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Published byAshlynn Holt Modified over 9 years ago
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Windmill by GP from The Noun Project Light Bulb by Nathan Thomson from The Noun Project
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Challenges: Increasing energy demand Moving to a low carbon economy Peak demand Carbon footprint (151.6 Mt in 2012) Nesta, National Grid 2013
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Our Goal Raise awareness about energy consumption Encourage to shift energy demand Use excess renewable energy
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Change through design Aim: increase understanding of where energy comes from 400 kWh
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Change through design Aim: increase understanding of where energy comes from CC image by Jeffery Beall
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Redesigned energy bill CC image by Flaviu Cipcigan
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Our Project Create a game to make people aware how much energy they use, when they should use it and how they can save energy Example: McDonalds video game
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www.gridwatch.templar.co.uk
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massivehealth.com
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Key Partners The big six energy companies Preferably SSE, UK’s largest generator of renewable energy
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Generalization 1- is it possible for elderly people to use of this application 2-Is it understandable for people who don’t have academic education
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how we can provide a good and understandable application: 1-Instead of numbers to show bars and charts 2-don’t use a lot of buttons 3- to put voice –over support
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Smart Electricity Meter
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Bill at each moment Charts to show the green power available from different renewable energy resources Tips for more efficient usage Power lines which shows their usage behavior over 24 hours
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Are they safe According to DECC all smart meters are subject to same safety program as mobile phones
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Avoiding the need for each kilowatt of pick generation capacity is worth on average 94 $ per kilowatt annually. UK peak demand= 50 GW daily UK average demand=30 GW daily
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