST DOWNS, not touchdowns.

2 Plays by Area The objective of this page is to help identify the plays that will form the Sainted Six while making sure that each hole can be attacked. Depending on the defensive alignment and/or tag the Lead can hit the 3/5/7 or 2/4/6 areas. The plays listed will be run to either side. These are the primary plays that hit the holes of the offensive nomenclature. The base assumption is that the offense needs to be able to hit each hole in the offensive formation. But that hitting the hole with multiple plays is usually not necessary Power plays are characterized by the QB reversing out and handing the ball directly to the back. Option plays are characterized by the QB opening toward the play and reading one or more defenders. Options plays start with “1x” to indicate the QB (1 back) is starting with the ball. 7 Grind 5 Lead 3 2 4 Trap 6 Midline 0 1 Sweep 9 8 Lead

3 Playcalls – Sainted Six PlayPrimaryAlternates & VariationsCounterPass Triple13 Triple Arc 13 Triple Bob 13 Triple Load 12 Triple Arc 12 Triple Bob 12 Triple Load 12 Triple Arc Reverse 13 Triple Arc Reverse 12 Triple Pass Midline11 Midline 10 Midline 10 Midline Pitch 11 Midline Pitch 10 Midline Drive 11 Midline Drive 10 Midline Follow 11 Midline Follow 10 Midline Counter 11 Midline Counter 10 Midline Pass 11 Midline Pass Lead43 Lead 22 Lead 13 Lead 23 Lead 33 Lead 12 Lead 32 Lead 42 Lead 22 Lead Pass 43 Lead Pass Sweep49 Rocket 28 Rocket 49 Jet 28 Jet 39 Toss 38 Toss 19 Toss Keep 18 Toss Keep 28 Sweep Z Reverse 49 Sweep Z Reverse 28 Rocket Pass 49 Rocket Pass Trap31 Midline Trap 30 Midline Trap Counter45 Sally 24 Sally

4 Playcalls – Secondary PlayPrimaryAlternates & VariationsCounterPass Blast24 Blast 45 Blast 24 Blast Pass 45 Blast Pass Wedge24 Wedge 25 Wedge 45 Wedge Keep10 Keep 10 Keep Bullfrog 10 Keep Freeze Grind26 Grind 47 Grind 26 Grind Counter 47 Grind Counter Counter (Trey) 24 Counter 25 Counter 45 Counter 24 Counter Draw 25 Counter Draw 24 Counter Pass Z Bbl 25 Counter Pass Z Bbl

5 Summary of Xxxx, Yyyy XxxxAssignment PSTExxx PSTxxx PSGxxx C BSGxxx BSTxxx BSTExxx Y Description / Notes The size of the image area is 2.3 x 3.6. Keep it to that size limits and it will fill the area. 1xxx 2 3 4 Z X YyyyAssignment PSTExxx PSTxxx PSGxxx C BSGxxx BSTxxx BSTExxx Y Description / Notes Xxx 1xxx 2 3 4 Z X

6 If…FB gets through the LOS on Lead Pass Then…Keep running Lead The LB’s are not doing their job If…Then… If…Then…

7 Winning Theory Beat your opponent physically –Better physical condition –Be aggressive and “out-mean” them –Consistency – 110% every play Genuine all-out desire for team victory –Goal – To win them all –Personal sacrifice instead of personal glorification –What one can contribute, not what one can receive –When you win there is enough glory for everyone Winning edge –Second and third effort –No penalties, broken signals, fumbles, or interceptions –Sudden change –Know and play zone and field position –Concentration and mental discipline Stress kicking game –Type of kick for particular zone –Protection –Coverage and defense –Rush –Returns –Field the ball Defense –No long runs –No passes for touchdown –Force mistakes –Score on defense Offense –Never give up the ball without a kick –Extras in Danger zone –Score in 4-down zone –Discipline –Intelligent recklessness –It takes 11 to move the ball

8 Profile of a Champion

9 It is time for you to leave. Thus spake the master Coach:

10 PARKING LOT

11 Twins Right 24 Sprint Draw

12 Counter – Chuck/Connie

13 Counter Trey from Split Backs


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